Distance Skill

From Medivia Online Wiki

General Info:

  • The distance skill is mainly used by archers, who advance the fastest using it.
  • Distance damage is affected by Dexterity which is found on most archer equipment, bows and crossbows in the form of properties and the Precise attribute.
  • Bows and Crossbows can only be used with Arrows and Bolts which are consumed with each hit.
  • Players' distance attacks CAN miss, they can be also be deflected by armor (sparks animation), but, unlike melee attacks, they CANNOT be blocked by shields (they ignore defence completely).
  • Wielded distance weapons (Bows and Crossbows) have a higher hit-chance than thrown distance weapons.
  • Bolts generally have higher attack values than their arrow counterparts, but strong bows can more than make up for the difference. Whether you use a bow or crossbow depends what stage of the game you are at and which weapon is the best in that range.
  • Hit-chance increases with skill, but only up to a certain point. The base hit chance ceiling for bolts and arrows is 94?%, and for spears it's 70%. Unclear at which skills these ceilings are hit but presumably low enough that you shouldnt need to worry about getting very high skills in pursuit of hit chance.
  • Distance weapons have 0 defence value, Bows and Crossbows are two-handed and can't be used with a shield, while other less popular Distance Weapons can.
  • Lower level archers tend to use regular Arrows and Bolts because they're cheaper and good to use with elemental bows and crossbows. Mid to higher levels mostly use Hunting Bolts/Arrows. Higher levels generally use Heavy Arrows and [[Heavy Bolt]s] with the Arcane Marksmanship spell during most teamhunts.
  • Thrown Distance Weapons, such as Spears or Throwing Stars are spent as ammunition, but do not need another item to be used to attack, some of them are consumed when used (or have a chance to break), while Spears simply drop to the ground to be picked up again. Thrown weapons are rarely used anymore except by beginners.
  • You need to blood-hit your opponent at least once every 30 turns (60 seconds) to advance in distance fighting as you keep hitting, and at least once every 15 turns (30 seconds) to advance in blocking at max speed while getting hit twice per turn.
  • Distance skill advances more quickly than Melee Skill. The best weapon to use to train distance skill is the conjurable Ethereal Spear.
  • Upon completion of the Demonic Faction, archers are promoted into Master Archers and receive a 5% boost to damage done using distance weapons.

Damage Formula:

CURRENTLY OUTDATED

Like it is stated in the chapter about Melee Skill, distance and melee fighting use different formulas for damage calculation.
This chapter only regards the formula for distance fighting.

Maximum Damage Formula:
{0.0071 * [Skill Level^(3/2)] * Weapon Attack} + 20


So an archer with 80 distance fighting using bolts would calculate his max hit (highest possible not counting target's armor) as shown:

{0.0071 * [80^(3/2)] * 30} + 20 = 172

Minimum Damage:

+1 min dmg per 5 levels (e.g. lvl 100 = 20 minimum distance dmg);

  • keep in mind you can still hit less than your min dmg, due to your target's Armor value.

Skill Training Options:

Skill: Monster: Location: Info:
8+ Summoned Monk - Low-mid skilled players can train using an Ethereal Spear on Monks summoned using the Summon Creature spell.
8+ Other players - You can safely use other players for training as long as they have the right amount of armor and health (i.e. as long as you can bleed them often enough, but not damage them so much that you kill them if you go AFK).
8+ Training Dummy - Players of any skill or level can train on dummies using an Ethereal Spear.

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