Difference between revisions of "Spells"
m |
|||
(23 intermediate revisions by 3 users not shown) | |||
Line 4: | Line 4: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[ | ! [[Knight Spells]] | ||
|- | |- | ||
| style="text-align: center" | [[File: | | style="text-align: center" | [[File:Knight Male Full.png|64px|link=Knight Spells]]<br><br>List of all spells Knights can learn. | ||
|} | |} | ||
| valign="top" width="4%" | | | valign="top" width="4%" | | ||
Line 12: | Line 12: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[ | ! [[Archer Spells]] | ||
|- | |- | ||
| style="text-align: center" | [[File: | | style="text-align: center" | [[File:Scout Male Full.png|64px|link=Archer Spells]]<br><br>List of all spells Archers can learn. | ||
|} | |} | ||
| valign="top" width="4%" | | | valign="top" width="4%" | | ||
Line 20: | Line 20: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[ | ! [[Mage Spells]] | ||
|- | |- | ||
| style="text-align: center" | [[File: | | style="text-align: center" | [[File:Sorcerer Male Full.png|64px|link=Mage Spells]]<br><br>List of all spells Mages can learn. | ||
|} | |} | ||
| valign="top" width="4%" | | | valign="top" width="4%" | | ||
Line 28: | Line 28: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[ | ! [[Druid Spells]] | ||
|- | |- | ||
| style="text-align: center" | [[File: | | style="text-align: center" | [[File:Mage Male Full.png|64px|link=Druid Spells]]<br><br>List of all spells Druids can learn. | ||
|} | |} | ||
|} | |} | ||
Line 39: | Line 39: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[ | ! [[Summoned Creatures|Summons]] | ||
|- | |- | ||
| style="text-align: center" | [[File: | | style="text-align: center" | [[File:Ancreo_res.png|link=Summoned Creatures]] <br> <br> List of all available summons. | ||
|} | |} | ||
| valign="top" width="4%" | | | valign="top" width="4%" | | ||
Line 47: | Line 47: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[ | ! [[Runes]] | ||
|- | |- | ||
| style="text-align: center" | [[File: | | style="text-align: center" | [[File:Encurso vita virtus.png|link=Runes]] <br> <br> Everything you need to know about runes. | ||
|} | |} | ||
| valign="top" width="4%" | | | valign="top" width="4%" | | ||
Line 55: | Line 55: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[ | ! [[Order of the Holy Rose Spells|Faction Spells]] | ||
|- | |- | ||
| style="text-align: center" | [[File: | | style="text-align: center" | [[File:Antar magni vid.png|link=Order of the Holy Rose Spells]]<br> <br> List of spells obtainable from [[Order of the Holy Rose|The Order of the Holy Rose Faction]]. | ||
|} | |} | ||
| valign="top" width="4%" | | | valign="top" width="4%" | | ||
Line 63: | Line 63: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[ | ! [[Spellpower]] | ||
|- | |- | ||
| style="text-align: center" | [[File: | | style="text-align: center" | [[File:Firefly 2.gif|64px|link=Spellpower]]<br><br> Everything you need to know about spellpower. | ||
|} | |} | ||
|} | |} | ||
<div class="wiki" id="content_view" style="display: block"> | <div class="wiki" id="content_view" style="display: block"> | ||
Spells are | Spells are magical syntaxes that, once cast, will consume some of your [[Regeneration|naturally regenerating]] mana in order to produce the desired effect. Some have an instantaneous external effect, while some conjure [[Runes]] or [[Ammunition]].<br> | ||
All spells (except for [[Taunt]]) require a certain amount of mana every time to be used and have a minimum magic level requirement. In addition to these restrictions, some spells can only be used by certain vocations. Most spells have to be learned (bought) before a player is able to cast them.<br> | |||
When it comes to damaging and healing runes and spells, a character's damage or healing values are determined by their total [[Spellpower]], which is derived from their [[Magic Level]], [[Level]] and either their total [[Intelligence]], [[Dexterity]] or [[Strength]].<br><br> | |||
All learned and learnable spells for the player's vocation can be seen in the spellbook module in-game, accessible through an icon in the top left of the game-window. Teachers for these spells can also be located and marked on your map through the module.<br><br> | |||
Spells cannot be used too rapidly. The majority of spells will exhaust you for 1 or 2 seconds. Healing runes and spells have a 1 second cooldown (except for [[Purification]]); offensive runes have a 2 second cooldown, while the cooldowns of offensive spells vary. Spells used to conjure ammunition and runes however have no cooldown.<br>Runes and instant spells share the same cooldown timer e.g. if you use an [[Ultimate Healing]] spell, you cannot cast another spell or use a rune for 1 second; if you use an [[Explosion Rune]], you cannot use another rune or cast a spell for 2 seconds.<br> Note that you can '''not''' get muted by quickly casting spells, but you cannot cast spells while muted. |
Revision as of 21:49, 15 May 2024
|
|
|
|
|
|
|
|
Spells are magical syntaxes that, once cast, will consume some of your naturally regenerating mana in order to produce the desired effect. Some have an instantaneous external effect, while some conjure Runes or Ammunition.
All spells (except for Taunt) require a certain amount of mana every time to be used and have a minimum magic level requirement. In addition to these restrictions, some spells can only be used by certain vocations. Most spells have to be learned (bought) before a player is able to cast them.
When it comes to damaging and healing runes and spells, a character's damage or healing values are determined by their total Spellpower, which is derived from their Magic Level, Level and either their total Intelligence, Dexterity or Strength.
All learned and learnable spells for the player's vocation can be seen in the spellbook module in-game, accessible through an icon in the top left of the game-window. Teachers for these spells can also be located and marked on your map through the module.
Spells cannot be used too rapidly. The majority of spells will exhaust you for 1 or 2 seconds. Healing runes and spells have a 1 second cooldown (except for Purification); offensive runes have a 2 second cooldown, while the cooldowns of offensive spells vary. Spells used to conjure ammunition and runes however have no cooldown.
Runes and instant spells share the same cooldown timer e.g. if you use an Ultimate Healing spell, you cannot cast another spell or use a rune for 1 second; if you use an Explosion Rune, you cannot use another rune or cast a spell for 2 seconds.
Note that you can not get muted by quickly casting spells, but you cannot cast spells while muted.