Difference between revisions of "Demorc Warchief"
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skinnable=| | skinnable=| | ||
location=[[Demorc Main Spawn]]| | location=[[Demorc Main Spawn]]| | ||
loot=0-100 [[Gold Coin]], [[Double Axe Head]], [[Guardian Halberd]] (semi-rare), [[Heavy Halberd]] (rare), [[ | loot=0-100 [[Gold Coin]], [[Double Axe Head]], [[Guardian Halberd]] (semi-rare), [[Heavy Halberd]] (rare), [[Virulent Legs]] (rare) [[The Bloodcurser]] (extremely rare),| | ||
}} | }} |
Latest revision as of 00:46, 9 January 2024
Hit Points: 15515 Experience: 20240 Summon: Convince: | |
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Abilities: | Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ? |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | 2500+ HP per turn |
Immune To: | ? |
Neutral To: | Physical, Fire, Energy, Ice, Holy, ? |
Sounds: | ? |
Task: | 700 (Demonic Faction) |
Note: | Extremely fast moving. |
Strategy: | Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2. They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels. |
Loot: | 0-100 Gold Coin, Double Axe Head, Guardian Halberd (semi-rare), Heavy Halberd (rare), Virulent Legs (rare) The Bloodcurser (extremely rare), |
Location: | Demorc Main Spawn |
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