Melee Skill

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Revision as of 16:38, 27 April 2021 by Saelvas Saelvius (talk | contribs) (Text replacement - "Wands" to "Wands & Staves")

Weapon Types:

Type: Pros: Cons:
Swords Good defensive Attributes and solid attack values. Only one viable end-game two-handed sword.
Axes Highest attack values out of all weapon types, best offensive Attributes. Lack of defensive Attributes.
Clubs Best defensive Attributes. The best clubs are extremely difficult to obtain.

General Info:

  • Fist fighting has a base attack value of 7.
  • Melee weapons can be used for an infinite amount of times, with the exception of the Ice Rapier which breaks after 1 hit.
  • Melee fighting is mainly used by knights, who advance the fastest using it.
  • Melee attacks cannot miss, but they can be blocked by shields (defence) (poof animation) or deflected by armor (sparks animation).
  • You need to blood-hit your opponent at least once every 30 turns (60 seconds) to advance in melee skills as you keep hitting.
  • One-handed weapons hit once every 2 seconds (standard 'turn'), while two-handed weapons hit once every 3 seconds.
  • Two-handed weapons usually have much higher attack values than one-handed ones, but their defence is much lower.
  • When you are using two-handed weapons (or one-handed weapons without a shield), your physical damage reduction is counted off of your weapon's defense, and off of your weapon type melee skill instead of your shielding.
  • Your weapon's defence value has NO effect while you're also wearing a Shield or some of the Wands & Staves in one of your hands.
  • Melee Training Calculator Melee skills advance more slowly than distance fighting, but they are easier to train.

Damage Formula:

Like it is stated in the chapter about Distance Fighting, distance and melee fighting use different formulas for damage calculation.
This chapter only regards the formula for melee fighting.

Maximum Damage Formula:
0.021 * [Skill Level^(5/4)] * Weapon Attack + 5


So a knight with 80 sword skill and a Magic Sword would calculate his max hit (highest possible not counting target's defense or armor) as shown:

{0.021 * [80^(5/4)] * 48} + 5 = 246

Minimum Damage:
One-handed No minimum damage value.
Two-handed +1 min dmg per 10 levels (e.g. lvl 100 = min dmg 10).

Skill Training Options:

Skill: Monster: Location: Info:
10-30 Any kind of Troll Map.png Map.png You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
30-50 Rotworm Map.png Map.png Map.png You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
30-50 Dwarf Map.png You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
50-60 Minotaur Map.png Map.png Map.png You can block these with boxes, flowers or similar objects to separate only two to hit you at once. They drop food.
60-70 Slime Map.png Bring your own food. Deal some damage to the "mother" (true slime) to tell her apart more easily. Kill the summons hitting you once an hour, monsters advance in fighting skills too.
50+ Crystal Bug Summoned You can skill on summoned Crystal Bugs for a very long time, even on skills above 110. This is the best option because you can skill in any place you want as long as you have someone, or another char of your own, to summon it. You can convince a Crystal Bug on level 81 as a knight.
70+ Gargoyle Map.png Map.png Map.png

Map.png

End-game skilling monster, you won't be ever able to kill it with a weak enough weapon.

Items which increase Melee Skills:

All items with the Vast Grip Attribute increase a player's melee skill, those items will not be listed here.

Image: Name: Sword increase:
RTENOTITLE Cheesy Maris Feast +3 Sword Fighting (for 2 hours)
RTENOTITLE Sword Ring +4 Sword Fighting (for 30 minutes)
RTENOTITLE Spicy Maris Feast +3 Axe Fighting (for 2 hours)
RTENOTITLE Axe Ring +4 Axe Fighting (for 30 minutes)
RTENOTITLE Bitter Maris Feast +3 Club Fighting (for 2 hours)
RTENOTITLE Club Ring +4 Club Fighting (for 30 minutes)
RTENOTITLE Meteorite Axe +1 Axe Fighting
RTENOTITLE Meteorite Sword +1 Sword Fighting
RTENOTITLE Meteorite Hammer +1 Club Fighting
RTENOTITLE Watcher Legs +1 to Melee Skills
RTENOTITLE Umbral Platemail +2 to Melee Skills
RTENOTITLE Angelic Legs +3 to Melee Skills

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