Difference between revisions of "Promotion"

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  Each vocation will be able to learn one new spell when they receive a Promotion.
  Some vocations will be able to learn a new spell or 2 when they receive a Promotion.
    
    


*Warriors are able to learn the [[Challenge|Challenge spell]]  
*Warriors are able to learn the [[Challenge|Challenge]] spell.
*Rangers are able to learn the [[Conjure_Power_Bolt|Conjure Power Bolt]] spell  
*Rangers are able to learn the [[Conjure_Power_Bolt|Conjure Power Bolt]] spell and the [[Last Resort]] spell.
*Druids are able to learn the [[Wild_Growth|Wild Growth]] spell  
*Druids are able to learn the [[Wild_Growth|Wild Growth]] spell .
*Archmages are able to learn the [[Enchant_Staff|Recharge Wand]] spell  
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Revision as of 01:30, 28 April 2021

Introduction


A promotion is a permanent vocation upgrade. As well as a new title, promoted players will have enhanced regeneration, a lowered death penalty and a new spell. Promotion can be bought from any Monarch ingame:
 
  • Emperor Arsene of Eschen
  • Baron Johann Ardlich of Thoris
  • Emperor Thramril of Mittenhoff
  • Yargoon of Yehsha
  • King Ulf the Second of Garrogat
  • King Rana de Tholos of Lucindel


Promotions cost 20,000 gp (20k) and can only be bought if these requirements are met:

  • The account must have a premium status
  • The character receiving the promotions must be a level 20 or higher

 

Benefits


A promoted character will receive a new title:
 
  • Clerics will become Druids
  • Warriors will become Knights
  • Scouts will become Rangers
  • Sorcerers will become Archmages


Promoted characters will have a reduced death penalty. If a promoted character dies, they will lose 30% less experience and skills. Item drop rates are unaffected however.

Health and Mana regeneration rates are faster with promotions. The new rates are:
Note: Pendulum's regeneration rates are double these (Legacy has 2x regeneration)

Health Regeneration

  • Warrior's hp regeneration will go from 1 hp every 6 seconds to 1 hp every 3 seconds
  • Scout's hp regeneration will go from 1 hp every 8 seconds to 1 hp every 4 seconds
  • Cleric's and Sorcerer's hp regeneration will go from 1 hp every 12 seconds to 1 hp every 6 seconds

 

Mana Regeneration

  • Warrior's Mana regeneration will not change
  • Scout's Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds
  • Cleric's and Sorcerer's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds

 

New Spells


Some vocations will be able to learn a new spell or 2 when they receive a Promotion.