Difference between revisions of "Clubs"
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| style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(1)</small>, <br>[[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]] <small>(3%)</small>, <br>[[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your shielding (if 1-hand wep) by 10% for 12 sec. }}]] <small>(3%)</small>, <br>[[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases melee fighting skills (axe, club and sword). }}]] <small>(2)</small> | | style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(1)</small>, <br>[[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]] <small>(3%)</small>, <br>[[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your shielding (if 1-hand wep) by 10% for 12 sec. }}]] <small>(3%)</small>, <br>[[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases melee fighting skills (axe, club and sword). }}]] <small>(2)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Fire Whip. | | style="text-align: center" | [[File:Fire Whip.gif]] | ||
| [[Fire Whip]] | | [[Fire Whip]] | ||
| style="text-align: center" | 48 | | style="text-align: center" | 48 |
Revision as of 03:24, 27 February 2022
Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside Axes and Swords.
They have lower attack values than axes, but fairly well-balanced offensive and defensive Attributes.
The strongest one-handed club weapons are the Thunder Hammer, Meteorite Hammer and Mace of the Primordial Fire. The strongest two-handed club weapons are the Mithril Hammer and Heavy Truncheon.
A special category is separated for so-called Mage Staves and Wands, usually low-atk and high-def clubs generally intended to be used by mages (they often have mage Attributes). They are also all listed on the Wands & Staves page.
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.
Most stronger clubs can be enchanted with Attributes. Some of them have hidden Properties.
For more details on melee weapons, skills and the damage formula, take a look at the Melee Skills page.
One-Handed Club Weapons
Image: | Name: | Atk: | Def: | Weight (oz.): | Properties: | Attributes: |
---|---|---|---|---|---|---|
Hammer of Ettenflame | 48 | 10 | N/A | - | - | |
Chaos Mace | ?? | ?? | ?? | ? | ? |
Two-Handed Club Weapons
Mage Staves and Wands
Image: | Name: | Atk: | Def: | Hands: | Weight (oz.): | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|---|---|
Staff | 10 | 25 | Two | 38.0 | - | - | - | |
Golden Wand | 11 | 16 | One | 43.0 | - | - | - | |
Conjure Wand | 15 | 17 | One | 19.5 | - | - | - | |
Wooden Wand | 20 | 17 | One | 26.5 | - | - | - | |
Wendigo Staff | 23 | 23 | Two | 65.0 | - | - | - | |
File:Wand of might.png | Staff of Might | 25 | 14 | One | 29.0 | - | - | - |
Plaguespreader Rod | 22 | 30 | Two | 43.0 | - | Presence of Mind (1), Lean (-20), Intelligence (1), Plague | ||
Corrupted Staff | 24 | 29 | Two | 45.0 | - | Intelligence (1), Intellect (30), Fortified (4) | ||
Crystal Staff | 10 | 15 | One | 28.0 | - | Intelligence (2), Resistance (Ice, 2%) | ||
Holy Scepter | 10 | 30 | One | 26.0 | - | Intelligence (1), Resistance (Holy, 1%) | ||
Star Scepter | 22 | 26 | One | 22.0 | - | Intelligence (3) | ||
Magician's Staff | 30 | 34 | Two | 38.0 | +1 Magic Level, +50 Health |
Intelligence (1), Presence of Mind (1), Intellect (50) | ||
Staff of the Primordial Fire |
25 | 33 | Two | 20.0 | +1 Magic Level, +50 Health, Resistance (Druid)*, Fire Shot (Mage)* |
Intelligence (1), Presence of Mind (2), Resistance (Fire, 3%) |
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