Difference between revisions of "Abysmor"

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name=Abysmor|
name=Abysmor|
image=[[File:Abysmor.png]]|
image=[[File:Abysmor.png]]|
hp=46,000|
hp=230,000|
exp=??|
exp=??|
summon=--|
summon=--|
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abilities=Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks...<br><br>
abilities=Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks...<br><br>
<big><u>Special abilities:</u></big><br>
<big><u>Special abilities:</u></big><br>
'''Abyssal Dive''': Chooses a random player to jump to, the player cannot move and a green area (3x3) is marked around the player, other players must enter the marked area within about 6-8 seconds to reduce damage which is then taken by the knight (down to ~5000 curse damage with at least 4 players in the marked area).<br><br>
'''Abyssal Dive''': Chooses a random player to jump to, the player cannot move and a green area (3x3) is marked around the player, other players must enter the marked area within about 6-10? seconds to reduce damage which is then taken by the knight (down to ~5000 curse damage with at least 4 players in the marked area).<br><br>
'''Abyssal Slash''': The blocker (the one who is being actively attacked) is marked and has about 8 seconds to use or have someone use a [[Divine Flame]] on them to avoid certain death (infinite curse damage).<br><br>
'''Abyssal Slash''': The blocker (the one who is being actively attacked) is marked and has about 7-10? seconds to use or have someone use a [[Divine Flame]] on them to avoid certain death (infinite curse damage).<br><br>
'''Abyssal Drain''': A quick DoT effect is applied to all players within a large radius, curse damage starts low but grows exponentially until the hits are 3000+ damage each. To avoid this, a [[Divine Flame]] must be used on the druid who can then use [[Mass Cleanse]] to remove the DoT from everyone else.|
'''Abyssal Drain''': A quick DoT effect is applied to all players within a large radius, curse damage starts low but grows exponentially until the hits are 3000+ damage each. To avoid this, a [[Divine Flame]] must be used on the druid who can then use [[Mass Cleanse]] to remove the DoT from everyone else.|
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|
immune_to=Invisibility, Fire, ?|
est_max_damage=8000+ damage in 1 turn without [[Divine Flame]]|
immune_to=Invisibility, Fire, Ice, ?|
neutral_to=Physical, ?|
neutral_to=Physical, ?|
sounds=?|
sounds=?|
strategy=[[Divine Flame]] must be kept active on the knight at all times as 8000+ combos are possible with insufficient curse resistance. The knight must religiously keep up the [[Taunt]] anti-retarget effect.|
strategy=[[Divine Flame]] must be kept active on the knight at all times as 8000+ combos are possible without it, combos as high as 6000+ are still possible even with [[Divine Flame]] if you have low curse resistance on your equipment, so focus on maximizing that. <br>During each kill, the knight must religiously keep up the [[Taunt]] anti-retarget effect and shooters must focus on killing the abysmor as quickly as possible while looking out for its special abilities.|
note=|
note=|
location=[[Church of Anchegul]]|
location=[[Church of Anchegul]]|
loot=[[Abyssal Fang]], [[Eyes of Abysmor]], [[Abysmor Claw]] (semi-rare), [[The Nightbane]] (very rare), [[Hallowed Flame]] (extremely rare), [[Cursed Soulheart]] (extremely rare)|
loot=[[Abyssal Fang]], [[Eyes of Abysmor]], [[Abysmor Claw]] (semi-rare), [[The Nightbane]] (very rare), [[Hallowed Flame]] (extremely rare), [[Cursed Soulheart]] (extremely rare)|
}}
}}

Latest revision as of 15:18, 20 February 2024

Abysmor
Abysmor.png
Heart.png Hit Points: 230,000
Xp.png Experience: ??
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks...

Special abilities:
Abyssal Dive: Chooses a random player to jump to, the player cannot move and a green area (3x3) is marked around the player, other players must enter the marked area within about 6-10? seconds to reduce damage which is then taken by the knight (down to ~5000 curse damage with at least 4 players in the marked area).

Abyssal Slash: The blocker (the one who is being actively attacked) is marked and has about 7-10? seconds to use or have someone use a Divine Flame on them to avoid certain death (infinite curse damage).

Abyssal Drain: A quick DoT effect is applied to all players within a large radius, curse damage starts low but grows exponentially until the hits are 3000+ damage each. To avoid this, a Divine Flame must be used on the druid who can then use Mass Cleanse to remove the DoT from everyone else.
Pushable:
Push Objects:✔️
Est. Max Damage:8000+ damage in 1 turn without Divine Flame
Immune To:Invisibility, Fire, Ice, ?
Neutral To:Physical, ?
Sounds:?
Strategy:Divine Flame must be kept active on the knight at all times as 8000+ combos are possible without it, combos as high as 6000+ are still possible even with Divine Flame if you have low curse resistance on your equipment, so focus on maximizing that.
During each kill, the knight must religiously keep up the Taunt anti-retarget effect and shooters must focus on killing the abysmor as quickly as possible while looking out for its special abilities.
Loot:Abyssal Fang, Eyes of Abysmor, Abysmor Claw (semi-rare), The Nightbane (very rare), Hallowed Flame (extremely rare), Cursed Soulheart (extremely rare)
Location:Church of Anchegul

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