Difference between revisions of "Titan"
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''4000 Hit Points''<br /> ''5000 Experience Points per kill''<br /> | ''4000 Hit Points''<br /> ''5000 Experience Points per kill''<br /> | ||
---- | ---- | ||
'''Summon/Convince:''' --/--<br /> '''Abilities:''' Melee (0-500), Distance Fighting (Boulder 0-200 physical damage)<br /> '''Pushable:[[Image:d.jpg|d.jpg]]'''<br /> '''Push Objects:[[Image:10px-Tick.jpg|10px-Tick.jpg]]'''<br /> '''Walks around:''' None<br /> '''Est. Max. Damage:''' 635 hp per turn<br /> '''Immune to:''' Invisibility, Paralysis, <span style="color: #ff0000">Fire</span>, <span style="color: #008000">Poison</span>, <span style="color: #00ffff">Energy</span><br /> '''Neutral to:''' Physical,<span style="color: #00ffff"> Ice</span><br /> '''Sounds: <span style="color: #d14703">"Crush the intruders!"; "You're so little!"; "Human flesh - delicious!".</span>'''<br /> '''Task:''' [[Item Tasks|Item Tasks]]<br /> | '''Summon/Convince:''' --/--<br /> '''Abilities:''' Melee (0-500), Distance Fighting (Boulder 0-200 physical damage)<br /> '''Pushable:[[Image:d.jpg|d.jpg]]]]'''<br /> '''Push Objects:[[Image:10px-Tick.jpg|10px-Tick.jpg]]'''<br /> '''Walks around:''' None<br /> '''Est. Max. Damage:''' 635 hp per turn<br /> '''Immune to:''' Invisibility, Paralysis, <span style="color: #ff0000">Fire</span>, <span style="color: #008000">Poison</span>, <span style="color: #00ffff">Energy</span><br /> '''Neutral to:''' Physical,<span style="color: #00ffff"> Ice</span><br /> '''Sounds: <span style="color: #d14703">"Crush the intruders!"; "You're so little!"; "Human flesh - delicious!".</span>'''<br /> '''Task:''' [[Item Tasks|Item Tasks]]<br /> | ||
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'''Field Notes:''' Behemoths attack their enemies and chase them with their great speed. A behemoth will never retreat (they fight until death). It's able to outrun a level 100 player. So always be prepared to use Haste or Strong Haste.<br /> | '''Field Notes:''' Behemoths attack their enemies and chase them with their great speed. A behemoth will never retreat (they fight until death). It's able to outrun a level 100 player. So always be prepared to use Haste or Strong Haste.<br /> |
Revision as of 18:26, 20 April 2018
Behemothbehemoth.gif
4000 Hit Points
5000 Experience Points per kill
Summon/Convince: --/--
Abilities: Melee (0-500), Distance Fighting (Boulder 0-200 physical damage)
Pushable:]]
Push Objects:
Walks around: None
Est. Max. Damage: 635 hp per turn
Immune to: Invisibility, Paralysis, Fire, Poison, Energy
Neutral to: Physical, Ice
Sounds: "Crush the intruders!"; "You're so little!"; "Human flesh - delicious!".
Task: Item Tasks
Field Notes: Behemoths attack their enemies and chase them with their great speed. A behemoth will never retreat (they fight until death). It's able to outrun a level 100 player. So always be prepared to use Haste or Strong Haste.
Location: Cyclopolis, deepest part of Tarpit Tomb after the flame and deeper Abukir quest area.
Strategy: Behemoth are one of the tankiest monsters in Medivia. They have bad exp/hp-ratio and give bad loot so they are rarely hunted.
Loot: 0-136 gp, 0-5 Meat, Amphora, Crystal Necklace, Plate Armor, Double Axe, Dark Armor, Crowbar, Two Handed Sword, 1-2 Small Amethyst (semi-rare), Strange Symbol (rare), Giant Sword (very rare), Steel Boots (very rare), Green Spellwand (very rare), Bright Sword (very rare)
Loot Stats: Based on 2,000 kills
Item |
Drop % |
Average Kills for 1 | |
?? |
?? | ||
?? |
?? | ||
?? |
?? | ||
2.60% |
38 | ||
10.45% |
10 | ||
2.50% |
40 | ||
?? |
?? | ||
4.15% |
24 | ||
6.20% |
16 | ||
0.70% |
143 | ||
1.10% |
91 | ||
0.45% |
222 | ||
0.20% |
500 | ||
0.15% |
667 |
Average Gold Coins Dropped: ??
Average Total Loot Value: 434 (No gold, Meat, Amphora, Crystal Necklace, or Crowbar included; Green Spellwand 10,000gp)
(All items are at NPC Price and may not reflect ingame economy)
Monsters