Difference between revisions of "Melee Skill"

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<div style="font-size: x-large">General Informations:</div>
== General Info: ==
- Fist fighting has a base attack of 7<br>
* Fist fighting has a base attack value of 7.<br>
- Melee weapons can be used for an infinite amount of times with the exception of the Ice Rapier which breaks on first use.<br>
* Melee weapons can be used for an infinite amount of times, with the exception of the [[Ice Rapier]] which breaks after 1 hit.<br>
- Melee fighting is mainly used by knights who advance the fastest using it.<br>
* Melee fighting is mainly used by knights, who advance the fastest using it.<br>
- Melee attacks get reduced by shielding aswell as armor.<br>
* Melee attacks cannot miss, but they can be blocked by shields (defence) ('''poof animation''') or deflected by armor ('''sparks animation''').<br>
- Melee attacks cannot miss but they can be blocked by shields (poofs) or deflected by armors (sparks).<br>
* Because of how the melee damage formula works, stronger weapons gain a bigger damage boost from each skill than weaker ones.<br>
- Damage gained per skill scales with the weapon, using a [[Stonecutter Axe]] the damage gain per skill is higher than while using a [[Knight Axe]].<br>
* You need to blood-hit your opponent at least once every 30 turns (60 seconds) to advance in melee skills as you keep hitting.<br>
- You need to blood hit your opponents once a while to advance in meele skills.<br>
* One-handed weapons hit once every '''2 seconds''' (standard 'turn'), while two-handed weapons hit once every '''3 seconds'''.<br>
- One handed weapons hit once a turn (2 seconds) while two handed weapons hit once a 1.5 turn (3 seconds)<br>
* Two-handed weapons usually have much higher attack values than one-handed ones, but their defence is much lower.<br>  
- Two handed weapons usually have a lot more attack than one handed, but their defence is terrible.<br> <br>
* When you are using two-handed weapons (or one-handed weapons without a shield), your physical damage reduction is counted off of your '''weapon's defense''', and off of your '''weapon type melee skill instead of your shielding'''.
* Your weapon's defence value has '''NO effect''' while you're also wearing a [[Shields|Shield]] or some of the [[Wands]] in one of your hands.


<div style="font-size: x-large">Choice of Weapon:</div>
== Damage Formula: ==
Like it is stated in the chapter about [[Distance Fighting]], distance and melee fighting use different formulas for damage calculation.<br>
This chapter only regards the formula for melee fighting.<br><br>
{| class="wikitable"
! style="text-align: left" | Maximum Damage Formula:
|-
| {0.021 * [(Skill Level^(5/4)] * Weapon Attack} + 5
|}
<br>So a knight with 80 sword skill and a [[Magic Sword]] would calculate his max hit (highest possible not counting target's defense or armor) as shown:<br><br>{0.021 * [80^(5/4)] * 48} + 5 = <u>246</u><br><br>
 
{| class="wikitable"
! style="text-align: left"; colspan="2" | Minimum Damage:
|-
| style="width:1%" | '''One-handed'''
| No minimum damage value.
|-
| style="width:1%" | '''Two-handed'''
| +1 min dmg per 10 levels (e.g. lvl 100 = min dmg 10).
|}
 
== Weapon Types ==


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
!
! Type:
! Pros
! Pros:
! Cons
! Cons:
|-
|-
| Sword
| [[Swords]]
| Possibility of using [[Ice Rapier]] in pvp. Very good defensive [[Attributes]].  
| Good defensive [[Attributes]] and solid attack values.  
| [[Ice Rapier]] breaks after one use. Huge gap in attack between best two handed weapons.
| Only one viable end-game two-handed sword.
|-
|-
| Axe
| [[Axes]]
| Most attack damage of all weapon types.
| Highest attack values out of all weapon types, best offensive [[Attributes]].
| Lack of defensive attributes.
| Lack of defensive [[Attributes]].
|-
|-
| Club
| [[Clubs]]
| The best Defensive [[Attributes]].
| Best defensive [[Attributes]].
| Best Clubs are extremly hard to get.
| The best clubs are extremely difficult to obtain. Lack of offensive [[Attributes]].
|}
|}
<br>
 
<div style="font-size: x-large">Best Skilling Options:</div>
== Skill Training Options: ==


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skills
! Skill:
! Monsters
! Monster:
! Location
! Location:
! Info
! Info:
|-
|-
| 10-30
| 10-30
| Any kind of [[Troll]]
| Any kind of [[Troll]]
| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=2334&x=860&z=8&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3313&x=1082&z=8&zoom=1]]  
| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=2334&x=860&z=8&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3313&x=1082&z=8&zoom=1]]  
| You can block these with boxes and such, to be hit by just two at once. They drop food.
| You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
|-
|-
| 30-50
| 30-50
| [[Rotworm]]
| [[Rotworm]]
| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3236&x=2042&z=7&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=2186&x=1098&z=8&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3782&x=1196&z=8&zoom=1]]
| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3236&x=2042&z=7&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=2186&x=1098&z=8&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3782&x=1196&z=8&zoom=1]]
| You can block these with boxes and such, to be hit by just two at once. They drop food.
| You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
|-
|-
| 30-50
| 30-50
| [[Dwarf]]
| [[Dwarf]]
| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3619&x=1587&z=8&zoom=1]]  
| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3619&x=1587&z=8&zoom=1]]  
| You can block these with boxes and such, to be hit by just two at once. They drop food.
| You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
|-
|-
| 50-60
| 50-60
| [[Minotaur]]
| [[Minotaur]]
| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=2896&x=1247&z=7&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3110&x=795&z=19&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=4174&x=3610&z=7&zoom=1]]
| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=2896&x=1247&z=7&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3110&x=795&z=19&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=4174&x=3610&z=7&zoom=1]]
| You can block these with boxes and such, to be hit by just two at once. They drop food.
| You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
|-
|-
| 60-70
| 60-70
| [[Slime]]
| [[Slime]]
| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=2253&x=1686&z=7&zoom=1]]
| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=2253&x=1686&z=7&zoom=1]]
| Bring your own food. Deal some damage to "mother" (true slime) to mark her. Kill the summons hitting you once an hour, monster advance in fighting too.
| Bring your own food. Deal some damage to the "mother" (true slime) to tell her apart more easily. Kill the summons hitting you once an hour, monsters advance in fighting skills too.
|-
|-
| 50+
| 50+
| [[Crystal Bug]]
| [[Crystal Bug]]
| Summoned
| Summoned
| You can skill on summoned [[Crystal Bug]] for very long time, even on skills above 110. Best option because you can skill in any place you want, you just need someone to summon it. You can convince the bug on 81 lvl as knight.
| You can skill on summoned [[Crystal Bug]]s for a very long time, even on skills above 110. This is the best option because you can skill in any place you want as long as you have someone, or another char of your own, to summon it. You can convincea [[Crystal Bug]] on level 81 as a knight.
|-
|-
| 70+
| 70+
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| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=4746&x=2825&z=2&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=1552&x=2064&z=6&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=2219&x=1151&z=10&zoom=1]]
| [[File:Map.png|link=https://mediviastats.info/mapper.php?y=4746&x=2825&z=2&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=1552&x=2064&z=6&zoom=1]] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=2219&x=1151&z=10&zoom=1]]
[[File:Map.png|link=https://mediviastats.info/mapper.php?y=3802&x=2152&z=9&zoom=2]]
[[File:Map.png|link=https://mediviastats.info/mapper.php?y=3802&x=2152&z=9&zoom=2]]
| Basically endgame skilling monster, you won't be ever able to kill it with weak enough weapon.
| End-game skilling monster, you won't be ever able to kill it with a weak enough weapon.
|}
|}

Revision as of 23:26, 10 September 2020

General Info:

  • Fist fighting has a base attack value of 7.
  • Melee weapons can be used for an infinite amount of times, with the exception of the Ice Rapier which breaks after 1 hit.
  • Melee fighting is mainly used by knights, who advance the fastest using it.
  • Melee attacks cannot miss, but they can be blocked by shields (defence) (poof animation) or deflected by armor (sparks animation).
  • Because of how the melee damage formula works, stronger weapons gain a bigger damage boost from each skill than weaker ones.
  • You need to blood-hit your opponent at least once every 30 turns (60 seconds) to advance in melee skills as you keep hitting.
  • One-handed weapons hit once every 2 seconds (standard 'turn'), while two-handed weapons hit once every 3 seconds.
  • Two-handed weapons usually have much higher attack values than one-handed ones, but their defence is much lower.
  • When you are using two-handed weapons (or one-handed weapons without a shield), your physical damage reduction is counted off of your weapon's defense, and off of your weapon type melee skill instead of your shielding.
  • Your weapon's defence value has NO effect while you're also wearing a Shield or some of the Wands in one of your hands.

Damage Formula:

Like it is stated in the chapter about Distance Fighting, distance and melee fighting use different formulas for damage calculation.
This chapter only regards the formula for melee fighting.

Maximum Damage Formula:
{0.021 * [(Skill Level^(5/4)] * Weapon Attack} + 5


So a knight with 80 sword skill and a Magic Sword would calculate his max hit (highest possible not counting target's defense or armor) as shown:

{0.021 * [80^(5/4)] * 48} + 5 = 246

Minimum Damage:
One-handed No minimum damage value.
Two-handed +1 min dmg per 10 levels (e.g. lvl 100 = min dmg 10).

Weapon Types

Type: Pros: Cons:
Swords Good defensive Attributes and solid attack values. Only one viable end-game two-handed sword.
Axes Highest attack values out of all weapon types, best offensive Attributes. Lack of defensive Attributes.
Clubs Best defensive Attributes. The best clubs are extremely difficult to obtain. Lack of offensive Attributes.

Skill Training Options:

Skill: Monster: Location: Info:
10-30 Any kind of Troll Map.png Map.png You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
30-50 Rotworm Map.png Map.png Map.png You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
30-50 Dwarf Map.png You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
50-60 Minotaur Map.png Map.png Map.png You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
60-70 Slime Map.png Bring your own food. Deal some damage to the "mother" (true slime) to tell her apart more easily. Kill the summons hitting you once an hour, monsters advance in fighting skills too.
50+ Crystal Bug Summoned You can skill on summoned Crystal Bugs for a very long time, even on skills above 110. This is the best option because you can skill in any place you want as long as you have someone, or another char of your own, to summon it. You can convincea Crystal Bug on level 81 as a knight.
70+ Gargoyle Map.png Map.png Map.png

Map.png

End-game skilling monster, you won't be ever able to kill it with a weak enough weapon.