Difference between revisions of "Nether Spider"
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strategy=1 knight and 2 mages can summon 4 [[Revenant]]s and stay at the entrance. The knight will lure the Nether Spiders one by one. The mages then use Heavy Magic Missile runes while their Revenants surround the spider. The immediate defense break will lead to a sufficient way of saving Ultimate Healing Rune as knight and will give the mages a fair amount of experience. Also, a high level mage can kill them with the help of a knight, by luring 3 at a time and using Great Energy Beam. This is a fast way to do the task, but with waste.| | strategy=1 knight and 2 mages can summon 4 [[Revenant]]s and stay at the entrance. The knight will lure the Nether Spiders one by one. The mages then use Heavy Magic Missile runes while their Revenants surround the spider. The immediate defense break will lead to a sufficient way of saving Ultimate Healing Rune as knight and will give the mages a fair amount of experience. Also, a high level mage can kill them with the help of a knight, by luring 3 at a time and using Great Energy Beam. This is a fast way to do the task, but with waste.| | ||
skinnable=[[File:Nether Spider Head.png|link=http://wiki.mediviastats.info/Nether_Spider_Head]] [[Nether Spider Head]] with [[File:Skinpeeler.png|link=Skinpeeler]]10%| | skinnable=[[File:Nether Spider Head.png|link=http://wiki.mediviastats.info/Nether_Spider_Head]] [[Nether Spider Head]] with [[File:Skinpeeler.png|link=Skinpeeler]]10%| | ||
location=[[Small Nether Spider Cave]], [[Big Nether Spider Cave]] | location=[[Small Nether Spider Cave]], [[Big Nether Spider Cave]] |
Latest revision as of 19:07, 23 July 2024
Hit Points: 2620 Experience: 3500 Summon: -- Convince: -- | |||||||||||||||
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Abilities: | Melee (0-240), Poison Strike (0-110+, only from melee distance), Distance Web Attack (Poisons you up to 16hp/turn.), Summons 0-3 Nether Spiderling, Haste | ||||||||||||||
Class: | Arachnid | ||||||||||||||
Pushable: | ❌ | ||||||||||||||
Push Objects: | ✔️ | ||||||||||||||
Est. Max Damage: | +300 per turn | ||||||||||||||
Immune To: | Invisibility, Poison, Fire, Lifedrain | ||||||||||||||
Task: | 600 Kills (Order of the Holy Rose) | ||||||||||||||
Note: | They usually summon Nether Spiderlings and will therefore break your defense. They also often attack in groups. | ||||||||||||||
Strategy: | 1 knight and 2 mages can summon 4 Revenants and stay at the entrance. The knight will lure the Nether Spiders one by one. The mages then use Heavy Magic Missile runes while their Revenants surround the spider. The immediate defense break will lead to a sufficient way of saving Ultimate Healing Rune as knight and will give the mages a fair amount of experience. Also, a high level mage can kill them with the help of a knight, by luring 3 at a time and using Great Energy Beam. This is a fast way to do the task, but with waste. | ||||||||||||||
Loot: |
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Skinnable: | Nether Spider Head with 10% | ||||||||||||||
Location: | Small Nether Spider Cave, Big Nether Spider Cave |
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