Difference between revisions of "Sheep"
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m (Text replacement - "{{Monster|" to "{{Monster| ") |
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pushable=y| | pushable=y| | ||
push_objects=n| | push_objects=n| | ||
walks_around= | walks_around=Energy, Fire, Poison| | ||
immune_to=None.| | immune_to=None.| | ||
neutral_to= Physical, Energy, Poison, | neutral_to= Physical, Energy, Fire, Ice, Poison, Lifedrain, Death, Holy, Curse| | ||
task=None. | task=None.| | ||
notes=Sheep provide a good amount of food, which gives a purpose to hunt them.| | notes=Sheep provide a good amount of food, which gives a purpose to hunt them.| | ||
strategy=Sheep always run from attackers. Chase them and kill them with any weapon.| | strategy=Sheep always run from attackers. Chase them and kill them with any weapon.| | ||
location= | location=[[Thoris]], [[Louserett]], [[Cirone]], [[Snowy Hills]], grassy areas around Medivia| | ||
loot=0-4 [[Meat]]| | loot=0-4 [[Meat]]| | ||
skinnable=[[White Wool]] | skinnable=[[File:White wool.png|White Wool]] [[White Wool]] [[File:Hunter%27s_Knife.png|link=Hunter's Knife]] (10%)| | ||
}} | }} |
Latest revision as of 17:57, 19 April 2024
Hit Points: 20 Experience: 0 Summon: 250 Convince: 250 | |
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Abilities: | None. |
Pushable: | ✔️ |
Push Objects: | ❌ |
Est. Max Damage: | ? |
Immune To: | None. |
Neutral To: | Physical, Energy, Fire, Ice, Poison, Lifedrain, Death, Holy, Curse |
Task: | None. |
Strategy: | Sheep always run from attackers. Chase them and kill them with any weapon. |
Loot: | 0-4 Meat |
Skinnable: | White Wool (10%) |
Location: | Thoris, Louserett, Cirone, Snowy Hills, grassy areas around Medivia |
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