Difference between revisions of "Legs"
m (Text replacement - "Shielding" to "Blocking") |
m (Text replacement - "Increases magic level (mages and druids only)." to "Increases intelligence (mages and druids only).") |
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total_shard=5.2kk| | total_shard=5.2kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Crown legs.png|Crown Legs]] | | style="text-align: center" | [[File:Crown legs.png|Crown Legs]] | ||
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total_shard=3.7kk| | total_shard=3.7kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(4%)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(4%)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(50)</small>} | ||
|- | |- | ||
| style="text-align: center" | [[File:Arcane Kilt.png]] | | style="text-align: center" | [[File:Arcane Kilt.png]] | ||
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total_shard=2.4kk| | total_shard=2.4kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(6%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(6%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Necromantic Bloodkilt.png]] | | style="text-align: center" | [[File:Necromantic Bloodkilt.png]] | ||
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total_shard=6.9kk| | total_shard=6.9kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(6%)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Lifedrain, 2%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Spider Chain Legs (New).png|Spider Chain Legs]] | | style="text-align: center" | [[File:Spider Chain Legs (New).png|Spider Chain Legs]] | ||
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total_shard=8.5kk| | total_shard=8.5kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(10%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(10%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(4%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Elite Knight Legs.png]] | | style="text-align: center" | [[File:Elite Knight Legs.png]] | ||
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total_shard=8.9kk| | total_shard=8.9kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 4%)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 4%)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(60)</small>},<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(10%)</small>,<br> [[Attributes#Presence of Mind|{{#tip-text: Presence of Mind | Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>, <br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(4%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Hellforged legs.png|Hellforged Legs]] | | style="text-align: center" | [[File:Hellforged legs.png|Hellforged Legs]] | ||
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shard_4=0.09| | shard_4=0.09| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>, <br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>, <br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(6%)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>, <br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] <small>(10%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Umbral Legs.png]] | | style="text-align: center" | [[File:Umbral Legs.png]] |
Revision as of 23:00, 25 July 2023
Legs are an essential part of any player's equipment, much like Helmets, Armors and Boots they usually provide some armor.
Some commonly used legs among mid levels are the Grim Legs, Golden Legs and Hellforged Legs. The best damage reduction legs in-game are the Angelic Legs and Umbral Legs which are both extremely difficult to obtain, a more realistic option for most players in terms of damage reduction would be the Hellforged Legs. Some other good options are the Watcher Legs for knights which increase your melee skill; Necromantic Bloodkilt, Demon Legs and Demonbone Legs for mages which increase magic level, mana regeneration and amplify your magic shield when enchanted.
Most stronger legs can be enchanted or looted with Attributes, some have special inherent Properties.
For more information about how armor and damage reduction works, take a look at Blocking and Armor.
Back to Items.