Difference between revisions of "The Doomcaller"

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m (Text replacement - "Active Effects/Abilities" to "Other Properties")
m (Text replacement - "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second...)
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shard_3=0.12|
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}}  [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|
}}  [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|
weight=22.0|
weight=22.0|
properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Other Properties|{{#tip-text: Hellfire| [3 minute cooldown] <br>One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). <br>Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|
properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Other Properties|{{#tip-text: Hellfire| [3 minute cooldown] <br>One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). <br>Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|
dropped_by=None|
dropped_by=None|
note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).<br>The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.<br>One of the weapons available to be crafted from [[Baalerun's Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}
note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).<br>The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.<br>One of the weapons available to be crafted from [[Baalerun's Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}

Revision as of 17:15, 31 March 2024

The Doomcaller.gif Enchanted The Doomcaller.gif
You see the Doomcaller (Def:26). 
It weighs 22.0 oz.
Item Rank:500
Properties:Intelligence (17/20*), Hellfire
Possible
Attributes:
 Intelligence (20/24*), Presence of Mind (2), Resistance [Elements, 3%]
Def:26
Weight:22.0 oz
Hands:One/two-handed.*
Dropped by:None
Buy from:Players only.
Sell to:Players only.
Note:This weapon can only be used by players who have completed the Demonic Faction (level equal to 80% of item rank is NOT required to use this item to its full potential).
The doomcaller can normally be used to cast Small Explosive Runes with a single target effect, however it can be enhanced with a Blazing Core from Flamebringers to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.
One of the weapons available to be crafted from Baalerun's Core by Blacksmith Azzodon after completing the Demonic Faction.

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