Difference between revisions of "Legs"
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| style="width: 1px; text-align: center" | 7 | | style="width: 1px; text-align: center" | 7 | ||
| style="text-align: center" | 24.0 oz | | style="text-align: center" | 24.0 oz | ||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14),<br> | | style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14),<br> 1% [[Properties#Death Resistance|death resistance]],<br> 2% [[Properties#Manadrain Resistance|manadrain resistance]],<br> 1% [[Properties#Curse Resistance|curse resistance]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Resistance (Death, 3%)| | name_1=Resistance (Death, 3%)| | ||
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small_3=0.71| | small_3=0.71| | ||
shard_3=0.14| | shard_3=0.14| | ||
name_4=Mana Absorb (5%)| | |||
large_4=?| | |||
small_4=?| | |||
shard_4=?| | |||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(17)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(17)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Mana Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. (damage is reduced by 5%; e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana).}}]] <small>(5%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Necromantic Bloodkilt.png]] | | style="text-align: center" | [[File:Necromantic Bloodkilt.png]] |
Revision as of 16:39, 21 February 2024
Legs are an essential part of any player's equipment, much like Helmets, Armors and Boots they usually provide Armor, Properties and can often be enchanted with Attributes.
This page will split legs into different lists depending on which vocation they're intended for, based on whether they give Intelligence, Dexterity or Strength. However, any vocation can technically use any equipment item, they will just not benefit from the vocation-specific properties and attributes. Some items also provide vocation-specific stats for more than one vocation (e.g. Angelic Legs).
Most items also have an Item Rank which defines the 'power level' of an equipment item or weapon relative to other equipment or weapons. The item rank determines what player level is required to gain the full stat bonuses (Int/Dex/Str) of an item (usually roughly 80% of item rank) unless the item has a quest or faction requirement.
Non-specific Legs
Image: | Name: | Arm: | Weight: | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|
Leather Legs | 1 | 18.0 oz. | - | - | - | |
Red Skirt | 1 | 4.0 oz. | - | - | - | |
Studded Legs | 2 | 26.0 oz. | - | - | - | |
Chain Legs | 3 | 35.0 oz. | - | Superior (1), Fortitude (+? HP per ? ticks), Vitality (15/12/8) | ||
Deer Hide Legs | 3 | 24.0 oz. | - | - | - | |
Brass Legs | 5 | 38.0 oz. | - | - | - | |
Dwarven Legs | 7 | 49.0 oz. | ? | ? | ? | |
Plate Legs | 7 | 50.0 oz. | - | - | - |
Mage & Druid Legs
Knight Legs
Archer Legs
Image: | Name: | Item rank: |
Arm: | Weight: | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|---|
Jaguar Skirt | 50 | 6 | 32.0 | Dexterity (2) | Superior (?), Precise (3), Fortitude (+? HP per ? ticks) | ||
Crown Legs | 60 | 8 | 65.0 oz. | Dexterity (2) | Superior (1), Fortitude (+? HP per ? ticks), Vitality (30/23/15), Precise (3) | ||
Imperial Soldier Legs | 80 | 8 | 50.0 oz. | Dexterity (3), Strength (3) |
Superior (1), Fortitude (+1 HP per 4 ticks), Vitality (35/27/18), {Precise (4) + Vast Grip (4)} | ||
Assassin Legs | 100 | 4 | 21.0 oz | Dexterity (4) | Precise (5), Streamlined (5) | ||
Crocodile Legs | 100 | 7 | 59.0 | Dexterity (4) | Superior (?), Precise (5), Fortitude (+? HP per ? ticks) | ||
Golden Legs | 140 | 9 | 56.0 oz. | Intelligence (5), Dexterity (6), Strength (6) |
Superior (1), Resistance [Elements, 1%], Vitality (50/38/25), {Intelligence (7) + Precise (7) + Vast Grip (8)} | ||
Ent Legs | 180 | 8 | 48.0 oz. | Dexterity (8), +5 speed, 1% poison resistance |
Streamlined (5), Resistance (Poison, 1%), Superior (1), Precise (9) | ||
Magic Plate Legs | 200 | 9 | 50.0 oz. | Dexterity (9), Strength (9), 1% fire, poison, energy and ice resistance |
Superior (1), Resistance [Elements, 1%], Vitality (45/34/23), {Precise (10) + Vast Grip (10)} | ||
Hydra Scale Legs | 230 | 9 | 45.0 oz. | Dexterity (10) | Resistance (Poison, 2%), Vitality (45/34/23), Precise (12), Superior (1) | ||
Spider Chain Legs | 250 | 8 | 52.0 oz. | Dexterity (11) | Resistance (Poison, 3%), Streamlined (10), Precise (13) | ||
Angelic Legs | 400 | 12 | 59.0 oz | Intelligence (17), Dexterity (17), Strength (17), 3% physical resistance, 3% holy resistance |
Resistance (Holy, 2%), Resistance (Physical, 2%), Vitality (100/75/50), Streamlined (15), {Intelligence (21) + Precise (21) + Vast Grip (21)} | ||
Legs of Torment | 500 | 11 | 90.0 oz | Dexterity (24), +10 speed |
Superior (1), Precise (29), Streamlined (15), Critical Agility (2%), Resistance (Physical, 1%), Resistance [Elements, 1%] |
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