Difference between revisions of "Abysmor"
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neutral_to=Physical, ?| | neutral_to=Physical, ?| | ||
sounds=?| | sounds=?| | ||
strategy=[[Divine Flame]] must be kept active on the knight at all times as 8000+ combos are possible with | strategy=[[Divine Flame]] must be kept active on the knight at all times as 8000+ combos are possible without it, combos as high as 6000+ are still possible even with [[Divine Flame]] if you have low curse resistance on your equipment, so focus on maximizing that. The knight must religiously keep up the [[Taunt]] anti-retarget effect.| | ||
note=| | note=| | ||
location=[[Church of Anchegul]]| | location=[[Church of Anchegul]]| | ||
loot=[[Abyssal Fang]], [[Eyes of Abysmor]], [[Abysmor Claw]] (semi-rare), [[The Nightbane]] (very rare), [[Hallowed Flame]] (extremely rare), [[Cursed Soulheart]] (extremely rare)| | loot=[[Abyssal Fang]], [[Eyes of Abysmor]], [[Abysmor Claw]] (semi-rare), [[The Nightbane]] (very rare), [[Hallowed Flame]] (extremely rare), [[Cursed Soulheart]] (extremely rare)| | ||
}} | }} |
Revision as of 20:16, 27 November 2023
Hit Points: 46,000 Experience: ?? Summon: -- Convince: -- | |
---|---|
Abilities: | Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks... Special abilities: |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | 8000+ damage in 1 turn without Divine Flame |
Immune To: | Invisibility, Fire, ? |
Neutral To: | Physical, ? |
Sounds: | ? |
Strategy: | Divine Flame must be kept active on the knight at all times as 8000+ combos are possible without it, combos as high as 6000+ are still possible even with Divine Flame if you have low curse resistance on your equipment, so focus on maximizing that. The knight must religiously keep up the Taunt anti-retarget effect. |
Loot: | Abyssal Fang, Eyes of Abysmor, Abysmor Claw (semi-rare), The Nightbane (very rare), Hallowed Flame (extremely rare), Cursed Soulheart (extremely rare) |
Location: | Church of Anchegul |
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