Titan
Behemoth
4000 Hit Points
5000 Experience Points per kill
Summon/Convince: --/--
Abilities: Melee (0-500), Distance Fighting (Boulder 0-200 physical damage)
Pushable:]]
Push Objects:
Walks around: None
Est. Max. Damage: 635 hp per turn
Immune to: Invisibility, Paralysis, Fire, Poison, Energy
Neutral to: Physical,Ice
Sounds: "Crush the intruders!"; "You're so little!"; "Human flesh - delicious!".
Task: Item Tasks
Field Notes: Behemoths attack their enemies and chase them with their great speed. A behemoth will never retreat (they fight until death). It's able to outrun a level 100 player. So always be prepared to use Haste or Strong Haste.
Location: Cyclopolis, deepest part of Tarpit Tomb after the flame and deeper Abukir quest area.
Strategy: Behemoth are one of the tankiest monsters in Medivia. They have bad exp/hp-ratio and give bad loot so they are rarely hunted.
Loot: 0-136 gp, 0-5 Meat, Amphora, Crystal Necklace, Plate Armor, Double Axe, Dark Armor, Crowbar, Two Handed Sword, 1-2 Small Amethyst (semi-rare), Strange Symbol (rare), Giant Sword (very rare), Steel Boots (very rare), Green Spellwand (very rare), Bright Sword (very rare)
Loot Stats: Based on 2,000 kills
Item | Drop % | Average Kills for 1 | |
?? | ?? | ||
?? | ?? | ||
?? | ?? | ||
2.60% | 38 | ||
10.45% | 10 | ||
2.50% | 40 | ||
?? | ?? | ||
4.15% | 24 | ||
6.20% | 16 | ||
0.70% | 143 | ||
1.10% | 91 | ||
0.45% | 222 | ||
0.20% | 500 | ||
0.15% | 667 |
Average Gold Coins Dropped: ??
Average Total Loot Value: 434 (No gold, Meat, Amphora, Crystal Necklace, or Crowbar included; Green Spellwand 10,000gp)
(All items are at NPC Price and may not reflect ingame economy)
Monsters