Difference between revisions of "States"

From Medivia Online Wiki
(Created page with " <div id="content_view" class="wiki" style="display: block"> =States= ---- There are several different types of states, each with their own effect.<br /> * Image:burning...")
 
Line 1: Line 1:
<div class="wiki" id="content_view" style="display: block">
= States =


<div id="content_view" class="wiki" style="display: block">
----
=States=


----
  There are several different types of states, each with their own effect.
  There are several different types of states, each with their own effect.<br />
 


* [[Image:burning.png|burning.png]]Burning - ''Will take fire damage over time.''
*[[File:Burning.png|burning.png]]Burning - ''Will take fire damage over time.''  
* [[Image:cursed.png|cursed.png]]Cursed - ''Will take physical damage over time.''
*[[File:Cursed.png|cursed.png]]Cursed - ''Will take physical damage over time.''  
* [[Image:drunk.png|drunk.png]]Drunk - ''Movements may become random in addition to random 'hicks'.''
*[[File:Drunk.png|drunk.png]]Drunk - ''Movements may become random in addition to random 'hicks'.''  
* [[Image:electrified.png|electrified.png]]Electrified - ''Will take energy damage over time.''
*[[File:Electrified.png|electrified.png]]Electrified - ''Will take energy damage over time.''  
* [[Image:freezing.png|freezing.png]]Freezing - ''Will take freeze damage over time.''
*[[File:Freezing.png|freezing.png]]Freezing - ''Will take freeze damage over time.''  
* [[Image:haste.png|haste.png]]Haste - ''Movement speed is increased.''
*[[File:Haste.png|haste.png]]Haste - ''Movement speed is increased.''  
* [[Image:hungry.png|hungry.png]]Hungry - ''Player has not eaten any food and will not regenerate.''
*[[File:Hungry.png|hungry.png]]Hungry - ''Player has not eaten any food and will not regenerate.''  
* [[Image:locked.png|locked.png]]Locked - ''Player has been in combat within the last 60 seconds.''
*[[File:Locked.png|locked.png]]Locked - ''Player has been in combat within the last 60 seconds.''  
* [[Image:manashield.png|manashield.png]]Manashield - ''Mana will be depleted instead of health.''
*[[File:Manashield.png|manashield.png]]Manashield - ''Mana will be depleted instead of health.''  
* [[Image:paralyzed.png|paralyzed.png]]Paralyzed - ''Movement speed is impaired.''
*[[File:Paralyzed.png|paralyzed.png]]Paralyzed - ''Movement speed is impaired.''  
* [[Image:poisoned.png|poisoned.png]]Poisoned - ''Will take poison damage over time.''
*[[File:Poisoned.png|poisoned.png]]Poisoned - ''Will take poison damage over time.''  
* [[Image:protection.png|protection.png]]Protection - ''Inside of a protection zone (house or depot generally).''
*[[File:Protection.png|protection.png]]Protection - ''Inside of a protection zone (house or depot generally).''  
* [[Image:purified.png|purified.png]]Purified - ''??''
*[[File:Purified.png|purified.png]]Purified - ''Your health will be regenerated over time''  
</div>
</div>

Revision as of 18:24, 6 September 2018

States


There are several different types of states, each with their own effect.
 
  • burning.pngBurning - Will take fire damage over time.
  • cursed.pngCursed - Will take physical damage over time.
  • drunk.pngDrunk - Movements may become random in addition to random 'hicks'.
  • electrified.pngElectrified - Will take energy damage over time.
  • freezing.pngFreezing - Will take freeze damage over time.
  • haste.pngHaste - Movement speed is increased.
  • hungry.pngHungry - Player has not eaten any food and will not regenerate.
  • locked.pngLocked - Player has been in combat within the last 60 seconds.
  • manashield.pngManashield - Mana will be depleted instead of health.
  • paralyzed.pngParalyzed - Movement speed is impaired.
  • poisoned.pngPoisoned - Will take poison damage over time.
  • protection.pngProtection - Inside of a protection zone (house or depot generally).
  • purified.pngPurified - Your health will be regenerated over time