Titan

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Revision as of 23:29, 18 July 2018 by Grim (talk | contribs)

Behemothbehemoth.gif


4000 Hit Points
5000 Experience Points per kill


Summon/Convince: --/--
Abilities: Melee (0-500), Distance Fighting (Boulder 0-200 physical damage)
Pushable:d.jpg]]
Push Objects:10px-Tick.jpg
Walks around: None
Est. Max. Damage: 635 hp per turn
Immune to: Invisibility, Paralysis, Fire, Poison, Energy
Neutral to: Physical,Ice
Sounds: "Crush the intruders!"; "You're so little!"; "Human flesh - delicious!".
Task: Item Tasks


Field Notes: Behemoths attack their enemies and chase them with their great speed. A behemoth will never retreat (they fight until death). It's able to outrun a level 100 player. So always be prepared to use Haste or Strong Haste.


Location: Cyclopolis, deepest part of Tarpit Tomb after the flame and deeper Abukir quest area.


Strategy: Behemoth are one of the tankiest monsters in Medivia. They have bad exp/hp-ratio and give bad loot so they are rarely hunted.


Loot: 0-136 gp, 0-5 Meat, Amphora, Crystal Necklace, Plate Armor, Double Axe, Dark Armor, Crowbar, Two Handed Sword, 1-2 Small Amethyst (semi-rare), Strange Symbol (rare), Giant Sword (very rare), Steel Boots (very rare), Green Spellwand (very rare), Bright Sword (very rare)


Loot Stats: Based on 2,000 kills

  Item Drop % Average Kills for 1

Meat.gif

Meat

 ??  ??

Amphore.gif

Amphora

 ??  ??

external image Crystal_Necklace.gif

Crystal Necklace

 ??  ??

Plate_Armor.gif

Plate Armor

2.60% 38

120.gif

Double Axe

10.45% 10

Dark_armor.png

Dark Armor

2.50% 40

Crowbar.gif

Crowbar

 ??  ??

107.gif

Two Handed Sword

4.15% 24

Small_Amethyst_(Old).gif

Small amethyst

6.20% 16

137.gif

Strange Symbol

0.70% 143

110.gif

Giant Sword

1.10% 91

32.gif

Steel Boots

0.45% 222

158.gif

Green Spellwand

0.20% 500

108.gif

Bright Sword

0.15% 667

Average Gold Coins Dropped: ??
Average Total Loot Value: 434 (No gold, Meat, Amphora, Crystal Necklace, or Crowbar included; Green Spellwand 10,000gp)
(All items are at NPC Price and may not reflect ingame economy)
 


Monsters