Difference between revisions of "Mage Guide"

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<div style="font-size: xxx-large; text-align: center"> General Informations </div>
 
= <div style="font-size: xxx-large; text-align: center"> General Information </div> =
 
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{| class="wikitable"
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! <div style="font-size:18px;">[[Archmage Expert Guide]]</div>
|-
| style="text-align: center" height="160px"|[[File:Mage Female Full.png|link=Archmage Expert Guide]]<br><br>Advanced guide for mages.
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! Vocation Choice
! Vocation Choice
|-
|-
| Druid is great vocation for people that love to socialize and teamhunt, every knight's treasure. <br> <br>
| Mage is a great vocation for people that love to socialize and teamhunt, every knight's treasure. <br> <br>
Great teamhunter, but expensive to level it up, rune-heavy vocation. <br> <br>
Great teamhunter, but rune-heavy vocation, weak early solo hunt, expensive to level it up quickly 'till level 220. <br> <br>
Requires finished [[The Order of Holy Rose|faction]] to be playable.
Requires teamhunting partner to show its full potential.


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! Vocation Statistics  
! Vocation Statistics  
|-
|-
| Each level up Cleric gains:<br>
| Each level up Mage gains:<br>
5 health points <br>
5 health points <br>
30 mana points <br>
30 mana points <br>
10 oz. capacity <br>
10 oz. capacity <br>
<br>
<br>
Health regeneration: 1hp per 12 sec
Health regeneration: 1hp per 12 sec
Mana regeneration: 1 mana per 3 sec
Mana regeneration: 1 mana per 3 sec <br>
After [[Promotion]]: 1 mana per 2 sec
After [[Promotion]]: 1 mana per 2 sec
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|-
|-
|
|
Cheap healing.<br>
• Instant healing spells. <br>
Can heal friends using spells.<br>
Can use [[Summon Creature|Summons]] to hunt on lower levels.<br>
Can use [[Summon Creature|Summons]] to hunt on lower levels.<br>
• Mage-exclusive Ultimate Explosion spell.<br>
Druid-exclusive [[Wild Growth]] spell.<br>
• Mage-exclusive [[Energy Wave]], [[Energy Beam]] and [[Great Energy Beam]].<br>
Druid-exclusive elemental shielding spells.<br>
Huge damage dealt with runes and spells.<br>
Huge damage dealt with runes.<br>
Can idle-profit making runes.<br>
A lot of spells that Rangers or Knights don't have.<br>
Can profit while being AFK making runes.  


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|-
|-
|  
|  
Low capacity gain. <br>
• Super strong teamhunt potential. <br>
Has to finish [[The Order of Holy Rose]] to be good. <br>
Low amount of health. <br>
Expensive to level up. <br>
• Low capacity gain. <br>
Hard to solo profit. <br>
Expensive to level up quickly on lower levels. <br>
Hard to solo profit on low lvl without summons. <br>
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<div style="font-size: xxx-large; text-align: center"> Tips </div>
 
 
 
== <div style="font-size: xxx-large; text-align: center"> Tips & Tricks </div> ==


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! Tips
! Tips
|-
|-
| Buy [[Promotion]] as fast as you can afford it.  
|  
Buy [[Promotion]] as fast as you can afford it.  


Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana above half of maximum amount, in case you run into troubles!  
Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana in comfortable amount, in case you run into troubles!  


Summons are your best friends! Use them as often you can for basically free damage, they don't take any experience.  
Summons are your best friends! Use them to make money with basically free damage, they don't drain any experience.


Always have [[Energy Ring]] on yourself.  
Always have [[Energy Ring]] ready to use.  


Always carry backpack of UH and at least one backpack of mana fluids on yourself.  
Always carry backpack of UH and at least one backpack of mana fluids on yourself.  


Manasit whenever you are making a break, it will save you a lot of money and boost mlvl.  
Manasit whenever you are having a break, it will save you a lot of money and boost mlvl.  
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<div style="font-size: xxx-large; text-align: center"> Equipment </div>
=== <div style="font-size: xxx-large; text-align: center"> Mana Efficiency</div> ===
<div style="font-size: x-large; text-align: center"> Attributes </div>
 
{| class="wikitable"
! Name
! Effect
! Set Piece
|-
| Mana Absorb
| 10% chance to absorb 5% of an elemental attack and convert it into mana.
| Armor
|-
| Resistances
| Provides resistance against a certain type of damage.
| All Set pieces
|-
| Presence of Mind
| Increases your mana regeneration by small amount.
| Helmet, Armor, Legs, Staff
|-
| Intelligence
| increases your magic level. Works only for mages.
| All Set pieces, Ring, Staff
|-
| Vitality
| Increases your total health pool. Mages gain 1/3 of the total amount.
| All Set pieces
|}
 
 
<div style="font-size: xxx-large; text-align: center"> Runemaking </div>
<div style="font-size: xxx-large; text-align: center"> Mana Efficiency</div>
{| class="wikitable"
{| class="wikitable"
|-
|-
! style="width: 5%" |  
! style="width: 5%" |  
! style="width: 10%" | Name
! style="width: 10%" | Name
! style="width: 6%" | Mana Gain
! style="width: 8%" | Mana Gain
! style="width: 5%" | Cost
! style="width: 5%" | Cost
! style="width: 5%" | Mana Per Gold
! style="width: 5%" | Mana Per Gold
! style="width: 35%" | Pros
! style="width: 33%" | Pros
! style="width: 34%" | Cons
! style="width: 34%" | Cons
|-
|-
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| Regenerates mana in PZ. You can refill mana in no time. Better efficiency than [[Ring of Healing|ROHs]]
| Regenerates mana in PZ. You can refill mana in no time. Better efficiency than [[Ring of Healing|ROHs]]
| Weights a lot. Random amount of mana refilled. You need to return them to NPC.
| Weights a lot. Random amount of mana refilled. You need to return them to NPC.
|}
<div style="font-size: xxx-large; text-align: center"> Hunting Spots</div>
{| class="wikitable"
|-
! Level
! Monsters
! Locations
! Experience
! Loot
! Notes
! Method
|-
| 6+
| Rats
|
|
|
|
|
|-
| 6+
| Bats
|
|
|
|
|
|-
| 6+
| Snakes
|
|
|
|
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|-
| 8+
| Bees
|
|
|
|
|
|-
| 10+
| All kinds of Trolls
|
|
|
|
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|-
| 12+
| Rotworms
|
|
|
|
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|-
| 12+
| Skeletons
|
|
|
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|-
| 12+
| Dwarfs
|
|
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|
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|-
| 21+
| Larvas
|
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|-
| 27+
| Cyclops
|
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|-
| 27+
| Ghouls
|
|
|
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|-
| 27+
| All kinds of Minotaurs
|
|
|
|
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|-
| 27+
| Dwarf Guards
|
|
|
|
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|-
| 40+
| Dream Tomb -3
|
|
|
|
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|-
| 50+
| Shakir tomb -3
|
|
|
|
|
|-
| 60+
| Sandbeasts
|
|
|
|
|
|-
| 70+
| Orc Berserkers
|
|
|
|
|
|-
| 80+
| Giant Spider
|
|
|
|
|
|-
|-
| 90+
| [[File:Big Mana Potion.png|link=Big Mana Potion]]
| Dream Tomb -4
| [[Big Mana Potion]]
|
| 280-480
|
| 820gp
|
| 0.45
|
|Returns up to 480 mana on one use. Requires low amount of clicks. Low capacity. Quick mana refill.
|
| 10 second cooldown between uses, low gold efficiency.
|-
|-
| 90+
| [[File:Big Mana Potion.png|link=Big Mana Potion]]
| Dragons
| [[Big Mana Potion]] (returned vial)
|
| 280-480
|
| 850gp
|
| 0.46
|
| Returns up to 480 mana on one use. Requires low amount of clicks. Quick mana refill. Low capacity. You need to return them to NPC.
|
| 10 second cooldown between uses, low gold efficiency.
|-
|-
| 100+
|style="text-align: center" | [[File:Ring of purity.png|link=Ring of Purity]]
| Ancient Scarabs
| [[Ring of Purity]]
|
| 17887
|
| 35000gp <br>
|
(refill)
|
| 0.51
|
| Weight basically nothing, fast regeneration, lasts for 150 minutes, gives extra +3 speed and 1% resistances, best gp:mana ratio ingame.
|-
| A lot slower compared to mana fluids, hard faction reward, requires completed [[Grim Faction]] to refill.
| 120+
| Elf Swordmasters and Sharpshooters
|
|
|
|
|
|-
| 140+
| Blood Tomb -5
|
|
|
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|-
| 150+
| Dragon Lords
|
|
|
|
|
|}
|}
=== <div style="font-size: xxx-large; text-align: center"> Equipment </div> ===
<div style="font-size: x-large; text-align: center"> Attributes </div>


{| class="wikitable"
{| class="wikitable"
! Name
! Effect
! Set Piece
|-
|-
! Level
| [[Attributes#Mana_Absorb|Mana Absorb]]
! Monsters
| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana..
! Locations
| Armor
! Experience
! Loot
! Notes
! Method
|-
|-
| 80+
| [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]s
| Dragon
| Provides resistance against a certain type of damage.
|
| All Set pieces
|
|
|
|
|-
|-
| 80+
| [[Attributes#Presence_of_Mind|Presence of Mind]]
| Nether Spider
| Increases your mana regeneration by small amount.
|
| Helmet, Armor, Legs, Staff
|
|
|
|
|-
|-
| 100+
| [[Attributes#Intelligence|Intelligence]]
| Frost Drake
| increases your magic level. Works only for mages.
|
| All Set pieces, Ring, Staff
|
|
|
|
|-
|-
| 130+
| [[Attributes#Vitality|Vitality]]
| Dragon Lord
| Increases your total health pool. Mages gain 1/3 of the total amount.
|
| All Set pieces
|
|}
|
 
|
== <div style="font-size: xxx-large; text-align: center"> Hunting Spots </div> ==
|
|-
| 130+
| Fiery Beetle
|
|
|
|
|
|-
| 140+
| Nether Spider
|
|
|
|
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|-
| 150+
| Lernaean Hydra
|
|
|
|
|
|-
| 160+
| Ice Golems
|
|
|
|
|
|-
| 160+
| Behemoth
|
|
|
|
|
|-
| 160+
| Chimera
|
|
|
|
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|-
| 170+
| Frost Dragon
|
|
|
|
|
|-
| 180+
| Serpentine tomb
|
|
|
|
|
|-
| 190+
| Manticore
|
|
|
|
|
|-
| 200+
| Demon
|
|
|
|
|
|-
| 220+
| Sphinx
|
|
|
|
|
|-
| 220+
| Chimera
|
|
|
|
|
|-
| 240+
| Azure Mercenary
|
|
|
|
|
|-
| 250+
| Shadow Drake
|
|
|
|
|
|-
| 250+
| Blood Sphinx
|
|
|
|
|
|-
| 250+
| Undead Dragon
|
|
|
|
|
|}

Latest revision as of 18:30, 12 March 2024

General Information

Mage Female Full.png

Advanced guide for mages.
Vocation Choice
Mage is a great vocation for people that love to socialize and teamhunt, every knight's treasure.

Great teamhunter, but rune-heavy vocation, weak early solo hunt, expensive to level it up quickly 'till level 220.

Requires teamhunting partner to show its full potential.

Vocation Statistics
Each level up Mage gains:

• 5 health points
• 30 mana points
• 10 oz. capacity

Health regeneration: 1hp per 12 sec Mana regeneration: 1 mana per 3 sec
After Promotion: 1 mana per 2 sec


Pros and Cons
Pros

• Instant healing spells.
• Can use Summons to hunt on lower levels.
• Mage-exclusive Ultimate Explosion spell.
• Mage-exclusive Energy Wave, Energy Beam and Great Energy Beam.
• Huge damage dealt with runes and spells.
• Can idle-profit making runes.

Cons

• Super strong teamhunt potential.
• Low amount of health.
• Low capacity gain.
• Expensive to level up quickly on lower levels.
• Hard to solo profit on low lvl without summons.


Tips & Tricks

Tips

• Buy Promotion as fast as you can afford it.

• Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana in comfortable amount, in case you run into troubles!

• Summons are your best friends! Use them to make money with basically free damage, they don't drain any experience.

• Always have Energy Ring ready to use.

• Always carry backpack of UH and at least one backpack of mana fluids on yourself.

• Manasit whenever you are having a break, it will save you a lot of money and boost mlvl.

Mana Efficiency

Name Mana Gain Cost Mana Per Gold Pros Cons
LIFE RING Life Ring 390 900gp 0.43 You can loot them or Life Crystals from creatures. Not efficient, takes long time to gain mana.
ROH Ring of Healing 936 2000gp 0.47 Weight basically nothing, quite fast regeneration. A lot slower compared to mana fluids, usually less efficient than mana fluids.
MANA FLUID Mana Fluid 20-75 100gp 0.475 Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs Weights a lot. Random amount of mana refilled.
MANA FLUID Mana Fluid (returned vial) 20-75 100gp 0.5 Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs Weights a lot. Random amount of mana refilled. You need to return them to NPC.
Big Mana Potion.png Big Mana Potion 280-480 820gp 0.45 Returns up to 480 mana on one use. Requires low amount of clicks. Low capacity. Quick mana refill. 10 second cooldown between uses, low gold efficiency.
Big Mana Potion.png Big Mana Potion (returned vial) 280-480 850gp 0.46 Returns up to 480 mana on one use. Requires low amount of clicks. Quick mana refill. Low capacity. You need to return them to NPC. 10 second cooldown between uses, low gold efficiency.
Ring of purity.png Ring of Purity 17887 35000gp

(refill)

0.51 Weight basically nothing, fast regeneration, lasts for 150 minutes, gives extra +3 speed and 1% resistances, best gp:mana ratio ingame. A lot slower compared to mana fluids, hard faction reward, requires completed Grim Faction to refill.


Equipment

Attributes
Name Effect Set Piece
Mana Absorb 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana.. Armor
Resistances Provides resistance against a certain type of damage. All Set pieces
Presence of Mind Increases your mana regeneration by small amount. Helmet, Armor, Legs, Staff
Intelligence increases your magic level. Works only for mages. All Set pieces, Ring, Staff
Vitality Increases your total health pool. Mages gain 1/3 of the total amount. All Set pieces

Hunting Spots