Difference between revisions of "Ultimate Healing Rune"
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{{RuneShop| name=Ultimate Healing Rune| image=[[File:Encuro_vita.png]]| incantation=Encuro Vita| cost=1500| ml_spell=11| ml_use=4| dropped_by=[[Shakirian Prayer]], [[Honou]]| | {{RuneShop| name=Ultimate Healing Rune| image=[[File:Encuro_vita.png]]| incantation=Encuro Vita| cost=1500| ml_spell=11| ml_use=4| dropped_by=[[Shakirian Prayer]], [[Honou]]| | ||
charges=1| mana=80| premium=y| effect=Heals target for a great number of hitpoints. The amount of healing is not random on use and increases according to level and the magic level of the player using the rune.| note=Most frequently, a player uses this rune on himself, but it can also be used to rescue a fellow player or a Summoned Creatures from dying. Clerics or Sorcerers using this rune on themselves are guaranteed to completely heal because their magic power is a lot higher and their maximum hit points are much lower than knights or paladins of equal level.| rune=155| BP=3100| | charges=1| mana=80| premium=y| effect=Heals target for a great number of hitpoints. The amount of healing is not random on use and increases according to level and the magic level of the player using the rune.| note=Most frequently, a player uses this rune on himself, but it can also be used to rescue a fellow player or a Summoned Creatures from dying. Clerics or Sorcerers using this rune on themselves are guaranteed to completely heal because their magic power is a lot higher and their maximum hit points are much lower than knights or paladins of equal level.| rune=155| BP=3100| c_yehsha=Sabri| c_osaris=Bedhin| c_thoris=El'Fand| | ||
c_lucindel=Anras| | |||
c_eschen=Dragnan| | |||
c_mittenhoff=Tuggot| }} |
Revision as of 16:34, 26 July 2020
Ultimate Healing Rune | |
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Incantation: | Encuro Vita |
Cost: | 1500 gp |
Magic Level: | 11 (spell) 4 (to use) |
Charges: | 1 |
Dropped by: | Shakirian Prayer, Honou |
Mana: | 80 magic points |
Premium: | ✔️ |
Effect: | Heals target for a great number of hitpoints. The amount of healing is not random on use and increases according to level and the magic level of the player using the rune. |
Note: | Most frequently, a player uses this rune on himself, but it can also be used to rescue a fellow player or a Summoned Creatures from dying. Clerics or Sorcerers using this rune on themselves are guaranteed to completely heal because their magic power is a lot higher and their maximum hit points are much lower than knights or paladins of equal level. |
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