Cyclops Warrior

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Cyclops WarriorCyclops_Warrior.gif


450 Hit Points
600 Experience points per kill

Summon/Convince: -/- (Illusionable)
Abilities: Melee (0-150)
Pushable:d.jpg
Push Objects: 10px-Tick.jpg
Walks around: Fire, Poison, Energy
Est. Max. Damage: 150 hp per turn
Immune to: None
Neutral To: Physical, Fire, Poison, Energy, Invisibility
Sounds: "Human, uh whil dyh!"; "Youh ah trak!"; "Let da mashing begin!"; "Toks utat."; "Il lorstok human!".
Task: 1,000 kills (Thaian Army Faction Spoiler)


Behavior: A Cyclops Warrior will retarget to other players in their vicinity. They kill weaker creatures and move items that are in their way, therefore items are not effective in blocking their path. A Cyclops Warrior will never retreat (they fight until death).


Field notes: Cyclops Warrior are strong and giant creatures, also believed to be skillful in metallurgy. As rendered in Tibia, they appear to have 4 toes on one foot and 3 toes on the other.


Location: Forgula (up a mountain/underground west before the wall)


Strategy:
Knights: Low leveled knights should not hunt these as they will most likely waste. You could start hunting them with a one handed weapon and 65/65. Higher leveled knights tend to use a two handed weapon (usually Giant Sword as it has great def) to hunt Cyclops.

Paladins: Can hunt Cyclops very early on as they do not have any range ability and are slow.

Mages: There is no reason to hunt them. They give bad loot considering their strength and you will have to use runes or summons.


Loot: 0-48 gp, Ham, Meat, Short Sword, Plate Shield (semi-rare), Battle Shield (rare), Dark Helmet (very rare), Halberd (very rare), Club Ring (very rare), Wolf Tooth Chain (very rare)



Monsters