Minotaur Mage
Minotaur Mageminomage.gif
155 Hit Points
300 Experience Points per kill
Summon/Convince: -/- (Illusionable)
Abilities: Melee (0-20), Energy Missile (0-58), Fire Missile (0-105), Energy Field (30)
Pushable:]]
Push Objects:
Walks around: Fire
Est. Max. Damage: 213 hp per turn
Immune to: Energy, Poison, Invisibility
Neutral to: Physical, Fire, Life Drain
Sounds: "Learrn tha secrret uf deathhh!"; "Kaplar!".
Task: Experience Tasks
Field Notes: These creatures are dangerous and usually found with Minotaur Guards because of their low defense.
Location: Mintwallin, Cyclopolis, Maze of Lost Souls, Dark Pyramid, Folda, Kazordoon, Plains of Havoc, Deeper Vilias, Minotaur Hell (Rookgaard), Elvenbane, Outlaw Camp.
Strategy: Minotaur Mages deal a lot of damage. Do not hunt them for their loot. Mages tend to kill them in the Dark Pyramid as they yield great exp for their hp. You cannot profit on them.
Loot: 0-30 gp, 0-7 Carrot, Combat Knife, dead Snake, Torch, Leather Helmet, Leather Legs, Knife, Chain Legs (semi-rare), Brass Armor (rare), Minotaur Hoof (rare) Minotaur Tome (very rare).
Monsters