Difference between revisions of "Chaos Hydra"

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m (Text replacement - "warrior" to "knight")
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summon=|
summon=|
convince=|
convince=|
abilities=|
abilities=Melee (0-1549+), Curse Wave (0-1240+), Mass Curse Explosion (0-1210+), Curse Shot (0-1185+), Frontal Cursed Pillars (0-1200+), Mana Drain (0-188+), Explosion of Curse Fields (300? damage), Paralyze, Self-Healing. <br><br>
Chance for Chaos Hydra to spawn a hexagon of Chaos Entities (up to 6 entities) around the Hydra's target that last 10 seconds and attack '''any target within 4-5 sqms'''. Each entity can attack once per 2 seconds. (0-1739+). <br><br>
Chance for Chaos Hydra to begin a "rain" of cursed explosions for 10? seconds (0-?). <br><br>
 
Chance for Chaos Hydra to empower itself, changing the sprite and ?? Empowers damage ?? to:<br>
Melee (0-1549+), Curse Wave (0-1240+), Mass Curse Explosion (0-1424+), Curse Shot (0-1796+), Frontal Cursed Pillars (0-1200+), Mana Drain (0-188+)|
pushable=y/n|
pushable=y/n|
push_objects=y/n|
push_objects=y/n|
walks_around=|
walks_around=|
immune_to=|
immune_to=|
neutral_to=|
neutral_to= Physical|
task=|
task=|
est_max_damage=|
est_max_damage=6100+ (16500+ with Chaos Entities, + with rain, + with empowered Hydra)|
sounds=|
sounds=|
note=Extremely powerful creatures.|
note=Extremely powerful creatures.|
strategy=|
strategy=|
strategy_knights=|
strategy_knights=Keep the Hydra close enough to stairs so that your shooters can stair hop if need be. Make sure to dodge the rain of cursed explosions as they can kill even the best knights if caught with a bad combo. During the hexagon of Chaos Entities make sure to keep moving to dodge their hit and to never stand in the centre as all 6 may attack. The entities will only attack if you are within a few sqms of them.|
strategy_mages=|
strategy_mages=Mana Shield only if you want to survive. Stay on stairs. [[Might Ring]] is recommended to conserve your mana.|
strategy_archers=|
strategy_archers=Mana Shield is recommended, although you absolutely want to wear a [[Might Ring]].|
skinnable=|
skinnable=|
location=|
location=|
loot=|
loot=0-1 [[Crystal Coin]], 0-92 [[Platinum Coin]], 0-5 [[Small Amethyst]], 0-3 [[Onyx]], 0-3 [[Polished Amethyst]], [[Wand of Light]], [[Tower Shield]], [[Forgotten Soul]] |
}}
}}

Revision as of 12:35, 15 February 2022

Chaos Hydra
Chaos Hydra.png
Heart.png Hit Points:
Xp.png Experience:
Summon.png Summon:
Convince.png Convince:
Abilities:Melee (0-1549+), Curse Wave (0-1240+), Mass Curse Explosion (0-1210+), Curse Shot (0-1185+), Frontal Cursed Pillars (0-1200+), Mana Drain (0-188+), Explosion of Curse Fields (300? damage), Paralyze, Self-Healing.

Chance for Chaos Hydra to spawn a hexagon of Chaos Entities (up to 6 entities) around the Hydra's target that last 10 seconds and attack any target within 4-5 sqms. Each entity can attack once per 2 seconds. (0-1739+).

Chance for Chaos Hydra to begin a "rain" of cursed explosions for 10? seconds (0-?).

Chance for Chaos Hydra to empower itself, changing the sprite and ?? Empowers damage ?? to:

Melee (0-1549+), Curse Wave (0-1240+), Mass Curse Explosion (0-1424+), Curse Shot (0-1796+), Frontal Cursed Pillars (0-1200+), Mana Drain (0-188+)
Pushable:
Push Objects:
Est. Max Damage:6100+ (16500+ with Chaos Entities, + with rain, + with empowered Hydra)
Immune To:
Neutral To:Physical
Note:Extremely powerful creatures.
Loot:0-1 Crystal Coin, 0-92 Platinum Coin, 0-5 Small Amethyst, 0-3 Onyx, 0-3 Polished Amethyst, Wand of Light, Tower Shield, Forgotten Soul

Go back to Creatures.