Difference between revisions of "Legs"

From Medivia Online Wiki
m (Text replacement - "Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.)" to "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 man...)
m (Text replacement - "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana poin...)
Line 208: Line 208:
total_shard=5.2kk|
total_shard=5.2kk|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>
|-
|-
| style="text-align: center" | [[File:Crown legs.png|Crown Legs]]
| style="text-align: center" | [[File:Crown legs.png|Crown Legs]]
Line 348: Line 348:
total_shard=6.9kk|
total_shard=6.9kk|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]],<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Lifedrain, 2%)</small>
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]],<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Lifedrain, 2%)</small>
|-
|-
| style="text-align: center" | [[File:Spider Chain Legs (New).png|Spider Chain Legs]]
| style="text-align: center" | [[File:Spider Chain Legs (New).png|Spider Chain Legs]]
Line 498: Line 498:
total_shard=8.5kk|
total_shard=8.5kk|
}}
}}
| style="text-align: center" | [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(10%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
| style="text-align: center" | [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(10%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
|-
|-
| style="text-align: center" | [[File:Elite Knight Legs.png]]
| style="text-align: center" | [[File:Elite Knight Legs.png]]
Line 738: Line 738:
total_shard=8.9kk|
total_shard=8.9kk|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 4%)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(60)</small>},<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(10%)</small>,<br> [[Attributes#Presence of Mind|{{#tip-text: Presence of Mind | Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 4%)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(60)</small>},<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(10%)</small>,<br> [[Attributes#Presence of Mind|{{#tip-text: Presence of Mind | Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>
|-
|-
| style="text-align: center" | [[File:Hellforged legs.png|Hellforged Legs]]
| style="text-align: center" | [[File:Hellforged legs.png|Hellforged Legs]]

Revision as of 23:08, 24 October 2022


Legs are an essential part of any player's equipment, much like Helmets, Armors and Boots they usually provide some armor.
Some commonly used legs among mid levels are the Grim Legs, Golden Legs and Hellforged Legs. The highest armor rating legs in-game are the Angelic Legs which are extremely difficult to obtain, a more realistic option for most players in terms of damage reduction would be the Hellforged Legs. Other notable defensive legs are the Vanadinite Legs for fire resistance and the Icebound Legs for ice resistance. Some other good options are the Watcher Legs for knights which increase your melee skill; Demon Legs and Demonbone Legs for mages which increase magic level, mana regeneration and amplify your magic shield when enchanted; and Spider Chain Legs for archers which increase your distance skill and movement speed when enchanted.

Most stronger legs can be enchanted or looted with Attributes, some have special or hidden Properties.
For more information about how armor and damage reduction works, take a look at Shielding and Armor.


Image: Name: Armor: Weight: Properties: Att % Attributes:
Leather Legs Leather Legs 1 18.0 oz. - - -
Red Skirt Red Skirt 1 4.0 oz. - - -
Studded Legs Studded Legs 2 26.0 oz. - - -
Chain Legs Chain Legs 3 35.0 oz. -

Superior (1),
Fortitude (+? HP per ? ticks),
Vitality (15/12/8)
Deer Hide Legs.png Deer Hide Legs 3 24.0 oz. - - -
Assassin Legs Assassin Legs 4 21.0 oz -

Precise (1),
Streamlined (5)
Brass Legs Brass Legs 5 38.0 oz. - - -
Jaguar Skirt.png Jaguar Skirt 6 32.0

Superior (?),
Precise (1),
Fortitude (+? HP per ? ticks)
Dwarven Legs Dwarven Legs 7 49.0 oz. ? ? ?
Electric Legs.gif Electric Legs 7 17.0 oz. - - -
Plate Legs Plate Legs 7 50.0 oz. - - -
Crocodile Legs.png Crocodile Legs 7 59.0 ?

Superior (?),
Precise (1),
Fortitude (+? HP per ? ticks)
Magician Legs.png Magician Legs 7 35.0 +5 Health, ?

Superior (1), Amplify Magic Shield (2%)
Deepshadow Legs.png Deepshadow Legs 7 24.0 2% death resistance

Resistance (Death, 3%),
Intelligence (1),
Presence of Mind (1)
Crown Legs Crown Legs 8 65.0 oz. -

Superior (1),
Fortitude (+? HP per ? ticks),
Vitality (30/23/15)
Isingoma Skirt Isingoma Skirt 8 25.0 oz. 1% energy resistance

Resistance (Fire, 2%),
Resistance (Energy, 2%)
Knight Legs Knight Legs 8 70.0 oz. -

Superior (1),
Fortitude (+1 HP per 4 ticks),
Vitality (30/23/15)
Grim Legs.png Grim Legs 8 32.0 oz. 5% mana drain resistance

Superior (1),
Amplify Magic Shield (4%),
{Intelligence (1) +
Intellect (50)}
Arcane Kilt.png Arcane Kilt 8 22.0 oz. 2% mana drain resistance

Amplify Magic Shield (6%),
Intelligence (1)
Necromantic Bloodkilt.png Necromantic Bloodkilt 8 27.5 oz. +1 magic level (mages and druids only),
6% lifedrain resistance,
+10 health

Presence of Mind (1),
Intelligence (2),
Mana Absorb,
Resistance (Lifedrain, 2%)
Spider Chain Legs Spider Chain Legs 8 52.0 oz. -

Resistance (Poison, 3%),
Streamlined (10),
Precise (2)
Imperial Soldier Legs Imperial Soldier Legs 8 50.0 oz. -

Superior (1),
Fortitude (+1 HP per 4 ticks),
Vitality (35/27/18)
Ent Legs Ent Legs 8 48.0 oz. +5 speed, 1% poison resistance

Streamlined (5),
Resistance (Poison, 1%),
Superior (1)
Skeleton Legs.png Skeleton Legs 8 72.0 ?

Superior (?),
Resistance (Lifedrain, 1%),
Vitality (35/27/18)
Revenant Legs.png Revenant Legs 8 90.0 ? ? ?
Ancient Legs Ancient Legs 9 98.0 oz. -

Superior (1),
Resistance (Physical, 1%),
Vitality (50/38/25)
Demonbone Legs Demonbone Legs 9 30.0 oz. 2% poison resistance

Amplify Magic Shield (10%),
Intelligence (1),
Presence of Mind (1),
Resistance (Poison, 2%)
Elite Knight Legs.png Elite Knight Legs 9 58.0 oz. -

Superior (1),
Vitality (55/42/28),
Resistance (Physical, 1%)
Golden Legs Golden Legs 9 56.0 oz. -

Superior (1),
Resistance [Elements, 1%],
Vitality (50/38/25)

Hydra Scale Legs Hydra Scale Legs 9 45.0 oz. -

Resistance (Poison, 2%),
Vitality (45/34/23),
Precise (1),
Superior (1)
Icebound Legs Icebound Legs 9 96.0 oz. 2% ice resistance

Superior (1),
Resistance (Ice, 1%),
Resistance (Physical, 1%),
Vitality (50/38/25)
Magic Plate Legs.png Magic Plate Legs 9 50.0 oz. 1% fire, poison, energy and ice resistance

Superior (?),
Resistance [Elements, 1%],
Vitality (45/34/23)

Vanadinite Legs.gif Vanadinite Legs 9 89.0 oz. 2% fire resistance

Superior (1),
Resistance (Fire, 1%),
Vitality (50/38/25)
Virulent Legs.png Virulent Legs 9 56.0 oz. 2% poison resistance

Superior (?),
Resistance (Poison, 1%),
Vitality (55/42/28),
Vast Grip (1)
Watcher Legs.gif Watcher Legs 9 68.0 oz. +1 melee skills

Superior (1),
Resistance (Death, 3%),
Vast Grip (1),
Streamlined (5),
{Vitality (50/38/25) +
Intellect (30)}
Demon Legs Demon Legs 10 70.0 oz. -

Resistance (Fire, 4%),
{Intelligence (1) +
Intellect (60)},
Amplify Magic Shield (10%),
Presence of Mind (1)
Hellforged Legs Hellforged Legs 10 180.0 oz. 1% physical resistance

Superior (1),
{Resistance (Fire, 3%) +
Resistance (Death, 2%)},
Vitality (75/57/38)
Umbral Legs.png Umbral Legs 10 135.0 3% physical resistance,
3% death resistance,
3% curse resistance,
+3 melee skills
? Superior (?),
Vitality (65/49/33),
Resistance (Curse, 1%),
Resistance (Physical, 1%),
Vast Grip (1)
Angeliclegs.png Angelic Legs 12 59.0 oz. 3% physical resistance,
3% holy resistance,
+3 melee skills*,
+3 distance fighting*,
+2 magic level*

Resistance (Holy, 2%),
Resistance (Physical, 2%),
Vitality (100/75/50),
Streamlined (15)


Back to Items.