Difference between revisions of "Promotion"

From Medivia Online Wiki
m (Text replacement - "Master Sorcerer" to "Archmage")
m (Text replacement - "Paladin" to "Scout")
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* Druids will become Elder Druids
* Druids will become Elder Druids
* Knights will become Elite Knights
* Knights will become Elite Knights
* Paladins will become Royal Paladins
* Scouts will become Royal Scouts
* Sorcerers will become Archmages
* Sorcerers will become Archmages
<br />  Promoted characters will have a reduced death penalty. If a promoted character dies, they will lose 30% less experience and skills. Item drop rates are unaffected however.<br /> <br />  Health and Mana regeneration rates are faster with promotions. The new rates are:<br /> '''Note: Pendulum's regeneration rates are double these (Legacy has 2x regeneration)'''<br />  
<br />  Promoted characters will have a reduced death penalty. If a promoted character dies, they will lose 30% less experience and skills. Item drop rates are unaffected however.<br /> <br />  Health and Mana regeneration rates are faster with promotions. The new rates are:<br /> '''Note: Pendulum's regeneration rates are double these (Legacy has 2x regeneration)'''<br />  
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* <span style="line-height: 1.5">Knight's hp regeneration will go from 1 hp every 6 seconds to 1 hp every 3 seconds</span>
* <span style="line-height: 1.5">Knight's hp regeneration will go from 1 hp every 6 seconds to 1 hp every 3 seconds</span>
* <span style="line-height: 1.5">Paladin's hp regeneration will go from 1 hp every 8 seconds to 1 hp every 4 seconds</span>
* <span style="line-height: 1.5">Scout's hp regeneration will go from 1 hp every 8 seconds to 1 hp every 4 seconds</span>
* <span style="line-height: 1.5">Druid's and Sorcerer's hp regeneration will go from 1 hp every 12 seconds to 1 hp every 6 seconds</span>
* <span style="line-height: 1.5">Druid's and Sorcerer's hp regeneration will go from 1 hp every 12 seconds to 1 hp every 6 seconds</span>
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* Knight's Mana regeneration will not change
* Knight's Mana regeneration will not change
* Paladin's Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds
* Scout's Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds
* Druid's and Sorcerer's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds
* Druid's and Sorcerer's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds
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* Elite Knights are able to learn the [[Challenge|Challenge]]spell
* Elite Knights are able to learn the [[Challenge|Challenge]]spell
* Royal Paladins are able to learn the [[Conjure Power Bolt|Conjure Power Bolt]] spell
* Royal Scouts are able to learn the [[Conjure Power Bolt|Conjure Power Bolt]] spell
* Elder Druids are able to learn the [[Wild Growth|Wild Growth]] spell
* Elder Druids are able to learn the [[Wild Growth|Wild Growth]] spell
* Archmages are able to learn the [[Enchant Staff|Enchant Staff]] spell
* Archmages are able to learn the [[Enchant Staff|Enchant Staff]] spell
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Revision as of 16:28, 18 April 2018

Introduction


A promotion is a permanent vocation upgrade. As well as a new title, promoted players will have enhanced regeneration, a lowered death penalty and a new spell. Promotion can be bought from any Monarch ingame:
  • King Tibianicus III of Thais
  • Queen Eloise of Carlin
  • Emperor Kruzak of Kazordoon
  • Grand Vizier Ishebad of Yehsha


Promotions cost 20,000 gp (20k) and can only be bought if these requirements are met:

  • The account must have a premium status
  • The character receiving the promotions must be a level 20 or higher


Benefits


A promoted character will receive a new title:
  • Druids will become Elder Druids
  • Knights will become Elite Knights
  • Scouts will become Royal Scouts
  • Sorcerers will become Archmages


Promoted characters will have a reduced death penalty. If a promoted character dies, they will lose 30% less experience and skills. Item drop rates are unaffected however.

Health and Mana regeneration rates are faster with promotions. The new rates are:
Note: Pendulum's regeneration rates are double these (Legacy has 2x regeneration)

Health Regeneration

  • Knight's hp regeneration will go from 1 hp every 6 seconds to 1 hp every 3 seconds
  • Scout's hp regeneration will go from 1 hp every 8 seconds to 1 hp every 4 seconds
  • Druid's and Sorcerer's hp regeneration will go from 1 hp every 12 seconds to 1 hp every 6 seconds


Mana Regeneration

  • Knight's Mana regeneration will not change
  • Scout's Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds
  • Druid's and Sorcerer's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds


New Spells


Each vocation will be able to learn one new spell when they receive a Promotion.