Ghoul (Novus)

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Revision as of 11:25, 6 August 2020 by Saelvas Saelvius (talk | contribs) (Saelvas Saelvius moved page Ghoul+Novus to Ghoul (Novus) without leaving a redirect: bad page name)
Ghoul (Novus)
Ghoul
Heart.png Hit Points: 100
Xp.png Experience: 170
Summon.png Summon: 450(Illusionable)
Convince.png Convince: 450
Abilities:Melee (0-50), Life Drain (15-27), Self-Healing
Pushable:
Push Objects:✔️
Est. Max Damage:77 hp per turn
Immune To:Ice, Life Drain
Neutral To:Physical, Energy, Fire
Task:600 (Experience Tasks)
Note:Ghouls don't run in low health, can't be pushed and they move objects. This kind of undead is found usually in groups and can be dangerous for inexperienced players. Only fight them while wearing good equipment or keeping them at distance, otherwise their melee combined with life drain can do a lot of damage. They are commonly used as a summon for knights in training. Unlike most of their undead counterparts, Ghouls leave bloodstains when damaged..
Strategy:
Mages and DruidsGhouls are good creatures for experience, their loot is very good when comparing with the time and mana used to kill them. Use Heavy Magic Missile or a Summon Creature (Monk) to hunt them.
Loot:0-30 Gold Coin, Torch, Brass Helmet, Viking Helmet, Knife, Skull, Life Ring (very rare), Scale Armor (extremely rare)
Location:Skeleton cave, east of city on free account area, near the katana quest. It is behind a wall that you must open it on the witch island.

Go back to Creatures.