Difference between revisions of "Druid Guide"

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| Each level up Cleric gains:<br>
| Each level up Cleric gains:<br>
5 health points <br>
5 health points <br>
30 mana points <br>
30 mana points <br>
10 oz. capacity <br>
10 oz. capacity <br>
<br>
<br>
Health regeneration: 1hp per 12 sec
Health regeneration: 1hp per 12 sec
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Cheap healing.<br>
Cheap healing.<br>
Can heal friends using spells.<br>
Can heal friends using spells.<br>
Can use [[Summon Creature|Summons]] to hunt on lower levels.<br>
Can use [[Summon Creature|Summons]] to hunt on lower levels.<br>
Druid-exclusive [[Wild Growth]] spell.<br>
Druid-exclusive [[Wild Growth]] spell.<br>
Druid-exclusive elemental shielding spells.<br>
Druid-exclusive elemental shielding spells.<br>
Huge damage dealt with runes.<br>
Huge damage dealt with runes.<br>
A lot of spells that Rangers or Knights don't have.<br>
A lot of spells that Rangers or Knights don't have.<br>
Can profit while being AFK making runes.  
Can profit while being AFK making runes.  


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Low capacity gain. <br>
• Low amount of health. <br>
Has to finish [[The Order of Holy Rose]] to be good. <br>
Low capacity gain. <br>
Expensive to level up. <br>
Has to finish [[The Order of Holy Rose]] to be good. <br>
Hard to solo profit. <br>
Expensive to level up. <br>
Hard to solo profit. <br>
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! Tips
! Tips
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| Buy [[Promotion]] as fast as you can afford it.  
| Buy [[Promotion]] as fast as you can afford it.  


Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana above half of maximum amount, in case you run into troubles!  
Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana above half of maximum amount, in case you run into troubles!  


Summons are your best friends! Use them as often you can for basically free damage, they don't take any experience.  
Summons are your best friends! Use them as often you can for basically free damage, they don't take any experience.  


Always have [[Energy Ring]] on yourself.  
Always have [[Energy Ring]] ready to use.  


Always carry backpack of UH and at least one backpack of mana fluids on yourself.  
Always carry backpack of UH and at least one backpack of mana fluids on yourself.  


Manasit whenever you are making a break, it will save you a lot of money and boost mlvl.  
Manasit whenever you are making a break, it will save you a lot of money and boost mlvl.  
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Revision as of 21:11, 6 October 2020

General Informations
Vocation Choice
Druid is great vocation for people that love to socialize and teamhunt, every knight's treasure.

Great teamhunter, but expensive to level it up, rune-heavy vocation.

Requires finished faction to be playable.

Vocation Statistics
Each level up Cleric gains:

• 5 health points
• 30 mana points
• 10 oz. capacity

Health regeneration: 1hp per 12 sec Mana regeneration: 1 mana per 3 sec After Promotion: 1 mana per 2 sec


Pros and Cons
Pros

• Cheap healing.
• Can heal friends using spells.
• Can use Summons to hunt on lower levels.
• Druid-exclusive Wild Growth spell.
• Druid-exclusive elemental shielding spells.
• Huge damage dealt with runes.
• A lot of spells that Rangers or Knights don't have.
• Can profit while being AFK making runes.

Cons

• Low amount of health.
• Low capacity gain.
• Has to finish The Order of Holy Rose to be good.
• Expensive to level up.
• Hard to solo profit.

Tips
Tips
• Buy Promotion as fast as you can afford it.

• Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana above half of maximum amount, in case you run into troubles!

• Summons are your best friends! Use them as often you can for basically free damage, they don't take any experience.

• Always have Energy Ring ready to use.

• Always carry backpack of UH and at least one backpack of mana fluids on yourself.

• Manasit whenever you are making a break, it will save you a lot of money and boost mlvl.

Equipment
Attributes
Name Effect Set Piece
Mana Absorb 10% chance to absorb 5% of an elemental attack and convert it into mana. Armor
Resistances Provides resistance against a certain type of damage. All Set pieces
Presence of Mind Increases your mana regeneration by small amount. Helmet, Armor, Legs, Staff
Intelligence increases your magic level. Works only for mages. All Set pieces, Ring, Staff
Vitality Increases your total health pool. Mages gain 1/3 of the total amount. All Set pieces


Runemaking
Mana Efficiency
Name Mana Gain Cost Mana Per Gold Pros Cons
LIFE RING Life Ring 390 900gp 0.43 You can loot them or Life Crystals from creatures. Not efficient, takes long time to gain mana.
ROH Ring of Healing 936 2000gp 0.47 Weight basically nothing, quite fast regeneration. A lot slower compared to mana fluids, usually less efficient than mana fluids.
MANA FLUID Mana Fluid 20-75 100gp 0.475 Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs Weights a lot. Random amount of mana refilled.
MANA FLUID Mana Fluid (returned vial) 20-75 100gp 0.5 Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs Weights a lot. Random amount of mana refilled. You need to return them to NPC.
Hunting Spots
Level Creatures Locations Experience Loot Notes Method
6+ Rats
6+ Bats
6+ Snakes
8+ Bees
10+ All kinds of Trolls
12+ Rotworms
12+ Skeletons
12+ Dwarfs
21+ Larvas
27+ Cyclops
27+ Ghouls
27+ All kinds of Minotaurs
27+ Dwarf Guards
40+ Dream Tomb -3
50+ Shakir tomb -3
60+ Sandbeasts
70+ Orc Berserkers
80+ Giant Spider
90+ Dream Tomb -4
90+ Dragons
100+ Ancient Scarabs
120+ Elf Swordmasters and Sharpshooters
140+ Blood Tomb -5
150+ Dragon Lords
Level Creatures Locations Experience Loot Notes Method
80+ Dragon
80+ Nether Spider
100+ Frost Drake
130+ Dragon Lord
130+ Fiery Beetle
140+ Nether Spider
150+ Lernaean Hydra
160+ Ice Golems
160+ Behemoth
160+ Chimera
170+ Frost Dragon
180+ Serpentine tomb
190+ Manticore
200+ Demon
220+ Sphinx
220+ Chimera
240+ Azure Mercenary
250+ Shadow Drake
250+ Blood Sphinx
250+ Undead Dragon