Difference between revisions of "Green Djinn"
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{{Monster| | {{Monster| | ||
name=Green Djinn| | name=Green Djinn| | ||
image=[[File:Green djinn.png]]| | image=[[File:Green djinn.png]]| | ||
hp=330| | hp=330| | ||
push_objects=y| | push_objects=y| | ||
exp= | exp=600| | ||
est_max_damage=+300 damage per turn| | est_max_damage=+300 damage per turn| | ||
summon=--| | summon=--| | ||
convince=--| | convince=--| | ||
abilities=Melee (0-110), [[Fireball]] (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy Drunkenness, Cancel Invisibility, turns you into a [[Rat]]| | abilities=Melee (0-110), [[Fireball]] (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy [[Drunkenness]], Cancel Invisibility, turns you into a [[Rat]]| | ||
immune_to=Invisibility, Paralyze, Poison, Fire, Energy| | immune_to=Invisibility, Paralyze, Poison, Fire, Energy| | ||
neutral_to=Physical| | neutral_to=Physical, Ice| | ||
sounds=" | sounds="Be careful what you wish for."; "Let me grant your wish."; "You cannot comprehend our magic, mortal!"; "Let me borrow your soul."| | ||
note=Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance. A green djinn will never retreat (they fight until death). These Magic | note=Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance. A green djinn will never retreat (they fight until death). These Magic Creatures are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility.<br> | ||
location= | Old sprite: [[File:Greendjinn.gif]]| | ||
location=[[Tombs of Yehsha]], [[Small Efreet Base]], [[Green Djinn Fortress]]| | |||
task=500 ([[Item Tasks]])| | task=500 ([[Item Tasks]])| | ||
strategy= It is highly recommended to wear a Dwarven Ring as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk.| | strategy= It is highly recommended to wear a Dwarven Ring as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk.| | ||
loot=0-113 [[Gold Coin]], [[Cheese]], [[Grave Flower]], [[Small Oil Lamp]] (semi-rare), [[Green Book]] (semi-rare), 0-4 [[Small Emerald]] (rare), [[Mystic Turban]] (very rare).}} | loot=0-113 [[Gold Coin|gp]], [[Bag]], [[Cheese]], [[Grave Flower]], [[Small Oil Lamp]] (semi-rare), [[Green Book]] (semi-rare), 0-4 [[Small Emerald]] (rare), [[Mystic Turban]] (very rare).}} |
Latest revision as of 21:09, 7 May 2024
Hit Points: 330 Experience: 600 Summon: -- Convince: -- | |
---|---|
Abilities: | Melee (0-110), Fireball (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy Drunkenness, Cancel Invisibility, turns you into a Rat |
Class: | ? |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | +300 damage per turn |
Immune To: | Invisibility, Paralyze, Poison, Fire, Energy |
Neutral To: | Physical, Ice |
Sounds: | "Be careful what you wish for."; "Let me grant your wish."; "You cannot comprehend our magic, mortal!"; "Let me borrow your soul." |
Task: | 500 (Item Tasks) |
Note: | Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance. A green djinn will never retreat (they fight until death). These Magic Creatures are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility. Old sprite: |
Strategy: | It is highly recommended to wear a Dwarven Ring as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk. |
Loot: | 0-113 gp, Bag, Cheese, Grave Flower, Small Oil Lamp (semi-rare), Green Book (semi-rare), 0-4 Small Emerald (rare), Mystic Turban (very rare). |
Location: | Tombs of Yehsha, Small Efreet Base, Green Djinn Fortress |
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