Difference between revisions of "Legs"
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| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]],<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Lifedrain, 2%)</small> | ||
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| style="text-align: center" | [[File:Spider Chain Legs (New).png|Spider Chain Legs]] | | style="text-align: center" | [[File:Spider Chain Legs (New).png|Spider Chain Legs]] |
Revision as of 17:05, 10 January 2023
Legs are an essential part of any player's equipment, much like Helmets, Armors and Boots they usually provide some armor.
Some commonly used legs among mid levels are the Grim Legs, Golden Legs and Hellforged Legs. The best damage reduction legs in-game are the Angelic Legs and Umbral Legs which are both extremely difficult to obtain, a more realistic option for most players in terms of damage reduction would be the Hellforged Legs. Some other good options are the Watcher Legs for knights which increase your melee skill; Necromantic Bloodkilt, Demon Legs and Demonbone Legs for mages which increase magic level, mana regeneration and amplify your magic shield when enchanted.
Most stronger legs can be enchanted or looted with Attributes, some have special inherent Properties.
For more information about how armor and damage reduction works, take a look at Shielding and Armor.
Back to Items.