Abysmor

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Revision as of 20:15, 27 November 2023 by Saelvas Saelvius (talk | contribs)
Abysmor
Abysmor.png
Heart.png Hit Points: 46,000
Xp.png Experience: ??
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks...

Special abilities:
Abyssal Dive: Chooses a random player to jump to, the player cannot move and a green area (3x3) is marked around the player, other players must enter the marked area within about 6-8 seconds to reduce damage which is then taken by the knight (down to ~5000 curse damage with at least 4 players in the marked area).

Abyssal Slash: The blocker (the one who is being actively attacked) is marked and has about 8 seconds to use or have someone use a Divine Flame on them to avoid certain death (infinite curse damage).

Abyssal Drain: A quick DoT effect is applied to all players within a large radius, curse damage starts low but grows exponentially until the hits are 3000+ damage each. To avoid this, a Divine Flame must be used on the druid who can then use Mass Cleanse to remove the DoT from everyone else.
Pushable:
Push Objects:✔️
Est. Max Damage:8000+ damage in 1 turn without Divine Flame
Immune To:Invisibility, Fire, ?
Neutral To:Physical, ?
Sounds:?
Strategy:Divine Flame must be kept active on the knight at all times as 8000+ combos are possible with insufficient curse resistance. The knight must religiously keep up the Taunt anti-retarget effect.
Loot:Abyssal Fang, Eyes of Abysmor, Abysmor Claw (semi-rare), The Nightbane (very rare), Hallowed Flame (extremely rare), Cursed Soulheart (extremely rare)
Location:Church of Anchegul

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