Difference between revisions of "Legs"

From Medivia Online Wiki
m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, y...)
m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per poi...)
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shard_5=0.16|
}}
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| style="text-align: center" | [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(10%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(15)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(10%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(15)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; a arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(4%)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(4%)</small>
|-
|-
| style="text-align: center" | [[File:Demon legs.png|Demon Legs]]
| style="text-align: center" | [[File:Demon legs.png|Demon Legs]]
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shard_5=0.16|
shard_5=0.16|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 4%)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(60)</small>},<br>[[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (4%), <br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(10%)</small>,<br> [[Attributes#Presence of Mind|{{#tip-text: Presence of Mind | Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 4%)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(60)</small>},<br>[[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (4%), <br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(10%)</small>,<br> [[Attributes#Presence of Mind|{{#tip-text: Presence of Mind | Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; a arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small>, <br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(4%)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>, <br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(4%)</small>
|-
|-
| style="text-align: center" | [[File:Deepshadow Legs.png]]
| style="text-align: center" | [[File:Deepshadow Legs.png]]
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shard_4=?|
shard_4=?|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(17)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(17)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; a arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small>,<br> [[Attributes#Mana Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. (damage is reduced by 5%; e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana).}}]] <small>(5%)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Mana Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. (damage is reduced by 5%; e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana).}}]] <small>(5%)</small>
|-
|-
| style="text-align: center" | [[File:Necromantic Bloodkilt.png]]
| style="text-align: center" | [[File:Necromantic Bloodkilt.png]]
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shard_4=0.13|
shard_4=0.13|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; a arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(17)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(6%)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Lifedrain, 2%)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(17)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(6%)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Lifedrain, 2%)</small>
|-
|-
| style="text-align: center" | [[File:Terra Legs.png]]
| style="text-align: center" | [[File:Terra Legs.png]]
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large_4=7.5|
large_4=7.5|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(20)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(20)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; a arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb | (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana.. }}]] <small>(7%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb | (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana.. }}]] <small>(7%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
|-
|-
| style="text-align: center" | [[File:Angeliclegs.png]]
| style="text-align: center" | [[File:Angeliclegs.png]]
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shard_4=0.09|
shard_4=0.09|
}}  
}}  
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; a arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(2)</small>, <br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(29)</small>, <br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(6%)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>, <br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(10%)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(29)</small>, <br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(6%)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>, <br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(10%)</small>
|}
|}



Revision as of 17:36, 31 March 2024


Legs are an essential part of any player's equipment, much like Helmets, Armors and Boots they usually provide Armor, Properties and can often be enchanted with Attributes.
This page will split legs into different lists depending on which vocation they're intended for, based on whether they give Intelligence, Dexterity or Strength. However, any vocation can technically use any equipment item, they will just not benefit from the vocation-specific properties and attributes. Some items also provide vocation-specific stats for more than one vocation (e.g. Angelic Legs).
Most items also have an Item Rank which defines the 'power level' of an equipment item or weapon relative to other equipment or weapons. The item rank determines what player level is required to gain the full stat bonuses (Int/Dex/Str) of an item (usually roughly 80% of item rank) unless the item has a quest or faction requirement.

Non-specific Legs

Image: Name: Arm: Weight: Properties: Att % Attributes:
Leather Legs Leather Legs 1 18.0 oz. - - -
Red Skirt Red Skirt 1 4.0 oz. - - -
Studded Legs Studded Legs 2 26.0 oz. - - -
Chain Legs Chain Legs 3 35.0 oz. -

Superior (1),
Fortitude (+? HP per ? ticks),
Vitality (15/12/8)
Deer Hide Legs.png Deer Hide Legs 3 24.0 oz. - - -
Brass Legs Brass Legs 5 38.0 oz. - - -
Dwarven Legs Dwarven Legs 7 49.0 oz. ? ? ?
Plate Legs Plate Legs 7 50.0 oz. - - -


Mage & Druid Legs

Image: Name: Item
rank:
Arm: Weight: Properties: Att % Attributes:
Magician Legs.png Magician Legs 60

7 35.0 oz Intelligence (2),
+5 Health

Superior (1),
Amplify Magic Shield (2%),
Intelligence (3)
Electric Legs.gif Electric Legs 110

7 17.0 oz Intelligence (4)

Intelligence (5)
Grim Legs.png Grim Legs 130

8 32.0 oz Intelligence (6),
5% manadrain resistance,
+50 mana,
1% death resistance

Superior (1),
Amplify Magic Shield (4%),
{Intelligence (7) +
Intellect (50)}
Golden Legs Golden Legs 140

9 56.0 oz Intelligence (5),
Dexterity (6),
Strength (6)

Superior (1),
Resistance [Elements, 1%],
Vitality (50/38/25),
{Intelligence (7) +
Dexterity (7) +
Strength (8)},
Fortitude (10)

Isingoma Skirt Isingoma Skirt 140

8 25.0 oz Intelligence (6),
1% energy resistance

Resistance (Fire, 2%),
Resistance (Energy, 2%),
Intelligence (8)
Arcane Kilt.png Arcane Kilt 240

8 22.0 oz Intelligence (10),
3% manadrain resistance

Amplify Magic Shield (6%),
Intelligence (13)
Demonbone Legs Demonbone Legs 300

9 30.0 oz Intelligence (13),
2% poison resistance

Amplify Magic Shield (10%),
Intelligence (15),
Presence of Mind (1),
Resistance (Poison, 2%),
Mana Absorb (4%)
Demon Legs Demon Legs 310

10 70.0 oz Intelligence (13),
1% fire resistance,
2% energy resistance

Resistance (Fire, 4%),
{Intelligence (16) +
Intellect (60)},
Mana Absorb (4%),
Amplify Magic Shield (10%),
Presence of Mind (1),
Mana Absorb (4%)
Deepshadow Legs.png Deepshadow Legs 330

7 24.0 oz Intelligence (14),
1% death resistance,
2% manadrain resistance,
1% curse resistance

Resistance (Death, 3%),
Intelligence (17),
Presence of Mind (1),
Mana Absorb (5%)
Necromantic Bloodkilt.png Necromantic Bloodkilt 340

8 27.5 oz Intelligence (14),
6% lifedrain resistance,
+10 health

Presence of Mind (1),
Intelligence (17),
Mana Absorb (6%),
Resistance (Lifedrain, 2%)
Terra Legs.png Terra Legs 380

8 37.0 oz Intelligence (16),
2% poison resistance

Intelligence (20),
Presence of Mind (1),
Mana Absorb (7%),
Resistance (Poison, 2%)
Angeliclegs.png Angelic Legs 400

12 59.0 oz Intelligence (17),
Dexterity (17),
Strength (17),
3% physical resistance,
3% holy resistance

Resistance (Holy, 2%),
Resistance (Physical, 2%),
Vitality (100/75/50),
Streamlined (15),
{Intelligence (21) +
Dexterity (21) +
Strength (21)},
Fortitude (27)
Kilt of Agony.png Kilt of Agony 500

10 40.0 oz Intelligence (24),
+60 mana

Presence of Mind (2),
Intelligence (29),
Amplify Magic Shield (6%),
Resistance [Elements, 2%],
Mana Absorb (10%)


Knight Legs

Image: Name: Item
rank:
Arm: Weight: Properties: Att % Attributes:
Knight Legs Knight Legs 50

8 70.0 oz Strength (2)

Superior (1),
Fortitude (4),
Vitality (30/23/15),
Strength (2)
Imperial Soldier Legs Imperial Soldier Legs 80

8 50.0 oz Dexterity (3),
Strength (3)

Superior (1),
Fortitude (6),
Vitality (35/27/18),
{Dexterity (4) +
Strength (4)}
Ancient Legs Ancient Legs 120

9 98.0 oz Strength (5)

Superior (1),
Resistance (Physical, 1%),
Vitality (50/38/25),
Strength (6),
Fortitude (8)
Golden Legs Golden Legs 140

9 56.0 oz Intelligence (5),
Dexterity (6),
Strength (6)

Superior (1),
Resistance [Elements, 1%],
Vitality (50/38/25),
{Intelligence (7) +
Dexterity (7) +
Strength (8)},
Fortitude (10)

Skeleton Legs.png Skeleton Legs 150

8 72.0 oz Strength (6),
1% lifedrain resistance

Superior (1),
Resistance (Lifedrain, 1%),
Vitality (35/27/18),
Strength (8),
Fortitude (10)
Elite Knight Legs.png Elite Knight Legs 180

9 58.0 oz Strength (8)

Superior (1),
Vitality (55/42/28),
Resistance (Physical, 1%),
Strength (9),
Resistance (Holy, 1%),
Fortitude (12)
Revenant Legs.png Revenant Legs 200

8 90.0 oz Strength (9),
3% lifedrain resistance,
+10 health

Superior (1),
Resistance (Lifedrain, 1%),
Vitality (35/27/18),
Strength (10),
Fortitude (13)
Magic Plate Legs.png Magic Plate Legs 200

9 50.0 oz Dexterity (9),
Strength (9),
1% fire, poison, energy and ice resistance

Superior (?),
Resistance [Elements, 1%],
Vitality (45/34/23),
{Dexterity (10) +
Strength (10)},
Fortitude (13)

Vanadinite Legs.gif Vanadinite Legs 240

9 89.0 oz Strength (10),
3% fire resistance

Superior (1),
Resistance (Fire, 2%),
Vitality (50/38/25),
Strength (13),
Fortitude (16)
Icebound Legs Icebound Legs 240

9 96.0 oz Strength (10),
2% ice resistance

Superior (1),
Resistance (Ice, 1%),
Resistance (Physical, 1%),
Vitality (50/38/25),
Strength (13),
Fortitude (16)
Hellforged Legs Hellforged Legs 290

10 180.0 oz Strength (13),
1% physical resistance,
1% death resistance

Superior (1),
Resistance (Death, 2%),
Vitality (75/57/38),
Strength (15),
Resistance (Physical, 1%),
Fortitude (19)
Watcher Legs.gif Watcher Legs 315

9 68.0 oz Strength (14)

Superior (1),
Resistance (Death, 3%),
Strength (16),
Streamlined (5),
{Vitality (50/38/25) +
Intellect (30)},
Fortitude (21)
Agavan Legs.png Agavan Legs 330

10 110.0 oz Strength (14),
1% physical resistance

Superior (1),
Resistance (Lifedrain, 1%),
Resistance (Physical, 1%),
Strength (17),
Fortitude (22)
Virulent Legs.png Virulent Legs 330

9 56.0 oz Strength (14),
2% poison resistance

Superior (1),
Resistance (Poison, 1%),
Vitality (55/42/28),
Strength (17),
Fortitude (22)
Mephitic Legs.png Mephitic Legs 380

9 60.0 oz Strength (16),
2% poison resistance,
1% physical resistance

Superior (1),
Resistance (Poison, 1%),
Vitality (55/42/28),
Strength (20),
Fortitude (25)
Angeliclegs.png Angelic Legs 400

12 59.0 oz Intelligence (17),
Dexterity (17),
Strength (17),
3% physical resistance,
3% holy resistance

Resistance (Holy, 2%),
Resistance (Physical, 2%),
Vitality (100/75/50),
Streamlined (15),
{Intelligence (21) +
Dexterity (21) +
Strength (21)},
Fortitude (27)
Umbral Legs.png Umbral Legs 450

10 135.0 oz Strength (20),
3% physical resistance,
3% death resistance,
3% curse resistance

Superior (1),
Vitality (65/49/33),
Resistance (Curse, 1%),
Resistance (Physical, 1%),
Strength (24),
Fortitude (30)
Legs of Suffering.png Legs of Suffering 500

12 170.0 oz Strength (24),
2% physical resistance

Superior (1),
Vitality (100/75/50),
Resistance (Physical, 2%),
Resistance [Elements, 2%],
Strength (29),
Fortitude (33)

Noc Legs Nocturne Legs 600

10 135.0 oz Strength (27),
3% physical resistance,
4% death resistance,
4% curse resistance

Superior (1),
Vitality (65/49/33),
Resistance (Curse, 3%),
Resistance (Physical, 1%),
Strength (32),
Fortitude (40)


Archer Legs

Image: Name: Item
rank:
Arm: Weight: Properties: Att % Attributes:
Jaguar Skirt.png Jaguar Skirt 50

6 32.0 Dexterity (2)

Superior (?),
Dexterity (3),
Fortitude (+? HP per ? ticks)
Crown Legs Crown Legs 60

8 65.0 oz. Dexterity (2)

Superior (1),
Fortitude (+? HP per ? ticks),
Vitality (30/23/15),
Dexterity (3)
Imperial Soldier Legs Imperial Soldier Legs 80

8 50.0 oz. Dexterity (3),
Strength (3)

Superior (1),
Fortitude (6),
Vitality (35/27/18),
{Dexterity (4) +
Strength (4)}
Assassin Legs Assassin Legs 100

4 21.0 oz Dexterity (4)

Dexterity (5),
Streamlined (5)
Crocodile Legs.png Crocodile Legs 100

7 59.0 Dexterity (4)

Superior (?),
Dexterity (5),
Fortitude (+? HP per ? ticks)
Golden Legs Golden Legs 140

9 56.0 oz. Intelligence (5),
Dexterity (6),
Strength (6)

Superior (1),
Resistance [Elements, 1%],
Vitality (50/38/25),
{Intelligence (7) +
Dexterity (7) +
Strength (8)},
Fortitude (10)

Ent Legs Ent Legs 180

8 48.0 oz. Dexterity (8),
+5 speed,
1% poison resistance

Streamlined (5),
Resistance (Poison, 1%),
Superior (1),
Dexterity (9)
Magic Plate Legs.png Magic Plate Legs 200

9 50.0 oz. Dexterity (9),
Strength (9),
1% fire, poison, energy and ice resistance

Superior (1),
Resistance [Elements, 1%],
Vitality (45/34/23),
{Dexterity (10) +
Strength (10)},
Fortitude (13)

Hydra Scale Legs Hydra Scale Legs 230

9 45.0 oz. Dexterity (10)

Resistance (Poison, 2%),
Vitality (45/34/23),
Dexterity (12),
Superior (1)
Spider Chain Legs Spider Chain Legs 250

8 52.0 oz. Dexterity (11),
2% poison resistance,
+5 speed

Resistance (Poison, 3%),
Streamlined (10),
Dexterity (13)
Angeliclegs.png Angelic Legs 400

12 59.0 oz Intelligence (17),
Dexterity (17),
Strength (17),
3% physical resistance,
3% holy resistance

Resistance (Holy, 2%),
Resistance (Physical, 2%),
Vitality (100/75/50),
Streamlined (15),
{Intelligence (21) +
Dexterity (21) +
Strength (21)},
Fortitude (27)
Legs of Torment.png Legs of Torment 500

11 90.0 oz Dexterity (24),
+10 speed

Superior (1),
Dexterity (29),
Streamlined (15),
Critical Agility (2%),
Resistance (Physical, 1%),
Resistance [Elements, 1%]


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