Difference between revisions of "The Doomcaller"

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m (Text replacement - "Active Effects/Abilities" to "Other Properties")
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}}  [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|
}}  [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|
weight=22.0|
weight=22.0|
properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Active Effects/Abilities|{{#tip-text: Hellfire| [3 minute cooldown] <br>One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). <br>Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|
properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Other Properties|{{#tip-text: Hellfire| [3 minute cooldown] <br>One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). <br>Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|
dropped_by=None|
dropped_by=None|
note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).<br>The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.<br>One of the weapons available to be crafted from [[Baalerun's Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}
note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).<br>The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.<br>One of the weapons available to be crafted from [[Baalerun's Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}

Revision as of 01:19, 7 December 2023

The Doomcaller.gif Enchanted The Doomcaller.gif
You see the Doomcaller (Def:26). 
It weighs 22.0 oz.
Item Rank:500
Properties:Intelligence (17/20*), Hellfire
Possible
Attributes:
 Intelligence (20/24*), Presence of Mind (2), Resistance [Elements, 3%]
Def:26
Weight:22.0 oz
Hands:One/two-handed.*
Dropped by:None
Buy from:Players only.
Sell to:Players only.
Note:This weapon can only be used by players who have completed the Demonic Faction (level equal to 80% of item rank is NOT required to use this item to its full potential).
The doomcaller can normally be used to cast Small Explosive Runes with a single target effect, however it can be enhanced with a Blazing Core from Flamebringers to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.
One of the weapons available to be crafted from Baalerun's Core by Blacksmith Azzodon after completing the Demonic Faction.

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