Difference between revisions of "Clubs"
m (Text replacement - "Passive Damage Properties" to "Other Properties") |
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| style="text-align: center" | 32 | | style="text-align: center" | 32 | ||
| style="text-align: center" | 76.0 oz | | style="text-align: center" | 76.0 oz | ||
| style="text-align: center" |[[Strength|{{#tip-text: Strength | Knights only. }}]] (6), <br>[[Properties# | | style="text-align: center" |[[Strength|{{#tip-text: Strength | Knights only. }}]] (6), <br>[[Properties#Other Properties|{{#tip-text: Frost Strike| 15% chance on hit to deal additional ice damage between 1 and 25% of your max possible hit.}}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Flawless (1)| | name_1=Flawless (1)| | ||
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| style="text-align: center" | ? | | style="text-align: center" | ? | ||
| style="text-align: center" | ? oz | | style="text-align: center" | ? oz | ||
| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] {{#tip-text: (8/9/9/10*) | Attack value and strength stat increase and sprite changes temporarily with first 3 consecutive hits until it reaches the 4th stage. Reverts back to original state once 'Vampiric Strike' is triggered.}},<br> [[Properties# | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] {{#tip-text: (8/9/9/10*) | Attack value and strength stat increase and sprite changes temporarily with first 3 consecutive hits until it reaches the 4th stage. Reverts back to original state once 'Vampiric Strike' is triggered.}},<br> [[Properties#Other Properties|{{#tip-text: Lifedrain Strike| Deals an additional 25-35 lifedrain damage on every hit. }}]],<br> [[Properties#Other Properties|{{#tip-text: Vampiric Strike| Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the wielder for 55-85 health points and revert the weapon to its original state. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Crushing Blow (3%)| | name_1=Crushing Blow (3%)| | ||
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| style="text-align: center" | 28 | | style="text-align: center" | 28 | ||
| style="text-align: center" | 122.0 oz | | style="text-align: center" | 122.0 oz | ||
| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (9),<br> [[Properties# | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (9),<br> [[Properties#Other Properties|{{#tip-text: Primordial Fire Strike| 15% chance on hit to deal additional primordial fire damage between 0-25% of your max damage according to the melee formula (different from regular fire, hits most creatures). }}]],<br> [[Properties#Active Effects/Abilities|{{#tip-text: Primordial Fire Swing| [Active ability only usable by knights; 4 minute cooldown] Right-click the weapon to deal primordial fire damage scaling with your level and magic level to 5 creatures in front of your character in a crescent (different from regular fire, hits most creatures).<br><br> | ||
min = (level * 2 + maglevel * 3) * 0.3<br> | min = (level * 2 + maglevel * 3) * 0.3<br> | ||
max = (level * 2 + maglevel * 3) * 0.65 }}]] | max = (level * 2 + maglevel * 3) * 0.65 }}]] | ||
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| style="text-align: center" | 35 | | style="text-align: center" | 35 | ||
| style="text-align: center" | 125.0 oz | | style="text-align: center" | 125.0 oz | ||
| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (9),<br> [[Properties# | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (9),<br> [[Properties#Other Properties|{{#tip-text: Energy Strike| 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit, calculated with the max melee damage formula. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Haste (2%)| | name_1=Haste (2%)| | ||
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| style="text-align: center" | 24 | | style="text-align: center" | 24 | ||
| style="text-align: center" | 86.0 oz | | style="text-align: center" | 86.0 oz | ||
| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (10),<br> [[Properties# | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (10),<br> [[Properties#Other Properties|{{#tip-text: Lightning Strike| 20% chance on hit to deal additional lightning damage between 1 and 25% of your max damage, calculated with the max melee damage formula (different from energy damage, hits most creatures). }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Flawless (1)| | name_1=Flawless (1)| | ||
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| style="text-align: center" | 33 | | style="text-align: center" | 33 | ||
| style="text-align: center" | 65.0 oz | | style="text-align: center" | 65.0 oz | ||
| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (13),<br> 1% [[Properties#All Damage Resistance|all damage resistance]],<br> [[Properties# | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (13),<br> 1% [[Properties#All Damage Resistance|all damage resistance]],<br> [[Properties#Other Properties|{{#tip-text: Swift Striker| X% chance to hit twice in one turn. }}]] (12%) | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Flawless (1)| | name_1=Flawless (1)| | ||
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| style="width: 1px; text-align: center" | 12 | | style="width: 1px; text-align: center" | 12 | ||
| style="text-align: center" | 91.0 oz | | style="text-align: center" | 91.0 oz | ||
| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (8),<br> [[Properties# | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (8),<br> [[Properties#Other Properties|{{#tip-text: Poison| Poisons your target on hit, starting and counting down from 15 for a total of 120 damage. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Flawless (1)| | name_1=Flawless (1)| | ||
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| style="text-align: center" | 18 | | style="text-align: center" | 18 | ||
| style="text-align: center" | 56.0 oz | | style="text-align: center" | 56.0 oz | ||
| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (21),<br> [[Properties# | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (21),<br> [[Properties#Other Properties|{{#tip-text: Chaos Burst| Can charge with chaotic energy. Discharging deals moderate curse damage to your target while draining a portion of your health in return. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Flawless (3)| | name_1=Flawless (3)| |
Revision as of 01:17, 7 December 2023
Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside Axes and Swords.
They have lower attack values than axes and often even swords, but they have some of the best defensive capabilities and Attributes.
The best one-handed club weapons are The Calamity and The Dawnbringer, followed by the Mace of the Primordial Fire and Meteorite Hammer. The strongest two-handed sword weapons are the Chaos Mace and Great Mace.
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.
Most stronger swords give Strength and sometimes other Properties and can be enchanted with Attributes.
For more details on melee weapons, skills and the damage formula, take a look at the Melee Skill page.
One-Handed Clubs
Two-Handed Clubs
Back to Items.