Minotaur Archer
Minotaur Archer minoarcher.gif
100 Hit Points
130 Experience Points per kill
Summon/Convince: 390/390 (Illusionable)
Abilities: Melee (0-25), Bolts (0-80).
Pushable:
Push Objects: ]]
Walks around: Fire, Energy, Poison
Est. Max. Damage: 105 hp per turn
Immune to: None
Neutral to: Physical, Energy, Fire, Poison, Life Drain
Sounds: "Ruan Wihmpy!"; "Kaplar!".
Task: 950 Kills (The Dwarf Faction Spoiler)
Field Notes: They run in very low health. A powerful minotaur. Popular to Summon as it is almost as deadly as a Fire Devil and requires less mana.
Location: Ancient Temple, way to Mintwallin, Folda Underground Cave, Outlaw Camp, Plains of havoc, Kazordoon Minotaur Tower, Daramanian Minotaur Pyramid, Deeper Vilias Dungeon (level 50+ to open the door), Hero Cave
Strategy: Run towards them and don't let him attack from a distance. Usually in company of Minotaur Guard and Minotaur Mage. Be careful, as this creature is strong and can kill an inexperienced player pretty quickly.Stealth Ring can be a big help when facing many of these.
Loot: 0-28 gp, Meat, 0-18 Bolt, 0-? Hunting Bolt, Crossbow, Scale Armor, Brass Armor, Chain Armor, Chain Legs, Chain Helmet, Soldier Helmet, Minotaur Hoof (rare)
Monsters