Monk

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Monk monk.gif


240 Hit Points
400 Experience Points per kill


Summon/Convince: 600/-- (Illusionable)
Abilities: Melee (0-130), Self-Healing (30-50)
Pushable: d.jpg
Push Objects: 10px-Tick.jpg
Walks around: Fire, Energy, Poison
Est. Max. Damage: 130 hp per turn
Immune to: Invisibility
Neutral to: Fire, Energy, Poison, Life Drain
Sounds: "Repent Heretic!"; "A prayer to the almighty one!"; "I will punish the sinners!".
Task: Experience Tasks


Field Notes: Monks chase the enemy until death. Mystical creatures, they heal themselves about every 10 seconds, which makes them great as summons. They move items in their way. Commonly used for training of knights and paladins.


Location: Edron Hero Cave, Triangle Tower near Thais, Maze of Lost Souls, Isle of the Kings, Caves below Forgula Castle


Strategy: Something important while killing Monks is the time. You have to attack as fast as possible or they will heal themselves and you will need to use more Arrows/Runes, or, in the case of Knights, you will receive more damage and maybe use more healing runes or spells. Quite high defense, so low skilled knights with one-handed weapons should stay away from these, as they will heal faster than you will damage them. If necessary to kill, consider using runes.


Loot: 0-20 gp, Scroll, Bag, Lamp, Staff, Bread, Brown Flask, Power Ring, Leather Armor, Sandals, Ankh, Life Crystal, Human Tome (rare),