Difference between revisions of "Helmets"

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m (Text replacement - "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second...)
 
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| style="text-align: center" | {[[Attributes#Presence of Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | {[[Attributes#Presence of Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}} ]] <small>(15)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 1%]</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}} ]] <small>(15)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 1%]</small>
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| style="width: 1%; text-align: center" | [[File:Magician Hood.png]]
| style="width: 1%; text-align: center" | [[File:Magician Hood.png]]
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shard_3=1.04|
shard_3=1.04|
}}
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| style="text-align: center" | {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(5)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>  
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(5)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>  
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| style="width: 1%; text-align: center" | [[File:4367.png|Mask of Dodruk]]
| style="width: 1%; text-align: center" | [[File:4367.png|Mask of Dodruk]]
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shard_3=0.78|
shard_3=0.78|
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| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(6)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(6)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 3%)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 3%)</small>
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| style="width: 1%; text-align: center" | [[File:Demon helmet.png]]
| style="width: 1%; text-align: center" | [[File:Demon helmet.png]]
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shard_3=0.25|
shard_3=0.25|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(9)</small>,<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(8%)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(9)</small>,<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(8%)</small>
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| style="width: 1%; text-align: center" | [[File:Arcane Cowl.png]]
| style="width: 1%; text-align: center" | [[File:Arcane Cowl.png]]
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shard_3=0.28|
shard_3=0.28|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(10)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(5%)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(10)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(5%)</small>
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| style="width: 1%; text-align: center" | [[File:Observer Helmet.png]]
| style="width: 1%; text-align: center" | [[File:Observer Helmet.png]]
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shard_3=0.22|
}}
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| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(10)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(10)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>
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| style="width: 1%; text-align: center" | [[File:Pharaoh helmet.png]]
| style="width: 1%; text-align: center" | [[File:Pharaoh helmet.png]]
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shard_5=0.27|
shard_5=0.27|
}}
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| style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(5)</small>, <br>{[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(12)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>},<br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(5)</small>, <br>{[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(12)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>},<br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 1%)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 1%)</small>  
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 1%)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 1%)</small>  
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| style="width: 1%; text-align: center" | [[File:Emerald Mask.png]]
| style="width: 1%; text-align: center" | [[File:Emerald Mask.png]]
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}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(13)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 4%)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(13)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 4%)</small>
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| style="width: 1%; text-align: center" | [[File:Ancient Tiara.png]]
| style="width: 1%; text-align: center" | [[File:Ancient Tiara.png]]
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shard_3=0.14|
shard_3=0.14|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(13)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(13)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
|-
|-
| style="width: 1%; text-align: center" | [[File:Deepshadow Mask.png]]
| style="width: 1%; text-align: center" | [[File:Deepshadow Mask.png]]
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shard_3=0.07|
shard_3=0.07|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(14)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(14)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(2)</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>
|-
| style="width: 1%; text-align: center" | [[File:Pyroweave Mask.png|32px]]
| style="width: 210px" | [[Pyroweave Mask]]
| style="width: 1px; text-align: center" | {{#tip-text:330| Level 265 required to wield to full potential. }}
| style="width: 1px; text-align: center" | 7
| style="text-align: center" | 18.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (11), 1% [[Properties#Fire Resistance|fire resistance]]
| style="text-align: center" |
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (14), [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] (2%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Fire}}, 1%]
|-
| style="width: 1%; text-align: center" | [[File:Fluxweave Mask.png|32px]]
| style="width: 210px" | [[Fluxweave Mask]]
| style="width: 1px; text-align: center" | {{#tip-text:330| Level 265 required to wield to full potential. }}
| style="width: 1px; text-align: center" | 7
| style="text-align: center" | 18.0 oz
| style="text-align: center" | ?
| style="text-align: center" |
| style="text-align: center" | ?
|-
| style="width: 1%; text-align: center" | [[File:Hydroweave Mask.png|32px]]
| style="width: 210px" | [[Hydroweave Mask]]
| style="width: 1px; text-align: center" | {{#tip-text:330| Level 265 required to wield to full potential. }}
| style="width: 1px; text-align: center" | 7
| style="text-align: center" | 18.0 oz
| style="text-align: center" | ?
| style="text-align: center" |
| style="text-align: center" | ?
|-
|-
| style="width: 1%; text-align: center" | [[File:Ceremonial mask.png|Ceremonial Mask]]
| style="width: 1%; text-align: center" | [[File:Ceremonial mask.png|Ceremonial Mask]]
Line 696: Line 724:
large_3=10.71|
large_3=10.71|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(14)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(14)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
|-
|-
| style="width: 1%; text-align: center" | [[File:Wizard hat.png]]
| style="width: 1%; text-align: center" | [[File:Wizard hat.png]]
Line 719: Line 747:
shard_3=0.12|
shard_3=0.12|
}}
}}
| style="text-align: center" |  {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" |  {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(2)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(15)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(15)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
|-
|-
| style="width: 1%; text-align: center" | [[File:Terra Mask.png]]
| style="width: 1%; text-align: center" | [[File:Trinity Mask.png|32px]]
| style="width: 210px" | [[Terra Mask]]
| style="width: 210px" | [[Trinity Mask]]
| style="width: 1px; text-align: center" | {{#tip-text:380| Level 305 required to gain full intelligence/dexterity/strength bonus. }}
| style="width: 1px; text-align: center" | {{#tip-text:370| Level 300 required to gain full intelligence/dexterity/strength bonus. }}
| style="width: 1px; text-align: center" | 8
| style="width: 1px; text-align: center" | 8
| style="text-align: center" | 9.0 oz
| style="text-align: center" | 20.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13), <br>2% [[Properties#Poison Resistance|poison resistance]]
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14), 2% [[Properties#Energy Resistance|energy resistance]], 2% [[Properties#Fire Resistance|fire resistance]], 2% [[Properties#Ice Resistance|ice resistance]]
| style="text-align: center" |
| style="text-align: center" |  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (17), [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] (3%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 2%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Fire, 2%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Energy, 2%)
|-
| style="width: 1%; text-align: center" | [[File:Falcon Helmet.png|32px]]
| style="width: 210px" | [[Falcon Helmet]]
| style="width: 1px; text-align: center" | {{#tip-text:400| Level 320 required to gain full intelligence/dexterity/strength bonus. }}
| style="width: 1px; text-align: center" | 12
| style="text-align: center" | 44.0 oz
| style="text-align: center" | [[Dexterity|{{#tip-text: Dexterity | Archers only. }}]] (14), [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14), [[Strength|{{#tip-text: Strength | Knights only. }}]] (14), [[Speed]] (+3), [[Resistance]] (Energy 1%)
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Presence of Mind (2)|
name_1=Intelligence (16),<br> Dexterity (16)<br>& Strength (16)|
large_1=15.0|
large_1=16.23|
small_1=1.0|
small_1=1.08|
shard_1=0.2|
shard_1=0.16|
name_2=Intelligence (16)|
name_2=Superior (1)|
large_2=15.95|
large_2=14.36|
small_2=1.06|
small_2=0.95|
shard_2=0.21|
shard_2=0.19|
name_3=Amplify Magic Shield (3%)|
name_3=Streamlined (3)|
large_3=21.42|
large_3=12.52|
small_3=1.42|
small_3=0.83|
shard_3=0.28|
shard_3=0.16|
name_4=Resistance (Poison, 2%)|
name_4=Resistance (Physical, 1%)|
large_4=21.42|
large_4=8.66|
small_4=1.42|
small_4=0.57|
shard_4=0.28|
shard_4=0.11|
name_5=Resistance (Energy, 2%)|
large_5=10.01|
small_5=0.66|
shard_5=0.11|
name_6=Fortitude (21)|
large_6=?|
small_6=?|
shard_6=?|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Energy, 2%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Physical, 1%), [[Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] (3), LINKED:{[[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] (16) + [[Attributes#Dexterity|{{#tip-text:Dexterity| Increases dexterity (archers only). }}]] (16) + [[Attributes#Strength|{{#tip-text:Strength| Increases strength (knights only). }}]] (16)}, [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] (21)
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(2)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(16)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(3%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
|-
|-
| style="width: 1%; text-align: center" | [[File:Helmet of Agony.png]]
| style="width: 1%; text-align: center" | [[File:Helmet of Agony.png]]
Line 773: Line 818:
shard_4=0.09|
shard_4=0.09|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(2)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(23)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(5%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>  
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(23)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(5%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>  
|}
|}


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}}
}}
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 1%)</small>,<br> [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(40/30/20)</small>,<br> [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] <small>(16)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance | Increases resistance against attacks of a certain type by X%. }}]] <small>(Physical, 1%)</small>,<br> [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] <small>(20)</small>
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 1%)</small>,<br> [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(40/30/20)</small>,<br> [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] <small>(16)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance | Increases resistance against attacks of a certain type by X%. }}]] <small>(Physical, 1%)</small>,<br> [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] <small>(20)</small>
|-
| style="width: 1%; text-align: center" | [[File:Infernoscale Helmet.png|32px]]
| style="width: 210px" | [[Infernoscale Helmet]]
| style="width: 1px; text-align: center" | {{#tip-text:390| Level 312 required to gain full intelligence/dexterity/strength bonus. }}
| style="width: 1px; text-align: center" | 10
| style="text-align: center" | 55.0 oz
| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (14), 1% [[Properties#Fire Resistance|fire resistance]], 1% [[Properties#Physical Resistance|physical resistance]]
| style="text-align: center" | {{Attributes|
name_1=Superior (1)|
large_1=14.73|
small_1=0.98|
shard_1=?|
name_2=Vitality (60/45/30)|
large_2=11.38|
small_2=0.75|
shard_2=?|
name_3=Resistance (Physical, 1%)|
large_3=8.81|
small_3=0.58|
shard_3=?|
name_4=Resistance (Fire, 1%)|
large_4=9.39|
small_4=0.62|
shard_4=?|
name_5=Strength (17)|
large_5=14.94|
small_5=0.99|
shard_5=?|
name_6=Fortitude (21)|
large_6=13.25|
small_6=0.88|
shard_6=?|
}}
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] (60/45/30), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Physical, 1%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Fire, 1%), [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] (17) [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] (21)
|-
|-
| style="width: 1%; text-align: center" | [[File:Horned helmet.png|Horned Helmet]]
| style="width: 1%; text-align: center" | [[File:Horned helmet.png|Horned Helmet]]
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}}
}}
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Physical, 3%)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>,<br>[[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(75/57/38)</small>,<br> [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] <small>(16)</small>,<br> [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] <small>(21)</small>
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Physical, 3%)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>,<br>[[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(75/57/38)</small>,<br> [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] <small>(16)</small>,<br> [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] <small>(21)</small>
|-
| style="width: 1%; text-align: center" | [[File:Falcon Helmet.png|32px]]
| style="width: 210px" | [[Falcon Helmet]]
| style="width: 1px; text-align: center" | {{#tip-text:400| Level 320 required to gain full intelligence/dexterity/strength bonus. }}
| style="width: 1px; text-align: center" | 12
| style="text-align: center" | 44.0 oz
| style="text-align: center" | [[Dexterity|{{#tip-text: Dexterity | Archers only. }}]] (14), [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14), [[Strength|{{#tip-text: Strength | Knights only. }}]] (14), [[Speed]] (+3), [[Resistance]] (Energy 1%)
| style="text-align: center" | {{Attributes|
name_1=Intelligence (16),<br> Dexterity (16)<br>& Strength (16)|
large_1=16.23|
small_1=1.08|
shard_1=0.16|
name_2=Superior (1)|
large_2=14.36|
small_2=0.95|
shard_2=0.19|
name_3=Streamlined (3)|
large_3=12.52|
small_3=0.83|
shard_3=0.16|
name_4=Resistance (Physical, 1%)|
large_4=8.66|
small_4=0.57|
shard_4=0.11|
name_5=Resistance (Energy, 2%)|
large_5=10.01|
small_5=0.66|
shard_5=0.11|
name_6=Fortitude (21)|
large_6=?|
small_6=?|
shard_6=?|
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Energy, 2%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Physical, 1%), [[Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] (3), LINKED:{[[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] (16) + [[Attributes#Dexterity|{{#tip-text:Dexterity| Increases dexterity (archers only). }}]] (16) + [[Attributes#Strength|{{#tip-text:Strength| Increases strength (knights only). }}]] (16)}, [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] (21)
|-
|-
| style="width: 1%; text-align: center" | [[File:Umbral Helmet.png|RTENOTITLE]]
| style="width: 1%; text-align: center" | [[File:Umbral Helmet.png|RTENOTITLE]]
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}}
}}
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br>[[Attributes#Dexterity|{{#tip-text: Dexterity | Increases dexterity (archers only).}}]] <small>(13)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Holy, 2%)</small>, <br>{[[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(10)</small> +<br> [[Attributes#Lean|{{#tip-text: Lean| Decreases item weight. }}]] <small>(-60)</small>}
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br>[[Attributes#Dexterity|{{#tip-text: Dexterity | Increases dexterity (archers only).}}]] <small>(13)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Holy, 2%)</small>, <br>{[[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(10)</small> +<br> [[Attributes#Lean|{{#tip-text: Lean| Decreases item weight. }}]] <small>(-60)</small>}
|-
| style="width: 1%; text-align: center" | [[File:Pegasus Helmet.png|32px]]
| style="width: 210px" | [[Pegasus Helmet]]
| style="width: 1px; text-align: center" | {{#tip-text:340| Level 270 required to gain full intelligence/dexterity/strength bonus. }}
| style="width: 1px; text-align: center" | 11
| style="text-align: center" | 34.0 oz
| style="text-align: center" | [[Dexterity|{{#tip-text: Dexterity | Archers only. }}]] (12), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Death, 2%), +3 [[Properties#Speed|speed]]
| style="text-align: center" |
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Dexterity|{{#tip-text: Dexterity | Increases dexterity (archers only).}}]] (14), [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] (5), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Death, 1%),  [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 1%]
|-
|-
| style="width: 1%; text-align: center" | [[File:Albino Scale Helmet.png]]
| style="width: 1%; text-align: center" | [[File:Albino Scale Helmet.png]]
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}}
}}
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>,<br>[[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(50/38/25)</small>,<br>[[Attributes#Dexterity|{{#tip-text: Dexterity | Increases dexterity (archers only).}}]] <small>(15)</small>,<br>[[Attributes#Dragon's_Breath|{{#tip-text: Dragon's Breath| Casts a Fire Wave on use, 5 min cooldown }}]]
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>,<br>[[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(50/38/25)</small>,<br>[[Attributes#Dexterity|{{#tip-text: Dexterity | Increases dexterity (archers only).}}]] <small>(15)</small>,<br>[[Attributes#Dragon's_Breath|{{#tip-text: Dragon's Breath| Casts a Fire Wave on use, 5 min cooldown }}]]
|-
| style="width: 1%; text-align: center" | [[File:Falcon Helmet.png|32px]]
| style="width: 210px" | [[Falcon Helmet]]
| style="width: 1px; text-align: center" | {{#tip-text:400| Level 320 required to gain full intelligence/dexterity/strength bonus. }}
| style="width: 1px; text-align: center" | 12
| style="text-align: center" | 44.0 oz
| style="text-align: center" | [[Dexterity|{{#tip-text: Dexterity | Archers only. }}]] (14), [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14), [[Strength|{{#tip-text: Strength | Knights only. }}]] (14), [[Speed]] (+3), [[Resistance]] (Energy 1%)
| style="text-align: center" | {{Attributes|
name_1=Intelligence (16),<br> Dexterity (16)<br>& Strength (16)|
large_1=16.23|
small_1=1.08|
shard_1=0.16|
name_2=Superior (1)|
large_2=14.36|
small_2=0.95|
shard_2=0.19|
name_3=Streamlined (3)|
large_3=12.52|
small_3=0.83|
shard_3=0.16|
name_4=Resistance (Physical, 1%)|
large_4=8.66|
small_4=0.57|
shard_4=0.11|
name_5=Resistance (Energy, 2%)|
large_5=10.01|
small_5=0.66|
shard_5=0.11|
name_6=Fortitude (21)|
large_6=?|
small_6=?|
shard_6=?|
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Energy, 2%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Physical, 1%), [[Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] (3), LINKED:{[[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] (16) + [[Attributes#Dexterity|{{#tip-text:Dexterity| Increases dexterity (archers only). }}]] (16) + [[Attributes#Strength|{{#tip-text:Strength| Increases strength (knights only). }}]] (16)}, [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] (21)
|-
|-
| style="width: 1%; text-align: center" | [[File:Helmet of Torment.png]]
| style="width: 1%; text-align: center" | [[File:Helmet of Torment.png]]

Latest revision as of 20:30, 17 April 2024


Helmets are an essential part of any player's equipment, much like Armors, Legs and Boots they usually provide Armor, Properties and can often be enchanted with Attributes.
This page will split helmets into different lists depending on which vocation they're intended for, based on whether they give Intelligence, Dexterity or Strength. However, any vocation can technically use any equipment item, they will just not benefit from the vocation-specific properties and attributes. Some items also provide vocation-specific stats for more than one vocation (e.g. Plague Mask).
Most items also have an Item Rank which defines the 'power level' of an equipment item or weapon relative to other equipment or weapons. The item rank determines what player level is required to gain the full stat bonuses (Int/Dex/Str) of an item (usually roughly 80% of item rank) unless the item has a quest or faction requirement.

Non-specific Helmets

Image: Name: Arm: Weight: Properties: Att % Attributes:
Deep green christmas hat.png Dark Green Christmas Hat 1 3.0 oz - - -
Green christmas hat.png Green Christmas Hat 1 3.0 oz - - -
Leather helmet.png Leather Helmet 1 22.0 oz - - -
Pirate bandana.png Pirate Bandana 1 5.8 oz - - -
Postman hay.png Post Officer's Hat 1 7.0 oz - - -
Red christmas hat.png Red Christmas Hat 1 3.0 oz. - - -
Panda Hairband.png Panda Hairband 1 4.6 oz ? ? ?
Chain helmet.png Chain Helmet 2 42.0 oz - - -
Studded helmet.png Studded Helmet 2 24.5 oz - - -
Pirate Captain's Hat.png Pirate Captain's Hat 2 12.8 oz - - -
Pirate hat.png Pirate Hat 2 9.8 oz - - -
Santa's Hat.png Santa's Hat 2 9.8 oz - - -
Brass helmet.png Brass Helmet 3 27.0 oz - - -
Deer Hide Helmet.png Deer Hide Helmet 3 18.0 oz - - -
Legion helmet.png Legion Helmet 4 31.0 oz - - -
Viking helmet.png Viking Helmet 4 39.0 oz - - -
Damaged Helmet.gif Damaged Helmet 5 18.0 oz - - -
Soldier helmet.png Soldier Helmet 5 32.0 oz - - -
Iron helmet.png Iron Helmet 5 30.0 oz -

Superior (1),
Vitality (10/8/5),
Fortitude (+1 HP per 5 ticks),
Streamlined (3),
Lean (-10.5)
Dark helmet.png Dark Helmet 6 46.0 oz - - -
Drake scale helmet.png Drake Scale Helmet 6 31.0 oz - - -
Steel helmet.png Steel Helmet 6 46.0 oz - - -
Strange helmet.png Strange Helmet 6 46.0 oz - - -
Crown Helmet Crown Helmet 7 29.5 oz -

Superior (1),
Fortitude (+1 HP per 4 ticks),
Lean (-10)
Devil Helmet Devil Helmet 7 50.0 oz - - -
Knight helmet.png Knight Helmet 7 36.0 oz -

Resistance (Physical, 1%),
Fortitude (+? HP per ? ticks),
Vitality (10/8/5)


Mage & Druid Helmets

Image: Name: Item
rank:
Arm: Weight: Properties: Att % Attributes:
Mystic turban.png Mystic Turban 40

1 8.5 oz Intelligence (1)

Intellect (15),
Intelligence (2),
Amplify Magic Shield (1%)
Hat of the mad.png Hat of the Mad 50

3 7.5 oz Intelligence (1)

{Presence of Mind (1) +
Intellect (15)},
Intelligence (2),
Resistance [Elements, 1%]

Magician Hood.png Magician Hood 60

7 14.0 oz Intelligence (2),
+5 Health

Intelligence (3),
Amplify Magic Shield (2%)
Electric Helmet.gif Electric Helmet 70

6 15.0 oz Intelligence (2)

Intelligence (3)
Demonbone helmet.png Demonbone Helmet 80

8 25.0 oz Intelligence (3),
Dexterity (3),
2% poison resistance

Resistance (Poison, 2%),
{Dexterity (3) +
Intelligence (3) +
Intellect (15)}
Watcher Helmet.png Watcher Helmet 90

8 60.0 oz Intelligence (3)

Resistance (Poison, 2%),
Intellect (15),
Intelligence (4)
Magician Hat.png Magician Hat 120

1 7.5 oz Intelligence (4)

{Presence of Mind (1) +
Intellect (30)},
Intelligence (5),
Resistance [Elements, 2%]

Mask of Dodruk Mask of Dodruk 140

8 18.6 oz Intelligence (5)

Intelligence (6),
{Presence of Mind (1) +
Intellect (30)},
Resistance (Ice, 3%)
Demon helmet.png Demon Helmet 150

10 29.5 oz Intelligence (5),
Dexterity (5),
Strength (5)

Superior (1),
Resistance (Fire, 3%),
{Resistance (Energy, 3%) +
Intellect (25),
{Intelligence (7) +
Dexterity (7) +
Strength (7)}},
Fortitude (8)
Plague Mask.png Plague Mask 220

4 8.9 oz Intelligence (7),
Dexterity (7),
Strength (7),
3% poison resistance

Resistance (Poison, 2%),
{Intelligence (9) +
Dexterity (9) +
Strength (9)},
Fortitude (12)
Templar helmet.png Templar Helmet 220

8 30.0 oz Intelligence (8)

Presence of Mind (1),
Intelligence (9),
Amplify Magic Shield (8%)
Arcane Cowl.png Arcane Cowl 240

8 9.0 oz Intelligence (8),
3% manadrain resistance

Presence of Mind (1),
Intelligence (10),
Amplify Magic Shield (5%)
Observer Helmet.png Observer Helmet 260

8 32.0 oz Intelligence (9),
2% poison resistance

Resistance (Poison, 2%),
Intelligence (10),
Presence of Mind (1)
Pharaoh helmet.png Pharaoh Helmet 280

9 29.0 oz Intelligence (10),
3% lifedrain resistance

Streamlined (5),
{Intelligence (12) +
Intellect (15)},
Presence of Mind (1),
Resistance (Death, 1%),
Resistance (Energy, 1%)
Emerald Mask.png Emerald Mask 300

7 13.0 oz Intelligence (10),
5% lifedrain resistance

Presence of Mind (2),
Intelligence (13),
Resistance (Poison, 4%)
Ancient Tiara.png Ancient Tiara 320

0 8.2 oz Intelligence (11)

Intelligence (13),
{Presence of Mind (1) +
Intellect (30)},
Resistance [Elements, 2%]

Deepshadow Mask.png Deepshadow Mask 330

7 13.5 oz Intelligence (11),
3% death resistance

Resistance (Death, 2%),
Intelligence (14),
Presence of Mind (2)
Pyroweave Mask.png Pyroweave Mask 330

7 18.0 oz Intelligence (11), 1% fire resistance Presence of Mind (2), Intelligence (14), Amplify Magic Shield (2%), Resistance [Fire, 1%]
Fluxweave Mask.png Fluxweave Mask 330

7 18.0 oz ? ?
Hydroweave Mask.png Hydroweave Mask 330

7 18.0 oz ? ?
Ceremonial Mask Ceremonial Mask 340

9 12.0 oz Intelligence (12)

Presence of Mind (2),
Intelligence (14),
Resistance [Elements, 2%]

Wizard hat.png Wizard Hat 350

5 7.2 oz Intelligence (12)

{Presence of Mind (2) +
Intellect (30)},
Intelligence (15),
Resistance [Elements, 3%]

Trinity Mask.png Trinity Mask 370

8 20.0 oz Intelligence (14), 2% energy resistance, 2% fire resistance, 2% ice resistance Presence of Mind (2), Intelligence (17), Amplify Magic Shield (3%), Resistance (Ice, 2%), Resistance (Fire, 2%), Resistance (Energy, 2%)
Falcon Helmet.png Falcon Helmet 400

12 44.0 oz Dexterity (14), Intelligence (14), Strength (14), Speed (+3), Resistance (Energy 1%)

Resistance (Energy, 2%), Resistance (Physical, 1%), Superior (1), Streamlined (3), LINKED:{Intelligence (16) + Dexterity (16) + Strength (16)}, Fortitude (21)
Helmet of Agony.png Helmet of Agony 500

11 ? oz Intelligence (19),
+75 mana

Presence of Mind (2),
Intelligence (23),
Amplify Magic Shield (5%),
Resistance [Elements, 2%]


Knight Helmets

Image: Name: Item
rank:
Arm: Weight: Properties: Att % Attributes:
Warrior Helmet Warrior Helmet 50

8 68.0 oz Strength (1)

Superior (1),,
Fortitude (3),
Vitality (20/15/10),
Strength (2)
Royal Helmet Royal Helmet 100

9 48.0 oz Strength (3)

Superior (2),
Resistance (Physical, 1%),
Vitality (35/27/18),
Strength (4),
Fortitude (5)
Ancient Helmet.png Ancient Helmet 110

10 79.0 oz Strength (4)

Superior (2),
Resistance (Physical, 1%),
Vitality (40/30/20),
Strength (4),
Fortitude (6)
Helmet of the Fallen King Helmet of the Fallen King 120

9 27.6 oz Strength (4)

Streamlined (10),
Vitality (50/38/25),
Resistance (Physical, 1%),
Strength (5),
Fortitude (7)
Red Helmet of the Fallen King.gif Helmet of the Fallen King 120

12 27.6 oz Strength (5) - Will have mostly the same attributes as the clean helmet you enchant with a ruby.
Strength attribute value increases from 5 to 6.
Vanadinite Helmet.gif Vanadinite Helmet 130

9 73.0 oz Strength (4),
2% fire resistance

Superior (1),
Resistance (Fire, 1%),
Vitality (35/27/18),
Strength (5),
Fortitude (7)
Demon helmet.png Demon Helmet 150

10 29.5 oz Intelligence (5),
Dexterity (5),
Strength (5)

Superior (1),
Resistance (Fire, 3%),
{Resistance (Energy, 3%) +
Intellect (25),
{Intelligence (7) +
Dexterity (7) +
Strength (7)}}
Skeleton Mask.png Skeleton Mask 150

9 75.0 oz Strength (5),
2% lifedrain resistance

Superior (1),
Resistance (Lifedrain, 1%),
Vitality (30/23/15),
Strength (6),
Fortitude (8)
Icebound Helmet.png Icebound Helmet 160

10 81.0 oz Strength (5),
1% ice resistance

Superior (1),
Resistance (Ice, 1%),
Resistance (Physical, 1%),
Vitality (35/27/18),
Strength (7),
Fortitude (9)
Elite Knight Helmet.png Elite Knight Helmet 180

10 47.0 oz Strength (6)

Superior (2),
Resistance (Physical, 1%),
Vitality (40/30/20),
Strength (8),
Resistance (Holy, 1%),
Fortitude (10)
Revenant Mask.png Revenant Mask 200

9 85.0 oz Strength (7),
2% lifedrain resistance,
+10 health

Superior (1),
Resistance (Lifedrain, 1%),
Vitality (30/23/15),
Strength (8),
Fortitude (11)
Plague Mask.png Plague Mask 220

4 8.9 oz Intelligence (7),
Dexterity (7),
Strength (7),
3% poison resistance

Resistance (Poison, 2%),
{Intelligence (9) +
Dexterity (9) +
Strength (9)},
Fortitude (12)
Dwarven helmet.png Dwarven Helmet 230

6 42.0 oz Strength (8),
1% physical resistance,
1% fire resistance

Superior (5),
Vitality (30/23/15),
Fortitude (12),
Strength (9)
Warlord Helmet.png Warlord Helmet 240

9 48.0 oz Strength (8),
1% physical resistance

Superior (1),
Resistance (Physical, 1%),
Vitality (45/34/23),
Strength (10),
Fortitude (13)
Green Helmet of the Fallen King.gif Helmet of the Fallen King 250

13 28.6 oz Strength (9)

Streamlined (15),
Vitality (75/57/38),
Strength (10),
Resistance (Physical, 1%),
Fortitude (13)
Agavan Helmet.png Agavan Helmet 330

11 75.0 oz Strength (11),
1% physical resistance,
1% lifedrain resistance,
1% poison resistance

Superior (1),
Resistance (Lifedrain, 1%),
Resistance (Physical, 1%),
Strength (14),
Fortitude (18)
Virulent Helmet.png Virulent Helmet 330

10 38.9 oz Strength (12),
3% poison resistance

Superior (1),
Resistance (Poison, 1%),
Vitality (40/30/20),
Strength (14),
Resistance (Physical, 1%),
Fortitude (18)
Hellforged Helmet Hellforged Helmet 350

11 380.0 oz Strength (12),
2% physical resistance

Superior (2),
Resistance (Physical, 1%),
Resistance (Death, 2%),
Vitality (50/38/25),
Strength (15),
Fortitude (19)
Mephitic Helmet.png Mephitic Helmet 380

10 42.0 oz Strength (13),
3% poison resistance,
1% physical resistance

Superior (1),
Resistance (Poison, 1%),
Vitality (40/30/20),
Strength (16),
Resistance (Physical, 1%),
Fortitude (20)
Infernoscale Helmet.png Infernoscale Helmet 390

10 55.0 oz Strength (14), 1% fire resistance, 1% physical resistance

Superior (1), Vitality (60/45/30), Resistance (Physical, 1%), Resistance (Fire, 1%), Strength (17) Fortitude (21)
Horned Helmet Horned Helmet 400

11 51.0 oz Strength (14)

Superior (1),
Resistance (Physical, 3%),
Resistance (Fire, 3%),
Vitality (75/57/38),
Strength (16),
Fortitude (21)
Falcon Helmet.png Falcon Helmet 400

12 44.0 oz Dexterity (14), Intelligence (14), Strength (14), Speed (+3), Resistance (Energy 1%)

Resistance (Energy, 2%), Resistance (Physical, 1%), Superior (1), Streamlined (3), LINKED:{Intelligence (16) + Dexterity (16) + Strength (16)}, Fortitude (21)
RTENOTITLE Umbral Helmet 450

11 95.0 oz Strength (16),
3% death resistance,
3% curse resistance

Superior (1),
Vitality (70/53/35),
Resistance (Curse, 2%),
Resistance (Physical, 1%),
Strength (19),
Fortitude (24)
RTENOTITLE Helmet of Suffering 500

13 145.0 oz Strength (19),
2% physical resistance

Superior (1),
Vitality (75/57/38),
Resistance (Physical, 2%),
Resistance (Elements, 2%),
Strength (23),
Fortitude (26)
RTENOTITLE Nocturne Helmet 600

11 95.0 oz Strength (21),
4% death resistance,
4% curse resistance

Superior (1),
Vitality (70/53/35),
Resistance (Curse, 4%),
Resistance (Physical, 1%),
Strength (26),
Fortitude (32)


Archer Helmets

Image: Name: Item
rank:
Arm: Weight: Properties: Att % Attributes:
Crusader helmet.png Crusader Helmet 50

8 52.0 oz Dexterity (1)

Dexterity (2),
Fortitude (+1 HP per 8 ticks),
Vitality (25/19/13)
Crocodile Helmet.png Crocodile Helmet 50

7 43.0 oz Dexterity (2)

Superior (?),
Fortitude (+? HP per ? ticks),
Dexterity (2)
Scorpid Hood Scorpid Hood 60

7 35.0 oz Dexterity (2)

Resistance (Poison, 2%),
Superior (1),
Streamlined (8),
Dexterity (2)
Demonbone helmet.png Demonbone Helmet 80

8 25.0 oz Intelligence (3),
Dexterity (3),
2% poison resistance

Resistance (Poison, 2%),
{Dexterity (3) +
Intelligence (3) +
Intellect (15)}
Blue hood.png Blue Hood 80

1 3.0 oz Dexterity (5)

Dexterity (6)
Assassin Hood.png Assassin Hood 100

5 14.0 oz Dexterity (3)

Streamlined (5),
Dexterity (4)|
Fiery Helmet Fiery Helmet 120

5 52.0 oz Dexterity (4),
1% fire resistance

Superior (1),
Vitality (10/8/5),
Resistance (Fire, 1%),
Dexterity (5)
Bascinet.png Bascinet 130

9 75.0 oz Dexterity (4)

Superior (2),
Dexterity (5),
Vitality (35/27/18)
Demon helmet.png Demon Helmet 150

10 29.5 oz Intelligence (5),
Dexterity (5),
Strength (5)

Superior (1),
Resistance (Fire, 3%),
{Resistance (Energy, 3%) +
Intellect (25)},
{Intelligence (7) +
Dexterity (7) +
Strength (7)}
Ent Mask Ent Mask 180

9 46.0 oz Dexterity (6),
2% poison resistance

Superior (1),
Resistance [Poison, 1%],
Dexterity (7)
Panther Helmet.png Panther Helmet 190

6 46.0 oz Dexterity (6),
+10 speed

Superior (1),
Dexterity (8),
Fortitude (+? HP per ? ticks)
Plague Mask.png Plague Mask 220

4 8.9 oz Intelligence (7),
Dexterity (7),
Strength (7),
3% poison resistance

Resistance (Poison, 2%),
{Intelligence (9) +
Dexterity (9) +
Strength (9)},
Fortitude (12)
Lightbringer Helmet.gif Lightbringer Helmet 230

10 80.0 oz Dexterity (8)

Superior (1),
Resistance (Death, 4%),
Streamlined (10),
Dexterity (9)
Spider Chain Helmet.png Spider Chain Helmet 250

8 34.0 oz Dexterity (9),
1% poison resistance,
+5 speed

Streamlined (10),
Dexterity (10),
Resistance (Poison, 3%)
Rogue Helmet Rogue Helmet 300

7 29.5 oz Dexterity (10),
+5 speed

Dexterity (13),
{Streamlined (15) +
Lean (-20)}
Angelic helmet.png Angelic Helmet 320

11 260.0 oz Dexterity (11),
2% holy resistance,
4% lifedrain resistance

Superior (1),
Dexterity (13),
Resistance (Holy, 2%),
{Streamlined (10) +
Lean (-60)}
Pegasus Helmet.png Pegasus Helmet 340

11 34.0 oz Dexterity (12), Resistance (Death, 2%), +3 speed Superior (1), Dexterity (14), Streamlined (5), Resistance (Death, 1%), Resistance [Elements, 1%]

Albino Scale Helmet.png Albino Scale Helmet 350

11 53.0 oz Dexterity (12),
1% fire resistance

Superior (2),
Resistance (Fire, 3%),
Vitality (50/38/25),
Dexterity (15),
Dragon's Breath
Falcon Helmet.png Falcon Helmet 400

12 44.0 oz Dexterity (14), Intelligence (14), Strength (14), Speed (+3), Resistance (Energy 1%)

Resistance (Energy, 2%), Resistance (Physical, 1%), Superior (1), Streamlined (3), LINKED:{Intelligence (16) + Dexterity (16) + Strength (16)}, Fortitude (21)
Helmet of Torment.png Helmet of Torment 500

12 74.5 oz Dexterity (19),
+5 speed

Superior (1),
Dexterity (23),
Streamlined (10),
Sixth Sense (1%),
Resistance [Elements, 1%],
Resistance (Physical, 1%)


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