Difference between revisions of "Burst Arrow"

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weight=0.8|
weight=0.8|
dropped_by=[[Albino Dragon]], [[Archiona]], [[Dragon]], [[Drake]], [[Drake Lord]], [[Ember Beetle]], [[Fiery Beetle]], [[Hunter]], [[Sulphira]], [[White Wing]]|
dropped_by=[[Albino Dragon]], [[Archiona]], [[Dragon]], [[Drake]], [[Drake Lord]], [[Ember Beetle]], [[Fiery Beetle]], [[Hunter]], [[Sulphira]], [[White Wing]]|
note=Burst arrows cause physical damage in a 3x3 square area so even if the shot misses the target will be hit. <br>The damage is based on level and magic level of the shooter. <br>Scouts can create them with the [[Explosive Arrows]] spell.<br/>Burst arrow damage is drawn mostly from [[Magic Level]], thus they are most efficiently used by [[Cleric]]s and [[Sorcerer]]s.<br> The minimum damage of bursts is always 0, and the maximum damage is calculated by this formula: '''level/3 + magLevel^(4/3))'''.
note=Burst arrows cause physical damage in a 3x3 square area so even if the shot misses the target will be hit. <br>The damage is based on level and magic level of the shooter. <br>Scouts can create them with the [[Explosive Arrows]] spell.<br/>Burst arrow damage is drawn mostly from [[Magic Level]], thus they are most efficiently used by [[Cleric]]s and [[Sorcerer]]s.<br> The minimum damage of bursts is always 0, and the maximum damage is calculated by this formula: <br>'''level/3 + magLevel^(4/3))'''.
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Revision as of 00:04, 11 September 2020

Burst Arrow.gif
You see a Burst Arrow
It weighs 0.8 oz.
Properties:3x3 AOE explosion*
Weight:0.8 oz
Dropped by:Albino Dragon, Archiona, Dragon, Drake, Drake Lord, Ember Beetle, Fiery Beetle, Hunter, Sulphira, White Wing
Buy from:Players only.
Sell to:Players only.
Note:Burst arrows cause physical damage in a 3x3 square area so even if the shot misses the target will be hit.
The damage is based on level and magic level of the shooter.
Scouts can create them with the Explosive Arrows spell.
Burst arrow damage is drawn mostly from Magic Level, thus they are most efficiently used by Clerics and Sorcerers.
The minimum damage of bursts is always 0, and the maximum damage is calculated by this formula:
level/3 + magLevel^(4/3)).

Go back to Ammunition.