Difference between revisions of "Mage Guide"

From Medivia Online Wiki
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<div style="font-size: xxx-large; text-align: center"> General Informations </div>


= <div style="font-size: xxx-large; text-align: center"> General Information </div> =
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! Vocation Choice
! Vocation Choice
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| Druid is great vocation for people that love to socialize and teamhunt, every knight's treasure. <br> <br>
Great teamhunter, but rune-heavy vocation, weak early solo hunt, expensive to level it up quickly till 220 level. <br> <br>
Requires finished [[Order of the Holy Rose|faction]] to be good.
 
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! Vocation Statistics  
! Vocation Statistics  
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| Each level up Mage gains:<br>
| Each level up Druid gains:<br>
5 health points <br>
5 health points <br>
30 mana points <br>
30 mana points <br>
10 oz. capacity <br>
10 oz. capacity <br>
<br>
<br>
Health regeneration: 1hp per 12 sec
Health regeneration: 1hp per 12 sec
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Can use [[Summon Creature|Summons]] to hunt on lower levels.<br>
• Cheaper healing spells. <br>
Mage-exclusive [[Ultimate Explosion]] spell.<br>
• Can heal friends using spells.<br>
Mage-exclusive [[Energy Wave]], [[Energy Beam]] and [[Great Energy Beam]] .<br>
Can use [[Summon Creature|Summons]] to hunt on lower levels.<br>
Huge damage dealt with runes and spells.<br>
• Druid-exclusive [[Wild Growth]] spells.<br>
A lot of spells that Archers or Knights don't have.<br>
• Druid-exclusive Elemental Shielding spells.<br>
Can profit while being AFK making runes, increased even more after finishing [[Order of the Holy Rose|faction]]
Huge damage dealt with runes.<br>
• Can idle-profit making runes.<br>


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|  
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Low capacity gain. <br>
• Has to finish [[Order of the Holy Rose]] to be good. <br>
Expensive to level up. <br>
• Low amount of health. <br>
Hard to solo profit. <br>
Low capacity gain. <br>
Expensive to level up quickly on lower levels. <br>
Hard to solo profit on low lvl without summons. <br>
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<div style="font-size: xxx-large; text-align: center"> Tips </div>
 
 
 
== <div style="font-size: xxx-large; text-align: center"> Tips & Tricks </div> ==


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! Tips
! Tips
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| Buy [[Promotion]] as fast as you can afford it.  
|  
Buy [[Promotion]] as fast as you can afford it.  


Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana above half of maximum amount, in case you run into troubles!  
Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana in comfortable amount, in case you run into troubles!  


Summons are your best friends! Use them as often you can for basically free damage, they don't take any experience.  
Summons are your best friends! Use them to make money with basically free damage, they don't drain any experience.


Always have [[Energy Ring]] on yourself.  
Always have [[Energy Ring]] ready to use.  


Always carry backpack of UH and at least one backpack of mana fluids on yourself.  
Always carry backpack of UH and at least one backpack of mana fluids on yourself.  


Manasit whenever you are making a break, it will save you a lot of money and boost mlvl.  
Manasit whenever you are having a break, it will save you a lot of money and boost mlvl.  
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<div style="font-size: xxx-large; text-align: center"> Equipment </div>
=== <div style="font-size: xxx-large; text-align: center"> Mana Efficiency</div> ===
<div style="font-size: x-large; text-align: center"> Attributes </div>
 
{| class="wikitable"
! Name
! Effect
! Set Piece
|-
| [[Attributes#Mana_Absorb|Mana Absorb]]
| 10% chance to absorb 5% of an elemental attack and convert it into mana..
| Armor
|-
| [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]s
| Provides resistance against a certain type of damage.
| All Set pieces
|-
| [[Attributes#Presence_of_Mind|Presence of Mind]]
| Increases your mana regeneration by small amount.
| Helmet, Armor, Legs, Staff
|-
| [[Attributes#Intelligence|Intelligence]]
| increases your magic level. Works only for mages.
| All Set pieces, Ring, Staff
|-
| [[Attributes#Vitality|Vitality]]
| Increases your total health pool. Mages gain 1/3 of the total amount.
| All Set pieces
|}
 
 
<div style="font-size: xxx-large; text-align: center"> Runemaking </div>
<div style="font-size: xxx-large; text-align: center"> Mana Efficiency</div>
{| class="wikitable"
{| class="wikitable"
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! style="width: 5%" |  
! style="width: 5%" |  
! style="width: 10%" | Name
! style="width: 10%" | Name
! style="width: 6%" | Mana Gain
! style="width: 8%" | Mana Gain
! style="width: 5%" | Cost
! style="width: 5%" | Cost
! style="width: 5%" | Mana Per Gold
! style="width: 5%" | Mana Per Gold
! style="width: 35%" | Pros
! style="width: 33%" | Pros
! style="width: 34%" | Cons
! style="width: 34%" | Cons
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| Regenerates mana in PZ. You can refill mana in no time. Better efficiency than [[Ring of Healing|ROHs]]
| Regenerates mana in PZ. You can refill mana in no time. Better efficiency than [[Ring of Healing|ROHs]]
| Weights a lot. Random amount of mana refilled. You need to return them to NPC.
| Weights a lot. Random amount of mana refilled. You need to return them to NPC.
|-
| [[File:Big Mana Potion.png|link=Big Mana Potion]]
| [[Big Mana Potion]]
| 280-480
| 850gp
| 0.45
|Returns up to 480 mana on one use. Requires low amount of clicks. Low capacity. Quick mana refill.
| 10 second cooldown between uses, low gold efficiency.
|-
| [[File:Big Mana Potion.png|link=Big Mana Potion]]
| [[Big Mana Potion]] (returned vial)
| 280-480
| 850gp
| 0.46
| Returns up to 480 mana on one use. Requires low amount of clicks. Quick mana refill. Low capacity. You need to return them to NPC.
| 10 second cooldown between uses, low gold efficiency.
|-
|style="text-align: center" |  [[File:Ring of purity.png|link=Ring of Purity]]
| [[Ring of Purity]]
| 17887
| 35000gp <br>
(refill)
| 0.51
| Weight basically nothing, fast regeneration, lasts for 150 minutes, gives extra +3 speed and 1% resistances, best gp:mana ratio ingame.
| A lot slower compared to mana fluids, hard faction reward, requires completed [[Grim Faction]] to refill.
|}
|}
<div style="font-size: xxx-large; text-align: center"> Hunting Spots</div>
 
 
=== <div style="font-size: xxx-large; text-align: center"> Equipment </div> ===
 
 
<div style="font-size: x-large; text-align: center"> Attributes </div>


{| class="wikitable"
{| class="wikitable"
! Name
! Effect
! Set Piece
|-
|-
! Level
| [[Attributes#Mana_Absorb|Mana Absorb]]
! Creatures
| 10% chance to absorb 5% of an elemental attack and convert it into mana..
! Locations
| Armor
! Experience
! Loot
! Notes
! Method
|-
|-
|  
| [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]s
|
| Provides resistance against a certain type of damage.
|
| All Set pieces
|
|
|
|
|-
|-
|  
| [[Attributes#Presence_of_Mind|Presence of Mind]]
|
| Increases your mana regeneration by small amount.
|
| Helmet, Armor, Legs, Staff
|
|
|
|
|-
|-
|  
| [[Attributes#Intelligence|Intelligence]]
|
| increases your magic level. Works only for mages.
|
| All Set pieces, Ring, Staff
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|-
|-
|  
| [[Attributes#Vitality|Vitality]]
|
| Increases your total health pool. Mages gain 1/3 of the total amount.
|
| All Set pieces
|
|}
|
 
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Revision as of 05:08, 3 June 2022

General Information

Vocation Choice
Druid is great vocation for people that love to socialize and teamhunt, every knight's treasure.

Great teamhunter, but rune-heavy vocation, weak early solo hunt, expensive to level it up quickly till 220 level.

Requires finished faction to be good.

Vocation Statistics
Each level up Druid gains:

• 5 health points
• 30 mana points
• 10 oz. capacity

Health regeneration: 1hp per 12 sec Mana regeneration: 1 mana per 3 sec After Promotion: 1 mana per 2 sec


Pros and Cons
Pros

• Cheaper healing spells.
• Can heal friends using spells.
• Can use Summons to hunt on lower levels.
• Druid-exclusive Wild Growth spells.
• Druid-exclusive Elemental Shielding spells.
• Huge damage dealt with runes.
• Can idle-profit making runes.

Cons

• Has to finish Order of the Holy Rose to be good.
• Low amount of health.
• Low capacity gain.
• Expensive to level up quickly on lower levels.
• Hard to solo profit on low lvl without summons.


Tips & Tricks

Tips

• Buy Promotion as fast as you can afford it.

• Never keep your mana full, use a bit of it so you train Magic Level. But remember to keep your mana in comfortable amount, in case you run into troubles!

• Summons are your best friends! Use them to make money with basically free damage, they don't drain any experience.

• Always have Energy Ring ready to use.

• Always carry backpack of UH and at least one backpack of mana fluids on yourself.

• Manasit whenever you are having a break, it will save you a lot of money and boost mlvl.

Mana Efficiency

Name Mana Gain Cost Mana Per Gold Pros Cons
LIFE RING Life Ring 390 900gp 0.43 You can loot them or Life Crystals from creatures. Not efficient, takes long time to gain mana.
ROH Ring of Healing 936 2000gp 0.47 Weight basically nothing, quite fast regeneration. A lot slower compared to mana fluids, usually less efficient than mana fluids.
MANA FLUID Mana Fluid 20-75 100gp 0.475 Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs Weights a lot. Random amount of mana refilled.
MANA FLUID Mana Fluid (returned vial) 20-75 100gp 0.5 Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs Weights a lot. Random amount of mana refilled. You need to return them to NPC.
Big Mana Potion.png Big Mana Potion 280-480 850gp 0.45 Returns up to 480 mana on one use. Requires low amount of clicks. Low capacity. Quick mana refill. 10 second cooldown between uses, low gold efficiency.
Big Mana Potion.png Big Mana Potion (returned vial) 280-480 850gp 0.46 Returns up to 480 mana on one use. Requires low amount of clicks. Quick mana refill. Low capacity. You need to return them to NPC. 10 second cooldown between uses, low gold efficiency.
Ring of purity.png Ring of Purity 17887 35000gp

(refill)

0.51 Weight basically nothing, fast regeneration, lasts for 150 minutes, gives extra +3 speed and 1% resistances, best gp:mana ratio ingame. A lot slower compared to mana fluids, hard faction reward, requires completed Grim Faction to refill.


Equipment

Attributes
Name Effect Set Piece
Mana Absorb 10% chance to absorb 5% of an elemental attack and convert it into mana.. Armor
Resistances Provides resistance against a certain type of damage. All Set pieces
Presence of Mind Increases your mana regeneration by small amount. Helmet, Armor, Legs, Staff
Intelligence increases your magic level. Works only for mages. All Set pieces, Ring, Staff
Vitality Increases your total health pool. Mages gain 1/3 of the total amount. All Set pieces

Hunting Spots