Difference between revisions of "Necromantic Bloodkilt"

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m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, y...)
m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per poi...)
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}}  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
}}  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; a arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] (1),  [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] (17), [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb | (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana.. }}]] (6%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Lifedrain, 2%)|
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1),  [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] (17), [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb | (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana.. }}]] (6%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Lifedrain, 2%)|
image=[[File:Necromantic Bloodkilt.png]]|
image=[[File:Necromantic Bloodkilt.png]]|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14), +10 [[Properties#Health Increase Properties|health]], 6% [[Properties#Lifedrain Resistance|lifedrain resistance]]|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14), +10 [[Properties#Health Increase Properties|health]], 6% [[Properties#Lifedrain Resistance|lifedrain resistance]]|

Revision as of 17:39, 31 March 2024

Necromantic Bloodkilt.png
You see a Necromantic Bloodkilt (Arm:8). 
It weighs 27.5 oz.
Item Rank:340
Properties:Intelligence (14), +10 health, 6% lifedrain resistance
Possible
Attributes:
 Presence of Mind (1), Intelligence (17), Mana Absorb (6%), Resistance (Lifedrain, 2%)
Arm:8
Weight:27.5 oz
Dropped by:None.
Buy from:Players only.
Sell to:Players only.
Note:This item can be used to its full potential even at a lower level as long as you have completed the Sorrowful Blood Quest.
One of the rewards available to be selected from the Sorrowful Blood Quest.

Go back to Legs.