Difference between revisions of "Necromantic Bloodkilt"

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m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base reg...)
 
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name=Necromantic Bloodkilt|
name=Necromantic Bloodkilt|
article=a|
article=a|
enchantable=y|
pattributes={{Attributes|
pattributes={{Attributes|
name_1=Presence of Mind (1)|
name_1=Presence of Mind (1)|
Line 10: Line 9:
shard_1=0.2|
shard_1=0.2|
name_2=Intelligence (17)|
name_2=Intelligence (17)|
large_2=10.71|
large_2=29.76|
small_2=0.71|
small_2=1.98|
shard_2=0.14|
shard_2=0.39|
name_3=Mana Absorb|
name_3=Mana Absorb (6%)|
large_3=13.63|
large_3=13.63|
small_3=0.9|
small_3=0.9|
Line 21: Line 20:
small_4=0.66|
small_4=0.66|
shard_4=0.13|
shard_4=0.13|
total_large=4.65kk|
}} &nbsp;[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
total_small=4.65kk|
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] (17), [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb | (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana.. }}]] (6%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Lifedrain, 2%)|
total_shard=6.9kk|
}} &nbsp;<b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]]</b> (1)</small>, <b> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases Intelligence and spellpower (mages and druids only). }}]]</b> (17)</small>, <b>[[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb | (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana.. }}]]</b> (6%)</small>, <b>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]</b> (Lifedrain, 2%)</small>|
image=[[File:Necromantic Bloodkilt.png]]|
image=[[File:Necromantic Bloodkilt.png]]|
properties=[[Intelligence]] (14) +10 [[Properties#Health Increase Properties|health]], 6% [[Properties#Lifedrain Resistance|lifedrain resistance]]|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14), +10 [[Properties#Health Increase Properties|health]], 6% [[Properties#Lifedrain Resistance|lifedrain resistance]]|
arm=8|
arm=8|
item_rank={{#tip-text:340| Level 250 or "Sorrowful blood" quest completed required to wield to full potential. }}|
item_rank={{#tip-text:340| Level 250 or Sorrowful Blood quest completed required to wield to full potential. }}|
weight=27.5|
weight=27.5|
loot_value=Negotiable|
loot_value=Negotiable|
dropped_by=None.|
dropped_by=None.|
note=One of the rewards available to be selected from the [[Sorrowful Blood Quest]].|
note=This item can be used to its full potential even at a lower level as long as you have completed the [[Sorrowful Blood Quest]].<br>One of the rewards available to be selected from the [[Sorrowful Blood Quest]].|
}}
}}

Latest revision as of 18:07, 31 March 2024

Necromantic Bloodkilt.png
You see a Necromantic Bloodkilt (Arm:8). 
It weighs 27.5 oz.
Item Rank:340
Properties:Intelligence (14), +10 health, 6% lifedrain resistance
Possible
Attributes:
 Presence of Mind (1), Intelligence (17), Mana Absorb (6%), Resistance (Lifedrain, 2%)
Arm:8
Weight:27.5 oz
Dropped by:None.
Buy from:Players only.
Sell to:Players only.
Note:This item can be used to its full potential even at a lower level as long as you have completed the Sorrowful Blood Quest.
One of the rewards available to be selected from the Sorrowful Blood Quest.

Go back to Legs.