Difference between revisions of "Abysmor"

From Medivia Online Wiki
Line 1: Line 1:
{{Monster|  
{{Monster|  
name=Abysmor|
name=Abysmor|
image=[[File:Abysmor.png]]|
hp=46,000|
hp=46,000|
exp=??|
exp=??|
summon=--|
summon=--|
convince=--|
convince=--|
abilities=|
abilities=Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks...<br><br>
<big><u>Special abilities:</u></big><br>
'''Abyssal Dive''': Chooses a random player to jump to, the player cannot move and a green area (3x3) is marked around the player, other players must enter the marked area within about 6-8 seconds to reduce damage which is then taken by the knight (down to ~5000 curse damage with at least 4 players in the marked area).<br><br>
'''Abyssal Slash''': The blocker (the one who is being actively attacked) is marked and has about 8 seconds to use or have someone use a [[Divine Flame]] on them to avoid certain death (infinite curse damage).<br><br>
'''Abyssal Drain''': A quick DoT effect is applied to all players within a large radius, curse damage starts low but grows exponentially until the hits are 3000+ damage each. To avoid this, a [[Divine Flame]] must be used on the druid who can then use [[Mass Cleanse]] to remove the DoT from everyone else.|
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|
walks_around=|
immune_to=Invisibility, Fire, ?|
immune_to=Invisibility, Fire|
neutral_to=Physical, ?|
neutral_to=Physical|
est_max_damage=|
sounds=?|
sounds=?|
note=Very powerful creature, use [[Divine Flame]] on blocker.<br><br>
strategy=[[Divine Flame]] must be kept active on the knight at all times as 8000+ combos are possible with insufficient curse resistance. The knight must religiously keep up the [[Taunt]] anti-retarget effect.|
'''Mechanics:'''<br>
note=|
[[File:Mark1.png]] The Jump: He chooses a player to jump, the player cannot move and a green area (3x3) is marked around the player, other players must enter the marked area within to reduce damage.<br><br>
[[File:Mark2.png]] Deadly channeling: A player is marked and has 5~7 seconds to use or someone use [[Divine Flame]] otherwise dies.<br><br>
[[File:Mark3.png]] Mortal DoT: Damage over time starts to grow exponentially (until 3k), use the [[Divine Flame]] on the Druid to interrupt the DoT then he/she must cast [[Mass Cleanse]]|
location=[[Church of Anchegul]]|
location=[[Church of Anchegul]]|
loot=[[Abyssal Fang]] (semi rare), [[Eyes of Abysmor]] (semi rare), [[Abysmor Claw]] (rare), [[The Nightbane]] (very rare), [[Cursed Soulheart]] (extremely rare)|
loot=[[Abyssal Fang]], [[Eyes of Abysmor]], [[Abysmor Claw]] (semi-rare), [[The Nightbane]] (very rare), [[Hallowed Flame]] (extremely rare), [[Cursed Soulheart]] (extremely rare)|
}}
}}

Revision as of 20:13, 27 November 2023

Abysmor
Abysmor.png
Heart.png Hit Points: 46,000
Xp.png Experience: ??
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks...

Special abilities:
Abyssal Dive: Chooses a random player to jump to, the player cannot move and a green area (3x3) is marked around the player, other players must enter the marked area within about 6-8 seconds to reduce damage which is then taken by the knight (down to ~5000 curse damage with at least 4 players in the marked area).

Abyssal Slash: The blocker (the one who is being actively attacked) is marked and has about 8 seconds to use or have someone use a Divine Flame on them to avoid certain death (infinite curse damage).

Abyssal Drain: A quick DoT effect is applied to all players within a large radius, curse damage starts low but grows exponentially until the hits are 3000+ damage each. To avoid this, a Divine Flame must be used on the druid who can then use Mass Cleanse to remove the DoT from everyone else.
Pushable:
Push Objects:✔️
Est. Max Damage:?
Immune To:Invisibility, Fire, ?
Neutral To:Physical, ?
Sounds:?
Strategy:Divine Flame must be kept active on the knight at all times as 8000+ combos are possible with insufficient curse resistance. The knight must religiously keep up the Taunt anti-retarget effect.
Loot:Abyssal Fang, Eyes of Abysmor, Abysmor Claw (semi-rare), The Nightbane (very rare), Hallowed Flame (extremely rare), Cursed Soulheart (extremely rare)
Location:Church of Anchegul

Go back to Creatures.