Difference between revisions of "Helmets"
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| style="width: 1%; text-align: center" | [[File:Fluxweave Mask.png|32px]] | | style="width: 1%; text-align: center" | [[File:Fluxweave Mask.png|32px]] | ||
| style="width: 210px" | [[Fluxweave Mask]] | | style="width: 210px" | [[Fluxweave Mask]] | ||
| style="width: 1px; text-align: center" | {{#tip-text:330| Level 265 required to wield to full potential. }} | |||
| style="width: 1px; text-align: center" | 7 | |||
| style="text-align: center" | 18.0 oz | |||
| style="text-align: center" | ? | |||
| style="text-align: center" | | |||
| style="text-align: center" | ? | |||
|- | |||
| style="width: 1%; text-align: center" | [[File:Hydroweave Mask.png|32px]] | |||
| style="width: 210px" | [[Hydroweave Mask]] | |||
| style="width: 1px; text-align: center" | {{#tip-text:330| Level 265 required to wield to full potential. }} | | style="width: 1px; text-align: center" | {{#tip-text:330| Level 265 required to wield to full potential. }} | ||
| style="width: 1px; text-align: center" | 7 | | style="width: 1px; text-align: center" | 7 | ||
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| style="text-align: center" | {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(15)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(15)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small> | ||
|- | |||
| style="width: 1%; text-align: center" | [[File:Trinity Mask.png|32px]] | |||
| style="width: 210px" | [[Trinity Mask]] | |||
| style="width: 1px; text-align: center" | {{#tip-text:370| Level 300 required to gain full intelligence/dexterity/strength bonus. }} | |||
| style="width: 1px; text-align: center" | 8 | |||
| style="text-align: center" | 20.0 oz | |||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14), 2% [[Properties#Energy Resistance|energy resistance]], 2% [[Properties#Fire Resistance|fire resistance]], 2% [[Properties#Ice Resistance|ice resistance]] | |||
| style="text-align: center" | | |||
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | |||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (17), [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] (3%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 2%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Fire, 2%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Energy, 2%) | |||
|- | |- | ||
| style="width: 1%; text-align: center" | [[File:Falcon Helmet.png|32px]] | | style="width: 1%; text-align: center" | [[File:Falcon Helmet.png|32px]] |
Latest revision as of 20:30, 17 April 2024
Helmets are an essential part of any player's equipment, much like Armors, Legs and Boots they usually provide Armor, Properties and can often be enchanted with Attributes.
This page will split helmets into different lists depending on which vocation they're intended for, based on whether they give Intelligence, Dexterity or Strength. However, any vocation can technically use any equipment item, they will just not benefit from the vocation-specific properties and attributes. Some items also provide vocation-specific stats for more than one vocation (e.g. Plague Mask).
Most items also have an Item Rank which defines the 'power level' of an equipment item or weapon relative to other equipment or weapons. The item rank determines what player level is required to gain the full stat bonuses (Int/Dex/Str) of an item (usually roughly 80% of item rank) unless the item has a quest or faction requirement.
Non-specific Helmets
Image: | Name: | Arm: | Weight: | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|
Dark Green Christmas Hat | 1 | 3.0 oz | - | - | - | |
Green Christmas Hat | 1 | 3.0 oz | - | - | - | |
Leather Helmet | 1 | 22.0 oz | - | - | - | |
Pirate Bandana | 1 | 5.8 oz | - | - | - | |
Post Officer's Hat | 1 | 7.0 oz | - | - | - | |
Red Christmas Hat | 1 | 3.0 oz. | - | - | - | |
Panda Hairband | 1 | 4.6 oz | ? | ? | ? | |
Chain Helmet | 2 | 42.0 oz | - | - | - | |
Studded Helmet | 2 | 24.5 oz | - | - | - | |
Pirate Captain's Hat | 2 | 12.8 oz | - | - | - | |
Pirate Hat | 2 | 9.8 oz | - | - | - | |
Santa's Hat | 2 | 9.8 oz | - | - | - | |
Brass Helmet | 3 | 27.0 oz | - | - | - | |
Deer Hide Helmet | 3 | 18.0 oz | - | - | - | |
Legion Helmet | 4 | 31.0 oz | - | - | - | |
Viking Helmet | 4 | 39.0 oz | - | - | - | |
Damaged Helmet | 5 | 18.0 oz | - | - | - | |
Soldier Helmet | 5 | 32.0 oz | - | - | - | |
Iron Helmet | 5 | 30.0 oz | - | Superior (1), Vitality (10/8/5), Fortitude (+1 HP per 5 ticks), Streamlined (3), Lean (-10.5) | ||
Dark Helmet | 6 | 46.0 oz | - | - | - | |
Drake Scale Helmet | 6 | 31.0 oz | - | - | - | |
Steel Helmet | 6 | 46.0 oz | - | - | - | |
Strange Helmet | 6 | 46.0 oz | - | - | - | |
Crown Helmet | 7 | 29.5 oz | - | Superior (1), Fortitude (+1 HP per 4 ticks), Lean (-10) | ||
Devil Helmet | 7 | 50.0 oz | - | - | - | |
Knight Helmet | 7 | 36.0 oz | - | Resistance (Physical, 1%), Fortitude (+? HP per ? ticks), Vitality (10/8/5) |
Mage & Druid Helmets
Knight Helmets
Archer Helmets
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