Difference between revisions of "Spells"

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! [[Warrior Spells]]
! [[Knight Spells]]
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| style="text-align: center" | [[File:guidewarrior.png|64px|64px|link=Knight Spells]]<br><br>List of all spells Knights can learn.
| style="text-align: center" | [[File:guidewarrior.png|64px|64px|link=Knight Spells]]<br><br>List of all spells Knights can learn.
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! [[Scout Spells]]
! [[Archer Spells]]
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| style="text-align: center" | [[File:guidescout.png|64px|link=Ranger Spells]]<br><br>List of all spells Rangers can learn.
| style="text-align: center" | [[File:guidescout.png|64px|link=Archer Spells]]<br><br>List of all spells Archers can learn.
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! [[Sorcerer Spells]]
! [[Mage Spells]]
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| style="text-align: center" | [[File:guidesorcerer.png|64px|link=Archmage Spells]]<br><br>List of all spells Archmages can learn.
| style="text-align: center" | [[File:guidesorcerer.png|64px|link=Mage Spells]]<br><br>List of all spells Mages can learn.
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! [[Cleric Spells]]
! [[Druid Spells]]
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| style="text-align: center" | [[File:guidemage.png|64px|link=Druid Spells]]<br><br>List of all spells Druids can learn.
| style="text-align: center" | [[File:guidemage.png|64px|link=Druid Spells]]<br><br>List of all spells Druids can learn.
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! [[All Spells]]
! [[Summoned Creatures|Summons]]
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| style="text-align: center" | [[File:Incuro.png|link=All Spells]] <br> <br> List of all avaible spells ingame.
| style="text-align: center" | [[File:Ancreo_res.png|link=Summoned Creatures]] <br> <br> List of all available summons.
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! [[Summons]]
! [[Runes]]
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| style="text-align: center" | [[File:Ancreo_res.png|link=Summons]] <br> <br> List of all avaible summons.<br><br>
| style="text-align: center" | [[File:Encurso vita virtus.png|link=Runes]] <br> <br> Everything you need to know about runes.
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! [[Rune Spells]]
! [[Order of the Holy Rose Spells|Faction Spells]]
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| style="text-align: center" | [[File:Encurso_vita_virtus.png|link=Rune Spells]] <br> <br> List of all rune spells ingame.
| style="text-align: center" | [[File:Antar magni vid.png|link=Order of the Holy Rose Spells]]<br> <br> List of spells obtainable from [[Order of the Holy Rose|The Order of the Holy Rose Faction]].
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! [[The Order of Holy Rose Spells|Faction Spells]]
! [[Spellpower]]
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| style="text-align: center" | [[File:Antar magni vid.png|link=Faction Spells]]<br> <br> List of spells obtainable from [[The Order of Holy Rose]]
| style="text-align: center" | [[File:Firefly 2.gif|64px|link=Spellpower]]<br><br> Everything you need to know about spellpower.
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<div class="wiki" id="content_view" style="display: block">
<div class="wiki" id="content_view" style="display: block">
----


Spells are magical syntaxes that, once cast, will consume some mana in order to produce the desired effect.<br><br>
Spells are magical syntaxes that, once cast, will consume some of your [[Regeneration|naturally regenerating]] mana in order to produce the desired effect. Some have an instantaneous external effect, while some conjure [[Runes]] or [[Ammunition]].<br>
All spells require a certain amount of mana every time they are used, except for [[Taunt]], and have a minimum magic level requirement. In addition to these restrictions, some spells can only be used by certain vocations. Most of the spells require to learn (buy) them before being able to cast.<br><br>
All spells (except for [[Taunt]]) require a certain amount of mana every time to be used and have a minimum magic level requirement. In addition to these restrictions, some spells can only be used by certain vocations. Most spells have to be learned (bought) before a player is able to cast them.<br>
 
When it comes to damaging and healing runes and spells, a character's damage or healing values are determined by their total [[Spellpower]], which is derived from their [[Magic Level]], [[Level]] and either their total [[Intelligence]], [[Dexterity]] or [[Strength]].<br><br>
You cannot use spells too rapidly, each spell, depending on the type, will exhaust you for 1 or 2 seconds. Note that you can '''not''' get muted for quickly casting spells, but you cannot cast spells while muted.<br><br>
All learned and learnable spells for the player's vocation can be seen in the spellbook module in-game, accessible through an icon in the top left of the game-window. Teachers for these spells can also be located and marked on your map through the module.<br><br>
 
Spells cannot be used too rapidly. The majority of spells will exhaust you for 1 or 2 seconds. Healing runes and spells have a 1 second cooldown (except for [[Purification]]); offensive runes have a 2 second cooldown, while the cooldowns of offensive spells vary. Spells used to conjure ammunition and runes however have no cooldown.<br>Runes and instant spells share the same cooldown timer e.g. if you use an [[Ultimate Healing]] spell, you cannot cast another spell or use a rune for 1 second; if you use an [[Explosion Rune]], you cannot use another rune or cast a spell for 2 seconds.<br> Note that you can '''not''' get muted by quickly casting spells, but you cannot cast spells while muted.
The skills of the magic user have a direct impact upon the effectiveness of most spells and runes. While the magic level has the largest impact upon the effect of spells, it is also effected by the experience level to a lesser degree.<br><br>
 
Spells are useful for many different things. With spells, you can do almost anything from summoning a horde of skeletons to fight by your side, to generating magical light to illuminate your path.

Latest revision as of 22:18, 27 November 2023

Knight Spells
Guidewarrior.png

List of all spells Knights can learn.
Archer Spells
Guidescout.png

List of all spells Archers can learn.
Mage Spells
Guidesorcerer.png

List of all spells Mages can learn.
Druid Spells
Guidemage.png

List of all spells Druids can learn.
Summons
Ancreo res.png

List of all available summons.
Runes
Encurso vita virtus.png

Everything you need to know about runes.
Faction Spells
Antar magni vid.png

List of spells obtainable from The Order of the Holy Rose Faction.
Spellpower
Firefly 2.gif

Everything you need to know about spellpower.

Spells are magical syntaxes that, once cast, will consume some of your naturally regenerating mana in order to produce the desired effect. Some have an instantaneous external effect, while some conjure Runes or Ammunition.
All spells (except for Taunt) require a certain amount of mana every time to be used and have a minimum magic level requirement. In addition to these restrictions, some spells can only be used by certain vocations. Most spells have to be learned (bought) before a player is able to cast them.
When it comes to damaging and healing runes and spells, a character's damage or healing values are determined by their total Spellpower, which is derived from their Magic Level, Level and either their total Intelligence, Dexterity or Strength.

All learned and learnable spells for the player's vocation can be seen in the spellbook module in-game, accessible through an icon in the top left of the game-window. Teachers for these spells can also be located and marked on your map through the module.

Spells cannot be used too rapidly. The majority of spells will exhaust you for 1 or 2 seconds. Healing runes and spells have a 1 second cooldown (except for Purification); offensive runes have a 2 second cooldown, while the cooldowns of offensive spells vary. Spells used to conjure ammunition and runes however have no cooldown.
Runes and instant spells share the same cooldown timer e.g. if you use an Ultimate Healing spell, you cannot cast another spell or use a rune for 1 second; if you use an Explosion Rune, you cannot use another rune or cast a spell for 2 seconds.
Note that you can not get muted by quickly casting spells, but you cannot cast spells while muted.