Difference between revisions of "Druid Guide"
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| Each level up Cleric gains:<br> | | Each level up Cleric gains:<br> | ||
5 health points <br> | • 5 health points <br> | ||
30 mana points <br> | • 30 mana points <br> | ||
10 oz. capacity <br> | • 10 oz. capacity <br> | ||
<br> | <br> | ||
Health regeneration: 1hp per 12 sec | Health regeneration: 1hp per 12 sec | ||
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Cheap healing.<br> | • Cheap healing.<br> | ||
Can heal friends using spells.<br> | • Can heal friends using spells.<br> | ||
Can use [[Summon Creature|Summons]] to hunt on lower levels.<br> | • Can use [[Summon Creature|Summons]] to hunt on lower levels.<br> | ||
Druid-exclusive [[Wild Growth]] spell.<br> | • Druid-exclusive [[Wild Growth]] spell.<br> | ||
Druid-exclusive elemental shielding spells.<br> | • Druid-exclusive elemental shielding spells.<br> | ||
Huge damage dealt with runes.<br> | • Huge damage dealt with runes.<br> | ||
A lot of spells that Rangers or Knights don't have.<br> | • A lot of spells that Rangers or Knights don't have.<br> | ||
Can profit while being AFK making runes. | • Can profit while being AFK making runes. | ||
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Low capacity gain. <br> | • Low amount of health. <br> | ||
Has to finish [[The Order of Holy Rose]] to be good. <br> | • Low capacity gain. <br> | ||
Expensive to level up. <br> | • Has to finish [[The Order of Holy Rose]] to be good. <br> | ||
Hard to solo profit. <br> | • Expensive to level up. <br> | ||
• Hard to solo profit. <br> | |||
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! Tips | ! Tips | ||
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| Buy [[Promotion]] as fast as you can afford it. | | • Buy [[Promotion]] as fast as you can afford it. | ||
Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana above half of maximum amount, in case you run into troubles! | • Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana above half of maximum amount, in case you run into troubles! | ||
Summons are your best friends! Use them as often you can for basically free damage, they don't take any experience. | • Summons are your best friends! Use them as often you can for basically free damage, they don't take any experience. | ||
Always have [[Energy Ring]] | • Always have [[Energy Ring]] ready to use. | ||
Always carry backpack of UH and at least one backpack of mana fluids on yourself. | • Always carry backpack of UH and at least one backpack of mana fluids on yourself. | ||
Manasit whenever you are making a break, it will save you a lot of money and boost mlvl. | • Manasit whenever you are making a break, it will save you a lot of money and boost mlvl. | ||
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Revision as of 21:11, 6 October 2020
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Name | Effect | Set Piece |
---|---|---|
Mana Absorb | 10% chance to absorb 5% of an elemental attack and convert it into mana. | Armor |
Resistances | Provides resistance against a certain type of damage. | All Set pieces |
Presence of Mind | Increases your mana regeneration by small amount. | Helmet, Armor, Legs, Staff |
Intelligence | increases your magic level. Works only for mages. | All Set pieces, Ring, Staff |
Vitality | Increases your total health pool. Mages gain 1/3 of the total amount. | All Set pieces |
Name | Mana Gain | Cost | Mana Per Gold | Pros | Cons | |
---|---|---|---|---|---|---|
Life Ring | 390 | 900gp | 0.43 | You can loot them or Life Crystals from creatures. | Not efficient, takes long time to gain mana. | |
Ring of Healing | 936 | 2000gp | 0.47 | Weight basically nothing, quite fast regeneration. | A lot slower compared to mana fluids, usually less efficient than mana fluids. | |
Mana Fluid | 20-75 | 100gp | 0.475 | Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs | Weights a lot. Random amount of mana refilled. | |
Mana Fluid (returned vial) | 20-75 | 100gp | 0.5 | Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs | Weights a lot. Random amount of mana refilled. You need to return them to NPC. |
Level | Creatures | Locations | Experience | Loot | Notes | Method |
---|---|---|---|---|---|---|
6+ | Rats | |||||
6+ | Bats | |||||
6+ | Snakes | |||||
8+ | Bees | |||||
10+ | All kinds of Trolls | |||||
12+ | Rotworms | |||||
12+ | Skeletons | |||||
12+ | Dwarfs | |||||
21+ | Larvas | |||||
27+ | Cyclops | |||||
27+ | Ghouls | |||||
27+ | All kinds of Minotaurs | |||||
27+ | Dwarf Guards | |||||
40+ | Dream Tomb -3 | |||||
50+ | Shakir tomb -3 | |||||
60+ | Sandbeasts | |||||
70+ | Orc Berserkers | |||||
80+ | Giant Spider | |||||
90+ | Dream Tomb -4 | |||||
90+ | Dragons | |||||
100+ | Ancient Scarabs | |||||
120+ | Elf Swordmasters and Sharpshooters | |||||
140+ | Blood Tomb -5 | |||||
150+ | Dragon Lords |
Level | Creatures | Locations | Experience | Loot | Notes | Method |
---|---|---|---|---|---|---|
80+ | Dragon | |||||
80+ | Nether Spider | |||||
100+ | Frost Drake | |||||
130+ | Dragon Lord | |||||
130+ | Fiery Beetle | |||||
140+ | Nether Spider | |||||
150+ | Lernaean Hydra | |||||
160+ | Ice Golems | |||||
160+ | Behemoth | |||||
160+ | Chimera | |||||
170+ | Frost Dragon | |||||
180+ | Serpentine tomb | |||||
190+ | Manticore | |||||
200+ | Demon | |||||
220+ | Sphinx | |||||
220+ | Chimera | |||||
240+ | Azure Mercenary | |||||
250+ | Shadow Drake | |||||
250+ | Blood Sphinx | |||||
250+ | Undead Dragon |