Difference between revisions of "Abysmor"
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abilities=Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks...<br><br> | abilities=Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks...<br><br> | ||
<big><u>Special abilities:</u></big><br> | <big><u>Special abilities:</u></big><br> | ||
'''Abyssal Dive''': Chooses a random player to jump to, the player cannot move and a green area (3x3) is marked around the player, other players must enter the marked area within about 6- | '''Abyssal Dive''': Chooses a random player to jump to, the player cannot move and a green area (3x3) is marked around the player, other players must enter the marked area within about 6-10? seconds to reduce damage which is then taken by the knight (down to ~5000 curse damage with at least 4 players in the marked area).<br><br> | ||
'''Abyssal Slash''': The blocker (the one who is being actively attacked) is marked and has about | '''Abyssal Slash''': The blocker (the one who is being actively attacked) is marked and has about 7-10? seconds to use or have someone use a [[Divine Flame]] on them to avoid certain death (infinite curse damage).<br><br> | ||
'''Abyssal Drain''': A quick DoT effect is applied to all players within a large radius, curse damage starts low but grows exponentially until the hits are 3000+ damage each. To avoid this, a [[Divine Flame]] must be used on the druid who can then use [[Mass Cleanse]] to remove the DoT from everyone else.| | '''Abyssal Drain''': A quick DoT effect is applied to all players within a large radius, curse damage starts low but grows exponentially until the hits are 3000+ damage each. To avoid this, a [[Divine Flame]] must be used on the druid who can then use [[Mass Cleanse]] to remove the DoT from everyone else.| | ||
pushable=n| | pushable=n| |
Revision as of 20:19, 27 November 2023
Hit Points: 46,000 Experience: ?? Summon: -- Convince: -- | |
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Abilities: | Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks... Special abilities: |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | 8000+ damage in 1 turn without Divine Flame |
Immune To: | Invisibility, Fire, ? |
Neutral To: | Physical, ? |
Sounds: | ? |
Strategy: | Divine Flame must be kept active on the knight at all times as 8000+ combos are possible without it, combos as high as 6000+ are still possible even with Divine Flame if you have low curse resistance on your equipment, so focus on maximizing that. During each kill, the knight must religiously keep up the Taunt anti-retarget effect and shooters must focus on killing the abysmor as quickly as possible while looking out for its special abilities. |
Loot: | Abyssal Fang, Eyes of Abysmor, Abysmor Claw (semi-rare), The Nightbane (very rare), Hallowed Flame (extremely rare), Cursed Soulheart (extremely rare) |
Location: | Church of Anchegul |
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