Druid Guide

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Revision as of 23:14, 4 September 2020 by IlikeTurtles (talk | contribs)
General Informations
Vocation Choice
Druid is great vocation for people that love to socialize and teamhunt, every knight's treasure.

Great teamhunter, but expensive to solo level it up, rune-heavy vocation, requires finished faction to be playable.

Vocation Statistics
Each level up Cleric gains:

5 health points
30 mana points
10 oz. capacity

Health regeneration: 1hp per 12 sec Mana regeneration: 1 mana per 3 sec After Promotion: 1 mana per 2 sec


Pros and Cons
Pros

Fast mana regeneration.
Cheap healing.
Can heal friends using spells.
Can use Summons to hunt on lower levels.
Can use Magic Shield in dangerous situations..
Druid-exclusive Wild Growth spell.
Druid-exclusive elemental shielding spells.
Huge damage dealth with runes.
Irreplaceable on teamhunts.
A lot of spells that Rangers or Knights don't have.

Cons
It's a lot easier to die.

Low capacity gain.
Has to finish The Order of Holy Rose to be good.
Expensive to level up.
Almost whole damage comes from runes.
Hard to solo profit.

Tips
Tips
Buy Promotion as fast as you can afford it.

Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana above half of maximum amount, in case you run into troubles!

Summons are your best friends! Use them as often you can for basically free damage, they don't take any experience.

Always have Energy Ring on yourself.

Always keep few charges of Magic Wall, Destroy Field, and Desintegrate with yourself.

Always carry backpack of UH and at least one backpack of mana fluids with yourself in case of emeregency.

If you have to take a break, don't log out but find yourself some safe place and manasit in there, that will save you some mana fluids, or you can make runes yourself.

Equipment
Attributes
Name Effect Set Piece
Mana Absorb 10% chance to absorb 5% of an elemental attack and convert it into mana. Armor
Resistances Provides resistance against a certain type of damage. All Set pieces
Presence of Mind Increases your mana regeneration by small amount. Helmet, Armor, Legs, Staff
Intelligence increases your magic level. Works only for mages. All Set pieces, Ring, Staff
Vitality Increases your total health pool. Mages gain 1/3 of the total amount. All Set pieces


Runemaking
Mana Efficiency
Name Mana Gain Cost Mana Per Gold Pros Cons
LIFE RING Life Ring 390 900gp 0.43 You can loot them or Life Crystals from creatures. Not efficient, takes long time to gain mana.
ROH Ring of Healing 936 2000gp 0.47 Weight basically nothing, quite fast regeneration. A lot slower compared to mana fluids, usually less efficient than mana fluids.
MANA FLUID Mana Fluid 20-75 100gp 0.475 Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs Weights a lot. Random amount of mana refilled.
MANA FLUID Mana Fluid (returned vial) 20-75 100gp 0.5 Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs Weights a lot. Random amount of mana refilled. You need to return them to NPC.
Hunting Spots
Solo Hunting Spots
Team Hunting Spots
PG Hunting Spots