Difference between revisions of "Elite Creatures"
(Created page with "*Elite creatures are stronger versions of defeated monsters. *Common and rare elite creatures spawn in the next respawn cycle, while legendary elites spawn immediately after a kill: ''Example of a Legendary Elite spawning:''<br> File:EliteTest1.gif<br><br> ---- '''Elite creatures are indicated by special icons next to their name:'''<br><br> File:Juggernaut1.png '''Juggernaut''': Additional 1.5x health multiplier and 1.5x loot multiplier. <br><br> File:Warden1.p...") |
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'''Elite creatures are indicated by special icons next to their name:'''<br><br> | '''Elite creatures are indicated by special icons next to their name:'''<br><br> | ||
[[File:Juggernaut1.png]] '''Juggernaut''': Additional 1.5x health multiplier and 1.5x loot multiplier. | [[File:Juggernaut1.png]][[File:Juggernaut2.png]] '''Juggernaut''': Additional 1.5x health multiplier and 1.5x loot multiplier. | ||
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[[File:Warden1.png]] '''Warden''': Additional 30% armor bonus and 30% defense bonus. | [[File:Warden1.png]][[File:Warden2.png]] '''Warden''': Additional 30% armor bonus and 30% defense bonus. | ||
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[[File:Berserker1.png]] '''Berserker''': Attacks 20% faster and 50% bonus retarget chance. | [[File:Berserker1.png]][[File:Berserker2.png]] '''Berserker''': Attacks 20% faster and 50% bonus retarget chance. | ||
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[[File:Invoker1.png]] '''Invokers''': Additional 10% attack chance bonus. | [[File:Invoker1.png]][[File:Invoker2.png]] '''Invokers''': Additional 10% attack chance bonus. | ||
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[[File:Phantom1.png]] '''Phantom''': Different shader and 20% movement speed bonus. | [[File:Phantom1.png]][[File:Phantom2.png]] '''Phantom''': Different shader and 20% movement speed bonus. | ||
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'''Common''' elites have 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.<br> | '''Common''' elites have 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.<br><br> | ||
'''Rare''' elites have 100% health boost, 120% experience boost, 50% loot boost, 20% attack chance boost.<br> | '''Rare''' elites have 100% health boost, 120% experience boost, 50% loot boost, 20% attack chance boost.<br><br> | ||
'''Legendary''' elites have 700% health boost, 780% experience boost, 500% loot boost, 30% attack chance boost. They may have additional loot in table and additional attacks. They often have an unique name. | '''Legendary''' elites have 700% health boost, 780% experience boost, 500% loot boost, 30% attack chance boost. They may have additional loot in table and additional attacks. They often have an unique name. | ||
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Revision as of 03:11, 20 September 2024
- Elite creatures are stronger versions of defeated monsters.
- Common and rare elite creatures spawn in the next respawn cycle, while legendary elites spawn immediately after a kill:
Example of a Legendary Elite spawning:
Elite creatures are indicated by special icons next to their name:
Juggernaut: Additional 1.5x health multiplier and 1.5x loot multiplier.
Warden: Additional 30% armor bonus and 30% defense bonus.
Berserker: Attacks 20% faster and 50% bonus retarget chance.
Invokers: Additional 10% attack chance bonus.
Phantom: Different shader and 20% movement speed bonus.
Common elites have 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.
Rare elites have 100% health boost, 120% experience boost, 50% loot boost, 20% attack chance boost.
Legendary elites have 700% health boost, 780% experience boost, 500% loot boost, 30% attack chance boost. They may have additional loot in table and additional attacks. They often have an unique name.
Elite creatures drop tokens that can be exchanged with NPCs from the Huntsman Guild, such as Radek in Eschen.
Tokens
The spawn rate of elite creatures can be increased by using elite spawn boosters, purchasable with elite tokens. |