Blocking and Armor

From Medivia Online Wiki
Revision as of 13:31, 11 September 2020 by Saelvas Saelvius (talk | contribs)

Shielding:

  • Items used for defence are Shields, Axes, Swords or Clubs. Melee weapons' defence values ONLY count when a shield isn't worn, and then your weapon type melee skill is counted as your shielding skill in the dmg reduction formula.
  • Only one defence source counts, which means only one of two shields works.
  • If both a weapon and a shield are equipped, only the shield counts as a def source.
  • You can block up to two physical attacks per turn (2 seconds) - any physical attack after the first two will bypass the "shield" damage reduction and directly hit the armor or target if no armor is worn.
  • You can block both melee and distance physical attacks from creatures, but players' distance attacks will ignore your shield. Magical/elemental damage is not affected by defence.
  • When physical damage is reduced to 0 or below by your "shield/defence", then a poof animation will appear on your character.
  • Fist fighting has a default defence value of 7.
  • Distance Weapons have 0 defence.
  • Having 2 creatures hitting you while training is the optimal way to train your shielding skill. You need to bleed your target once every 15 turns (30 seconds) when blocking 2 creatures in order for your skill to continue advancing as you keep getting hit, since it counts the next 30 hits.
  • Only "poofs" (shield-blocked hits) go towards increasing your shielding skill!
  • Training methods are the same as shown on the Melee Skills page, if you train with summons you should lure 2 Rats or Rotworms or something weak to hit you for shielding advancement.

Shield Damage Reduction Formula:


The amount of damage blocked depends on your fighting stances,
these are the defence factors:
Offensive.png Offensive: 0.5 (50%)
Balanced.png Balanced: 0.7 (70%)
Defensive.png Defensive: 1 (100%)

a = Defense Value
b = Shielding Skill (or weapon skill if no shield)
c = Defence Factor

Maximum Shield Dmg Reduction Formula:
{a * [b^(6/5)] * c * 0.05} +10

The minimum damage blocked is 0, so on hit a random number is chosen between 0 and your Max Block Value.