Difference between revisions of "Venom Wand"

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m (Text replacement - "Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.)" to "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 man...)
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small_3=1.42|
small_3=1.42|
shard_3=0.28|
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}} &nbsp;<b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]]</b> <small>(1)</small>, <b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]]</b> <small>(1)</small>, <b>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]</b> <small>(Poison, 2%)</small>|
}} &nbsp;<b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]]</b> <small>(1)</small>, <b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]]</b> <small>(1)</small>, <b>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]</b> <small>(Poison, 2%)</small>|
properties=+1 [[Properties#Magic Level|Magic Level]]|
properties=+1 [[Properties#Magic Level|Magic Level]]|
mlreq=45|
mlreq=45|

Revision as of 23:00, 24 October 2022

Venom Staff.png
You see a Venom Wand (Def:12). 
It weighs 29.0 oz.
Properties:+1 Magic Level
Possible
Attributes:
 Intelligence (1), Presence of Mind (1), Resistance (Poison, 2%)
Enchantable:✔️
Effect:Deals 60-75~ poison damage on hit; inflicts a poisoned effect dealing a total of 276 additional poison damage over 23 turns.
Def:12
Magic Level
required:
45
Charges:10000
Charges
per hit:
5
Weight:29.0 oz
Hands:One-handed.
Dropped by:None
Buy from:Players only.
Sell to:Players only.
Note:It is the only wand which can be used both as an "attack" wand which deals damage from its own source as well as to cast Small Explosive Runes (with a single target effect).
One of the weapon rewards selectable after completing the Jungle Sickness Quest.

Go back to Wands & Staves.