Attributes
Attributes
Attributes are unique properties of an item, generated at the moment of death of a monster holding the item or when using painite crystals on the item (if successful).
For example - a Fire Sword dropped by a Dragon Lord has a possibility to be upgraded with extra attributes such as:
• Extra attack (from 36 to 37),
• Parry ability (a chance to parry a physical attack towards you),
• Extra sword fighting skill,
• "Flame strike" (chance to deal additional fire damage).
Items are not limited to only one attribute. If you are lucky you may loot a fire sword with all the mentioned attributes.
Painite Crystals
Painite crystals can be used to enchant your items. They can only be used on items that are considered rare, very rare or extremely rare.
These magical stones are destroyed on every use, successful or not.
Painite crystals can be bought from weapon salesmen in almost every major city.
Image | Name | Price |
---|---|---|
Painite Crystal Shard | 3,000 gp | |
RTENOTITLE | Small Painite Crystal | 10,000 gp |
RTENOTITLE | Large Painite Crystal | 150,000 gp |
The chance of successfully enchanting an item with attributes differs with the different crystals, the large crystals seem to have about a 15% chance of success,
the small crystals might be about 1% and the shards even less than that. These numbers are not confirmed.
Attributes
There are currently more than 48 different attributes available in-game; some of them, such as the "Intelligence" attribute, which boosts your magic level, can be used only by certain vocations (mages).
Note: Each independent item can only have a certain set of attributes added to it. For example, the Ceremonial Mask will always end up with the "Presence of Mind" and "Intelligence" attributes
and will never have any distance or melee skill boost attributes. Thus every Ceremonial Mask in-game will end up with the same attributes when enchanted, although not necessarily in the same order.
The following is a list of all currently known attributes and their effects:
Body Equipment:
Name: | Effect: | Available on: |
---|---|---|
Superior | Increases the armor of an item. | |
Stamina | Increases your total health pool. | |
Intellect | Increases your total mana pool. | |
Intelligence | Increases your magic level. (mages only) | |
Precise | Increases your distance fighting skill. | |
Vast Grip | Increases your melee fighting skills. | |
Fortitude | Increases your health regeneration. (by X amount per 3 seconds) | |
Presence of Mind | Increases your mana regeneration. (by X amount per 16 seconds) | |
Streamlined | Increases your movement speed. | |
Lean | Decreases the weight of an item. | |
Resistance (type) |
Provides resistance against a certain type of damage. | |
Magic Shield (unique) |
Casts a Magic Shield on use, also reduces incoming damage from attacking monster by 10%. | |
Mana Absorb (unique) |
Chance to absorb 5% of an elemental attack and convert it into mana. | |
Dragon's Breath (unique) |
Casts a Fire Wave on use. (15 minute cooldown) |
Weapons:
Name: | Effect: | Available on: |
---|---|---|
Attack | Increases the attack modifier of a weapon. | |
Lean | Decreases the weight of an item. | |
Crushing Blow | Chance to ignore target's armor on attack. | |
Dazing Blow | Chance to slow a monster for a period of time. | |
Berserk | Chance to gain 10% of your axe skill and 100 speed for 12 seconds. | |
Gouge | Chance to apply a bleeding condition (starting from 25). | |
Critical Hit | Chance to deal 50% more damage on hit. | |
Parry | Chance to parry an attack towards you. | |
Cursed | Chance to deal 20-45 curse damage on hit. | |
Electrified | Chance to deal 20-45 energy damage on hit. | |
Flamestrike | Chance to deal 20-45 fire damage on hit. | |
Froststrike | Chance to deal 20-45 ice damage on hit. | |
Vampirism | Chance to deal 20-45 life drain damage on hit and heal yourself for the same amount. | |
Vast Grip | Increases your melee fighting skills. | |
Precise | Increases your distance fighting skill. | |
Swift Striker | Chance to attack twice in one turn. (unique to two weapons) | |
Plague | Chance to poison a monster on hit. (starting from 15 damage) | |
Blood Worm | Chance to plant a blood worm in the target, deals damage after 3 turns. | |
Executor | Chance to execute a monster under 10% health and below 400 hit points. | |
Energy Swing | Energy damage attack on use. (30 minutes cooldown) | |
Tomb Raider | Deal 20% more damage towards monsters you can find in tombs. | |
Dragon Slayer | Deal 10% more damage towards dragon type monsters. | |
Demon Slayer | Deal 10% more damage towards demon type monsters. |
Shields:
Name: | Effect: | Available on: |
---|---|---|
Defense | Increases the defense of a shield. | |
Lean | Decreases the weight of an item. | |
Guardian | Increases your shielding skill. | |
Block | Chance to block a physical attack towards you completely. | |
Reflect | Chance to reflect a physical attack aimed at you. | |
Stamina | Increases your total health pool. | |
Intellect | Increases your total mana pool. | |
Resistance (type) |
Increases your resistance against a certain type of damage. | |
Fortitude | Increases your health regeneration by X amount per 3 seconds. | |
Phoenix (unique) |
4% chance to deal an additional 20-45 fire damage to a monster attacking you. | |
Lightning Rod (unique) |
4% chance to completely nullify an energy attack towards you. |