Difference between revisions of "Ghost"
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''150 Hit Points''<br /> ''240 Experience points per kill''<br /> | ''150 Hit Points''<br /> ''240 Experience points per kill''<br /> | ||
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'''Summon/Convince:''' --/-- (Illusionable)<br /> '''Abilities:''' Melee (0-80), [[Life Drain|Life Drain]] (20-45).<br /> '''Pushable:'''[[Image:d.jpg|d.jpg[[Experience Tasks|Experience Tasks]]<br /> | '''Summon/Convince:''' --/-- (Illusionable)<br /> '''Abilities:''' Melee (0-80), [[Life Drain|Life Drain]] (20-45).<br /> '''Pushable:'''[[Image:d.jpg|d.jpg]][[Experience Tasks|Experience Tasks]]<br /> | ||
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'''Field notes:''' A ghost will never retreat (they fight until death). These creatures are immune to Physical Damage.<br /> | '''Field notes:''' A ghost will never retreat (they fight until death). These creatures are immune to Physical Damage.<br /> |
Revision as of 18:32, 20 April 2018
Ghost
150 Hit Points
240 Experience points per kill
Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-80), Life Drain (20-45).
Pushable:Experience Tasks
Field notes: A ghost will never retreat (they fight until death). These creatures are immune to Physical Damage.
Location: Drefia, Yehsha Tombs, Ghostlands
Strategy: Use Full Defense mode and shoot runes. They move slowly, so running from them is not difficult.
Loot: Sandals, Shadow Herb, Cape, Morning Star, Combat Knife, Orange Book (semi rare), Ancient Shield (rare), Stealth Ring (very rare), Golden Wand (very rare).
Monsters