Difference between revisions of "Venom Wand"

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m (Text replacement - "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana poin...)
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loot_value=Negotiable gp.|
loot_value=Negotiable gp.|
dropped_by=None|
dropped_by=None|
note=It is the only wand which can be used both as an "attack" wand which deals damage from its own source as well as to cast [[Small Explosive Rune]]s (with a single target effect).<br>One of the weapon rewards selectable after completing the [[Jungle Sickness Quest]].}}
note=Can be used both as an "attack" wand which deals damage from its own source as well as to cast [[Small Explosive Rune]]s (with a single target effect).<br>One of the weapon rewards selectable after completing the [[Jungle Sickness Quest]].}}

Revision as of 14:30, 3 February 2023

Venom Staff.png
You see a Venom Wand (Def:12). 
It weighs 29.0 oz.
Properties:+1 Magic Level
Possible
Attributes:
 Intelligence (1), Presence of Mind (1), Resistance (Poison, 2%)
Enchantable:✔️
Effect:Deals 60-75~ poison damage on hit; inflicts a poisoned effect dealing a total of 276 additional poison damage over 23 turns.
Def:12
Magic Level
required:
45
Charges:10000
Charges
per hit:
5
Weight:29.0 oz
Hands:One-handed.
Dropped by:None
Buy from:Players only.
Sell to:Players only.
Note:Can be used both as an "attack" wand which deals damage from its own source as well as to cast Small Explosive Runes (with a single target effect).
One of the weapon rewards selectable after completing the Jungle Sickness Quest.

Go back to Wands & Staves.